Scrake (Killing Floor 2 VS): Difference between revisions

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[[File:KF2_Specimen_VS_Scrake.jpg|500px|frame]]
[[Category:KF2]]
[[File:KF2_Specimen_VS_Scrake.jpg|450x450px|right|frameless|Player-controlled Scrake]]


{{For|the AI counterpart|Scrake (Killing Floor 2)}}
{{For|the AI counterpart|Scrake (Killing Floor 2)}}


The player-controlled '''Scrake''' is one of the playable ZEDs in Killing Floor 2's Versus Mode. It is a melee-only ZED that, along with the [[Fleshpound_(Killing_Floor_2_VS)|Fleshpound]], might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw.
The player-controlled '''Scrake''' is one of the playable ZEDs in Killing Floor 2's [[Versus Mode]]. It is a melee-only ZED that, along with the [[Fleshpound_(Killing_Floor_2_VS)|Fleshpound]], might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw.


==Base Statistics==
==Base Statistics==
 
{| class="wikitable"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!'''<small>Stat type</small>'''
!  
!'''<small>Normal difficulty</small>'''
! scope="col" | Normal
|-
! scope="row" | Kill Reward
| 260
|-
|-
! scope="row" | XP Reward
!<small>Kill Reward</small>
| 102
|<small>260</small>
|-
|-
! scope="row" | Speed (walking)
!<small>XP Reward</small>
| 220
|<small>102</small>
|-
|-
! scope="row" | Speed (sprinting)
!<small>Speed (walking)</small>
| 530
|<small>220</small>
|-
|-
! scope="row" | Health (body)
!<small>Speed (sprinting)</small>
| 1600
|<small>530</small>
|-
|-
! scope="row" | Health (head)
!<small>Health (body)</small>
| 600
|<small>1600</small>
|-
|-
!<small>Health (head)</small>
|<small>600</small>
|}
|}
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]].
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]].


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Scrakes are neutral to microwave and are resistant to other non-ballistic damage types.
Scrakes are neutral to microwave and are resistant to other non-ballistic damage types.
 
{| class="wikitable"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Piercing</small>
! scope="col" | Piercing
!<small>Slashing</small>
! scope="col" | Slashing
!<small>Bludgeon</small>
! scope="col" | Bludgeon
!<small>Toxic</small>
! scope="col" | Toxic
!<small>Fire</small>
! scope="col" | Fire
!<small>Microwave</small>
! scope="col" | Microwave
!<small>Explosives</small>
! scope="col" | Explosives
!<small>Freeze</small>
! scope="col" | Freeze
![[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|<small>Shells</small>]]
! scope="col" | [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|Shells]]
!<small>EMP</small>
|-
! scope="row" | Damage Multiplier
|x0.75||x0.6||x0.5||x0.25||x0.3||x1||x0.4||x1||x1
|-
|-
!<small>Damage Multiplier</small>
|<small>x0.75</small>
|<small>x0.6</small>
|<small>x0.5</small>
|<small>x0.25</small>
|<small>x0.3</small>
|<small>x1</small>
|<small>x0.4</small>
|<small>x1</small>
|<small>x1</small>
|<small>x1</small>
|}
|}
Scrakes resist to every type of ballistic weaponry except [[Sharpshooter (Killing Floor 2)|rifles]] and are significantly resistant against [[SWAT|sub-machine guns]].
Scrakes resist to every type of ballistic weaponry except [[Sharpshooter (Killing Floor 2)|rifles]] and are significantly resistant against [[SWAT|sub-machine guns]].
 
{| class="wikitable"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Sub-machine Gun</small>
! scope="col" | Sub-machine Gun
!<small>Assault Rifle</small>
! scope="col" | Assault Rifle
!<small>Shotgun</small>
! scope="col" | Shotgun
!<small>Handgun</small>
! scope="col" | Handgun
!<small>Rifle</small>
! scope="col" | Rifle
|-
! scope="row" | Damage Multiplier
|x0.5||x0.7||x0.8||x0.8||x1
|-
|-
!<small>Damage Multiplier</small>
|<small>x0.5</small>
|<small>x0.7</small>
|<small>x0.8</small>
|<small>x0.8</small>
|<small>x1</small>
|}
|}


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Scrakes have only one unique weakness that they share with their AI [[Scrake_(Killing_Floor_2)|counterpart]] which is an impact damage of the [[RPG-7]] projectile.
Scrakes have only one unique weakness that they share with their AI [[Scrake_(Killing_Floor_2)|counterpart]] which is an impact damage of the [[RPG-7]] projectile.
 
