Difference between revisions of "SWAT"

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}}
 
}}
  
The '''SWAT''' perk is the close range combatant who hoses down Zeds with submachinegun fire, hacking through them with a storm of lead and steel. Using a variety of submachine-guns, the SWAT perk has the highest rate of fire of any perk; while each individual bullet may not inflict much damage, they can rarely fire just one bullet. The SWAT perk belongs in the thick of combat and can mow down less powerful Zeds like a scythe through wheat.
+
The '''SWAT''' perk is the close range combatant that hoses ZEDs down with submachinegun fire, hacking through them with a storm of lead and steel. Using a variety of submachine-guns, the SWAT perk has the highest rate of fire of any perk; while each individual bullet may not inflict much damage, they can rarely fire just one bullet. The SWAT perk belongs in the thick of combat and can mow down less powerful Zeds like a scythe through wheat.
  
 
==General Information==
 
==General Information==
Line 81: Line 81:
  
 
==SWAT==
 
==SWAT==
 +
 
{{KF2WeaponList
 
{{KF2WeaponList
 
| WeaponPricing_0=200
 
| WeaponPricing_0=200
Line 91: Line 92:
 
|
 
|
 
| WeaponPricing_1=650
 
| WeaponPricing_1=650
| WeaponWeight_1=4
+
| WeaponWeight_1=6
| WeaponLink_1=MP5RAS SMG
+
| WeaponLink_1=Tommy_Gun
| WeaponName_1=MP5RAS SMG
+
| WeaponName_1=Tommy Gun
| WeaponImage_1=KF2_Weapon_MP5RASSMG_Black.png
+
| WeaponImage_1=Kf2_tommygun_black.png
 
| PerkImage_1=KF2_Perk_SWAT_Black.png
 
| PerkImage_1=KF2_Perk_SWAT_Black.png
 
| PerkLink_1=SWAT
 
| PerkLink_1=SWAT
 
|
 
|
| WeaponPricing_2=1100
+
| WeaponPricing_2=650
| WeaponWeight_2=5
+
| WeaponWeight_2=4
| WeaponLink_2=P90 SMG
+
| WeaponLink_2=MP5RAS SMG
| WeaponName_2=P90 SMG
+
| WeaponName_2=MP5RAS SMG
| WeaponImage_2=KF2_Weapon_P90SMG_Black.png
+
| WeaponImage_2=KF2_Weapon_MP5RASSMG_Black.png
 
| PerkImage_2=KF2_Perk_SWAT_Black.png
 
| PerkImage_2=KF2_Perk_SWAT_Black.png
| PerkLink_2=SWAT
+
| PerkLink_12=SWAT
 
|
 
|
| WeaponPricing_3=1200
+
| WeaponPricing_3=1100
 
| WeaponWeight_3=5
 
| WeaponWeight_3=5
| WeaponLink_3=Heckler_%26_Koch_UMP
+
| WeaponLink_3=P90 SMG
| WeaponName_3=Heckler & Koch UMP
+
| WeaponName_3=P90 SMG
| WeaponImage_3=Weapon_UMP_Black.png
+
| WeaponImage_3=KF2_Weapon_P90SMG_Black.png
 
| PerkImage_3=KF2_Perk_SWAT_Black.png
 
| PerkImage_3=KF2_Perk_SWAT_Black.png
 
| PerkLink_3=SWAT
 
| PerkLink_3=SWAT
 
|
 
|
| WeaponPricing_4=1500
+
| WeaponPricing_4=1100
| WeaponWeight_4=6
+
| WeaponWeight_4=5
| WeaponLink_4=Kriss SMG
+
| WeaponLink_4=HRG_Nailgun
| WeaponName_4=Kriss SMG
+
| WeaponName_4=HRG Nailgun
| WeaponImage_4=KF2_Weapon_KrissSMG_Black.png
+
| WeaponImage_4=Kf2_hrg_nailgun_black.png
 
