Scalpel: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
No edit summary
 
mNo edit summary
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Scalpel
| Name=Scalpel
Line 18: Line 19:
| InitialSpareMags=
| InitialSpareMags=
| AmmoCost=
| AmmoCost=
| Block=0.200000
| Block=0.800000
| Parry=0.200000
| Parry=0.800000
| WeaponType=Melee Weapon
| WeaponType=Melee Weapon
|
|
Line 36: Line 37:
| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''Scalpel''' is the standard knife for the [[Field Medic (Killing Floor 2)|Field Medic]].
The '''Scalpel''' is the standard knife for the [[Field Medic (Killing Floor 2)|Field Medic]].


Line 78: Line 78:
Melee hit power (primary) = 50.<br />
Melee hit power (primary) = 50.<br />
Melee hit power (stab) = 25.<br />
Melee hit power (stab) = 25.<br />
Stumble power (alt-fire) = 50.<br />
Poison power (with ''Acidic Rounds'' skill, per DOT tick) = 200.<br />
Stumble power (alt-fire) = 50.


==Notes==
==Notes==


*In opposition to all the other knives in the [[Killing_Floor_2|game]], Scalpel has increased amount of the Melee Hit power on its hard attacks and also featuring (unique for its class) Gun Hit power on its light attacks.<br />
*In opposition to all the other knives in the [[Killing_Floor_2|game]], Scalpel has increased amount of the Melee Hit power on its hard attacks and also featuring (unique for its class) Gun Hit power on its light attacks.
*Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.<br />
*Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. This rule as well applied on ''Acidic Round's'' [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|DOT]]: horizontal strikes cause 25% less damage / tick than vertical.
*Blockable damage types: Bludgeon / Slashing.<br />
*Blockable damage types: Bludgeon / Slashing.
*Stab mode featuring pushback momentum on ZEDs.<br />
*Stab mode featuring pushback momentum on ZEDs.


{{KF2NavBox}}
== Gallery ==
<gallery mode="packed" heights="275">
File:Medic-knifegrenade.png|Scalpel along the [[Medic Grenade (Killing Floor 2)|Medic Grenade]]
</gallery>{{KF2NavBox}}

Revision as of 23:34, 15 May 2020

Killing Floor 2 item
Scalpel
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
64
FIRE RATE
66
ACCURACY
2
PENETRATION
0
"Primary - fast slash attack, Hold for combo attack."
"Secondary - heavy slash attack."
"Alt - block/parry."
"It's a scalpel. You're a medic, so we're assuming that we do not need to explain to you how to use it."
General Information
Pricing
Ammo Cost
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
Block (multiplier for incoming damage) ×0.8
Parry (multiplier for incoming damage) ×0.8
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Scalpel is the standard knife for the Field Medic.

Description

"Primary - fast slash attack, Hold Primary for combo attack. Secondary - heavy slash attack. Alt - block/parry."

Flavor Text

"It's a scalpel. You're a medic, so we're assuming that we do not need to explain to you how to use it."

Technical Information

Damage (Primary) = up to 32.
Damage (Secondary) = up to 64.
Damage (Stab) = up to 15.

Damage Type = Slashing, Piercing (stab).

Maximum Hit Range = 1.25m.

Rate Of Fire:
Primary (combo) = 150.
Secondary = 66.
Stab = 160.

Equip Time = 0.32s.
Putdown Time = 0.63s.

Parry:
Strength = 1.
Duration = 0.39s.
Damage Reduction = 20%.
Block Damage Reduction = 20%.

Weapon Powers:
Gun hit power (primary) = 44.
Melee hit power (alt-fire) = 113.
Melee hit power (primary) = 50.
Melee hit power (stab) = 25.
Poison power (with Acidic Rounds skill, per DOT tick) = 200.
Stumble power (alt-fire) = 50.

Notes

  • In opposition to all the other knives in the game, Scalpel has increased amount of the Melee Hit power on its hard attacks and also featuring (unique for its class) Gun Hit power on its light attacks.
  • Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. This rule as well applied on Acidic Round's DOT: horizontal strikes cause 25% less damage / tick than vertical.
  • Blockable damage types: Bludgeon / Slashing.
  • Stab mode featuring pushback momentum on ZEDs.

Gallery