{| class="wikitable"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>RPG-7 impact</small>
! scope="col" | RPG-7 impact
|-
! scope="row" | Damage Multiplier
|x4
|-
|-
!<small>Damage Multiplier</small>
|<small>x4</small>
|}
|}


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Scrakes have only one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Their chainsaw mitigates half of the incoming damage.
Scrakes have only one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Their chainsaw mitigates half of the incoming damage.
{| class="wikitable"
!
!<small>Damage Multiplier</small>
|-
!<small>Head</small>
|<small>x1.1</small>
|-
!<small>Chainsaw</small>
|<small>x0.5</small>
|-
!<small>All other</small>
|<small>x1</small>
|}


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance==
!
{| class="wikitable"
! scope="col" | Damage Multiplier
! colspan="3" rowspan="1" |<small>Vulnerability mask = (Torso, Head, Legs, Arms, Special).</small>
|-
|-
! scope="row" | Head
| colspan="3" rowspan="1" |<small>Stun = (Vulnerability = (0.2, 0.7, 0.2, 0.2, 0.2), Cooldown=10.0, Duration=1.5)</small>
|x1.1
|-
|-
! scope="row" | Chainsaw
| colspan="3" rowspan="1" |<small>Knockdown = (Vulnerability = (0.2), Cooldown=10)</small>
|x0.5
|-
|-
! scope="row" | All other
| colspan="3" rowspan="1" |<small>Stumble = (Vulnerability = (0.1), Cooldown=5)</small>
|x1
|-
|-
| colspan="3" rowspan="1" |<small>GunHit = (Vulnerability = (0.2), Cooldown=1.7)</small>
|-
| colspan="3" rowspan="1" |<small>MeleeHit = (Vulnerability = (0.5), Cooldown=1.35)</small>
|-
| colspan="3" rowspan="1" |<small>Poison = (Vulnerability = (0.6), Cooldown=20.0, Duration=1.5)</small>
|-
| colspan="3" rowspan="1" |<small>Microwave = (Vulnerability = (0.5), Cooldown=10.0, Duration=2.5)</small>
|-
| colspan="3" rowspan="1" |<small>FirePanic = (Vulnerability = (0.9), Cooldown=5.0, Duration=3.0)</small>
|-
| colspan="3" rowspan="1" |<small>EMP = (Vulnerability = (0.98), Cooldown=10.0, Duration=2.2)</small>
|-
| colspan="3" rowspan="1" |<small>Freeze = (Vulnerability = (0.5), Cooldown=1.5, Duration=0.5)</small>
|-
| colspan="3" rowspan="1" |<small>Snare = (Vulnerability = (0.7, 0.7, 1, 0.7), Cooldown=8.5, Duration=1.5)</small>
|-
| colspan="3" rowspan="1" |<small>Bleed = (Vulnerability = (0.25))</small>
|}
|}


==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance==
==Attacks and Moves==


[[File:Kf2_scrake_versus_incaps.png]]
*'''Primary:''' 2-hit chainsaw combo.
*'''Secondary:''' Powerful chainsaw slashing attack.
*'''Secondary + Back:''' "Gutbuster" stab attack.
*'''Bash:''' AOE spinning attack.


==Attacks and Moves==
'''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level of the human team.


- '''Primary:''' 2-hit chainsaw combo.<br />
*Block. Damage multiplier (firearms) - x0.25, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.
- '''Secondary:''' Powerful chainsaw slashing attack.<br />
*Heavy attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 1.5s.
- '''Secondary + Back:''' "Gutbuster" stab attack.<br />
*Whirlwind attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 2.5s.
- '''Bash:''' AOE spinning attack.<br />
*Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When enraged Scrake can do bump damage to human players (damage - 2, radius - 2.4m, this type of the damage is radial, i.e. scales over distance).
 
Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.<br />
Block. Damage multiplier (firearms) - x0.25, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.<br />
Heavy attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 1.5s.<br />
Whirlwind attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 2.5s.<br />
Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When enraged Scrake can do bump damage to human players (damage - 2, radius - 2.4m, this type of the damage is radial, i.e. scales over proximity).<br />


===Damage Scale===
===Damage Scale===


All melee attacks except for "Gutbuster" attack do full damage to players - x1 and vary by possible amount of the hits.<br />
*All melee attacks except for "Gutbuster" attack do full damage to players - x1 and vary by possible amount of the hits.
"Gutbuster attack" - x0.5.
*"Gutbuster attack" - x0.5.