| PerkImage_4=KF2_Perk_SWAT_Black.png
 
| PerkImage_4=KF2_Perk_SWAT_Black.png
 
| PerkLink_4=SWAT
 
| PerkLink_4=SWAT
 
|
 
|
| WeaponPricing_5=1100
+
| WeaponPricing_5=1200
| WeaponWeight_5=4
+
| WeaponWeight_5=5
| WeaponLink_5=Mac_10
+
| WeaponLink_5=Heckler_%26_Koch_UMP
| WeaponName_5=Mac 10
+
| WeaponName_5=Heckler & Koch UMP
| WeaponImage_5=Mac10_black.png
+
| WeaponImage_5=Weapon_UMP_Black.png
 
| PerkImage_5=KF2_Perk_SWAT_Black.png
 
| PerkImage_5=KF2_Perk_SWAT_Black.png
 
| PerkLink_5=SWAT
 
| PerkLink_5=SWAT
 
|
 
|
| WeaponPricing_6=650
+
| WeaponPricing_6=1500
 
| WeaponWeight_6=6
 
| WeaponWeight_6=6
| WeaponLink_6=Tommy_Gun
+
| WeaponLink_6=Kriss SMG
| WeaponName_6=Tommy Gun
+
| WeaponName_6=Kriss SMG
| WeaponImage_6=Kf2_tommygun_black.png
+
| WeaponImage_6=KF2_Weapon_KrissSMG_Black.png
 
| PerkImage_6=KF2_Perk_SWAT_Black.png
 
| PerkImage_6=KF2_Perk_SWAT_Black.png
 
| PerkLink_6=SWAT
 
| PerkLink_6=SWAT
 
|
 
|
| WeaponPricing_18=---
+
| WeaponPricing_7=1100
| WeaponWeight_18=---
+
| WeaponWeight_7=4
| WeaponLink_18=Tactical Knife
+
| WeaponLink_7=Mac_10
| WeaponName_18=Tactical Knife
+
| WeaponName_7=Mac 10
| WeaponImage_18=KF2_Weapon_TacticalKnife_Black.png
+
| WeaponImage_7=Mac10_black.png
| PerkImage_18=KF2_Perk_SWAT_Black.png
+
| PerkImage_7=KF2_Perk_Firebug_Black.png
| PerkLink_18=SWAT
+
| PerkLink_7=Firebug (Killing Floor 2)
 
|
 
|
| WeaponPricing_19=40
+
| WeaponPricing_24=---
| WeaponWeight_19=---
+
| WeaponWeight_24=---
| WeaponLink_19=FlashBang
+
| WeaponLink_24=Tactical Knife
| WeaponName_19=FlashBang
+
| WeaponName_24=Tactical Knife
| WeaponImage_19=KF2_Weapon_FlashBang_Black.png
+
| WeaponImage_24=KF2_Weapon_TacticalKnife_Black.png
| PerkImage_19=KF2_Perk_SWAT_Black.png
+
| PerkImage_24=KF2_Perk_SWAT_Black.png
| PerkLink_19=SWAT
+
| PerkLink_24=SWAT
 
|
 
|
| FixedWidth=true
+
| WeaponPricing_25=40
 +
| WeaponWeight_25=---
 +
| WeaponLink_25=FlashBang
 +
| WeaponName_25=FlashBang
 +
| WeaponImage_25=KF2_Weapon_FlashBang_Black.png
 +
| PerkImage_25=KF2_Perk_SWAT_Black.png
 +
| PerkLink_25=SWAT
 
}}
 
}}
  
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{{KF2PerkPassives
 
{{KF2PerkPassives
 
| PassiveTitle_0=Perk Weapon Damage
 
| PassiveTitle_0=Perk Weapon Damage
| PassiveDescription_0=Increase perk weapon damage 1% per level
+
| PassiveDescription_0=Increase perk weapon damage 1% per level.
 
| PassiveMax_0=25%
 
| PassiveMax_0=25%
 
|  
 
|  
 
| PassiveTitle_1=Bullet Resistance
 
| PassiveTitle_1=Bullet Resistance
| PassiveDescription_1=Increase resistance to projectile damage 5%, increases 1% each level
+
| PassiveDescription_1=Increase resistance to projectile damage 5%, increases 1% each level.
 
| PassiveMax_1=30%
 
| PassiveMax_1=30%
 
|  
 
|  
 
| PassiveTitle_2=Increased Mag Size
 
| PassiveTitle_2=Increased Mag Size
| PassiveDescription_2=Increase magazine size 4% per level
+
| PassiveDescription_2=Increase magazine size 4% per level.
 
| PassiveMax_2=100%
 
| PassiveMax_2=100%
 
|  
 
|  
 
| PassiveTitle_3=Weapon Switch
 
| PassiveTitle_3=Weapon Switch
| PassiveDescription_3=Increase weapon switch speed 1% per level
+
| PassiveDescription_3=Increase weapon switch speed 1% per level.
 
| PassiveMax_3=25%
 
| PassiveMax_3=25%
 
}}
 
}}
Line 215: Line 222:
 
|
 
|
 
| Level_10_Skill_Left_Name=Close Combat Training
 
| Level_10_Skill_Left_Name=Close Combat Training
| Level_10_Skill_Left_Description=Increase damage with your 9mm pistol and knife 110%. You begin each game with dual 9mm pistols.
+
| Level_10_Skill_Left_Description=Increase damage with your 9mm pistol and knife 85%. You begin each game with dual 9mm pistols.
 
| Level_10_Skill_Left_Image=KF2_PerkSkill_SWAT_CloseCombatTraining_Black.png
 
| Level_10_Skill_Left_Image=KF2_PerkSkill_SWAT_CloseCombatTraining_Black.png
 
|
 
|
Line 241: Line 248:
 
| Level_20_Skill_Right_Name=Cripple
 
| Level_20_Skill_Right_Name=Cripple
 
| Level_20_Skill_Right_Image=KF2_PerkSkill_SWAT_Cripple_Black.png
 
| Level_20_Skill_Right_Image=KF2_PerkSkill_SWAT_Cripple_Black.png
| Level_20_Skill_Right_Description=Multiple hits with perk weapons will slow ZEDs down up to 30%. Hitting the legs is most effective.
+
| Level_20_Skill_Right_Description=Multiple hits with Perk weapons will slow Zeds down by 30%. Head and weak spot shots apply it twice as fast.
 
|
 
|
 
|
 
|
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|
 
|
 
| Level_25_Skill_Left_Name=ZED TIME - Battering Ram
 
| Level_25_Skill_Left_Name=ZED TIME - Battering Ram
| Level_25_Skill_Left_Description=During ZED Time, you move in real-time and have massive knockdown power when you run into a ZED.
+
| Level_25_Skill_Left_Description=During Zed time, you move fast in real-time and deal massive damage and knockdown to any Zed that touches you.
 
| Level_25_Skill_Left_Image=KF2_PerkSkill_SWAT_BatteringRam_Black.png
 
| Level_25_Skill_Left_Image=KF2_PerkSkill_SWAT_BatteringRam_Black.png
 
|
 
|
Line 265: Line 272:
 
|<small>Assault Armor (extra armor points)</small>
 
|<small>Assault Armor (extra armor points)</small>
 
|<small>+50</small>
 
|<small>+50</small>
 +
|-
 +
|<small>Battering Ram (bump cooldown)</small>
 +
|<small>0.1s</small>
 +
|-
 +
|<small>Battering Ram (bump damage)</small>
 +
|<small>450</small>
 +
|-
 +
|<small>Battering Ram (damage type)</small>
 +
|<small>bludgeon</small>
 
|-
 
|-
 
|<small>Battering Ram (player knocks ZEDs down, on bump)</small>
 
|<small>Battering Ram (player knocks ZEDs down, on bump)</small>
Line 271: Line 287:
 
|<small>Battering Ram (player movement resistant to slow-mo)</small>
 
|<small>Battering Ram (player movement resistant to slow-mo)</small>
 
|<small>yes</small>
 
|<small>yes</small>
 +
|-
 +
|<small>Battering Ram (speed scale, in ZED Time)</small>
 +
|<small>x1.25</small>
 