==Miscellaneous Information==
==Miscellaneous Information==


Jump cooldown - 1.5s.
*Jump cooldown - 1.5s.
 
*Player-controlled Scrakes start spawning at the third wave of the normal versus game.
Player-controlled Scrakes start spawning at the third wave of the normal versus game.<br />
*Enraged Scrakes do damage to player just by standing nearby.
Enraged Scrakes do damage to player just by standing nearby.<br />
*Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2.
Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2.
 
{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 22:47, 10 September 2019

Player-controlled Scrake
Player-controlled Scrake
For the AI counterpart, see Scrake (Killing Floor 2).


The player-controlled Scrake is one of the playable ZEDs in Killing Floor 2's Versus Mode. It is a melee-only ZED that, along with the Fleshpound, might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw.

Base Statistics

Stat type Normal difficulty
Kill Reward 260
XP Reward 102
Speed (walking) 220
Speed (sprinting) 530
Health (body) 1600
Health (head) 600

For kill reward calculations read Dosh Mechanics.

Due to Game Conductor mechanics, player-controlled Scrakes have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.

Damage Resistance

Player-controlled Scrakes have a wide variety of damage type resistances and one notable weakness.

Common Modifiers

Scrakes are neutral to microwave and are resistant to other non-ballistic damage types.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Freeze Shells EMP
Damage Multiplier x0.75 x0.6 x0.5 x0.25 x0.3 x1 x0.4 x1 x1 x1

Scrakes resist to every type of ballistic weaponry except rifles and are significantly resistant against sub-machine guns.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multiplier x0.5 x0.7 x0.8 x0.8 x1

Weapon-specific Modifiers

Scrakes have only one unique weakness that they share with their AI counterpart which is an impact damage of the RPG-7 projectile.

RPG-7 impact
Damage Multiplier x4

Hitzones

Scrakes have only one weak spot, which is the head. Their chainsaw mitigates half of the incoming damage.

Damage Multiplier
Head x1.1
Chainsaw x0.5
All other x1

Incapacitation Resistance

Vulnerability mask = (Torso, Head, Legs, Arms, Special).
Stun = (Vulnerability = (0.2, 0.7, 0.2, 0.2, 0.2), Cooldown=10.0, Duration=1.5)
Knockdown = (Vulnerability = (0.2), Cooldown=10)
Stumble = (Vulnerability = (0.1), Cooldown=5)
GunHit = (Vulnerability = (0.2), Cooldown=1.7)
MeleeHit = (Vulnerability = (0.5), Cooldown=1.35)
Poison = (Vulnerability = (0.6), Cooldown=20.0, Duration=1.5)
Microwave = (Vulnerability = (0.5), Cooldown=10.0, Duration=2.5)
FirePanic = (Vulnerability = (0.9), Cooldown=5.0, Duration=3.0)
EMP = (Vulnerability = (0.98), Cooldown=10.0, Duration=2.2)
Freeze = (Vulnerability = (0.5), Cooldown=1.5, Duration=0.5)
Snare = (Vulnerability = (0.7, 0.7, 1, 0.7), Cooldown=8.5, Duration=1.5)
Bleed = (Vulnerability = (0.25))

Attacks and Moves

  • Primary: 2-hit chainsaw combo.
  • Secondary: Powerful chainsaw slashing attack.
  • Secondary + Back: "Gutbuster" stab attack.
  • Bash: AOE spinning attack.

Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.

  • Block. Damage multiplier (firearms) - x0.25, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.
  • Heavy attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 1.5s.
  • Whirlwind attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 2.5s.
  • Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When enraged Scrake can do bump damage to human players (damage - 2, radius - 2.4m, this type of the damage is radial, i.e. scales over distance).

Damage Scale

  • All melee attacks except for "Gutbuster" attack do full damage to players - x1 and vary by possible amount of the hits.
  • "Gutbuster attack" - x0.5.

Miscellaneous Information

  • Jump cooldown - 1.5s.
  • Player-controlled Scrakes start spawning at the third wave of the normal versus game.
  • Enraged Scrakes do damage to player just by standing nearby.
  • Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2.