|-
 
|-
 
|<small>Close Combat Training (extra damage, 9mm(s) / knife)</small>
 
|<small>Close Combat Training (extra damage, 9mm(s) / knife)</small>
|<small>50%</small>
+
|<small>85%</small>
 
|-
 
|-
 
|<small>Close Combat Training (player spawn with dual 9mms)</small>
 
|<small>Close Combat Training (player spawn with dual 9mms)</small>
Line 279: Line 298:
 
|-
 
|-
 
|<small>Cripple (snare power, add, per hit)</small>
 
|<small>Cripple (snare power, add, per hit)</small>
|<small>9</small>
+
|<small>15</small>
 
|-
 
|-
 
|<small>Cripple (ZED's movement speed multiplier)</small>
 
|<small>Cripple (ZED's movement speed multiplier)</small>
Line 322: Line 341:
 
*Damage modification (passive): Passive damage bonus affecting damage of all on-perk weapons (including Knife) or on-perk damage types. Damage ROUNDED.
 
*Damage modification (passive): Passive damage bonus affecting damage of all on-perk weapons (including Knife) or on-perk damage types. Damage ROUNDED.
 
*Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type. This includes [[Patriarch (Killing Floor 2)|Patriarch']]s Minigun bullets. Damage to take is ROUNDED.
 
*Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type. This includes [[Patriarch (Killing Floor 2)|Patriarch']]s Minigun bullets. Damage to take is ROUNDED.
*Passive (Weapon switch): Bonus decreases time that it takes to equip and putdown the weapon by up to 25% making weapon swaps x1.33 faster a<nowiki/>t level 25. Bonus works with all weapons.
+
*<nowiki/>Passive (Weapon switch): Bonus decreases time that it takes to equip and putdown the weapon by up to 25% making weapon swaps x1.33 faster a<nowiki/>t level 25. Bonus works with all weapons.
*Skill (Assault Armor, Heavy Armor Training): The amount of [[Mechanics_(Killing_Floor_2)#Gameplay_-_Armor|armor]] given from both skills stack. ''Heavy Armor Training'' prevents the player from being [[Mechanics_(Killing_Floor_2)#ZEDs_-_Clot_grapple|grabbed]] by Clots even when they are not wearing armor. Additionally the ''Heavy Armor Training'' skill prevents the SWAT from taking health damage (100% absorption rate) and decreases all incoming damage by 35% (x0.65 multiplier) as long as the player has some armor left.
+
*Skill (Assault Armor, Heavy Armor Training): The amount of [[Mechanics_(Killing_Floor_2)#Gameplay_-_Armor|armor]] given from both skills stack. ''Heavy Armor Training'' prevents the player fro<nowiki/>m being [[Mechanics_(Killing_Floor_2)#ZEDs_-_Clot_grapple|grabbed]] by Clots even when they are not wearing armor. Additionally the ''Heavy Armor Training'' skill prevents the SWAT from taking health damage (100% absorption rate) and decreases all incoming damage by 35% (x0.65 multiplier) as long as the player has some armor left.
*Skill (Close Combat Training): Extra damage affect all knives and [[9mm Pistol (Killing Floor 2)|9mm Pistol]](s). Extra damage example: 9mm Pistol (25 points of damage) with ''Close Combat Training'' skill does Roundup (25 + 25x0.5) = 38 points of damage. Unlike [[Commando (Killing Floor 2)|Commando]]'s counterpart, this skill DOES NOT work along the passive damage bonus when it comes to calculation of knife damage. It is either bonus from passive (without this skill) OR bonus from the skill itself. Unlike Commando's counterpart, this skill DOES increase damage of the Flashbang grenade when it thrown while holding either 9mm(s) or knife.
+
*Skill (Battering Ram): During the ZED Time player speed up by 25%. Every ZED touched by player takes bump damage and gets knocked down unle<nowiki/>ss the limit of already knocked ZEDs is reached (see [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|afflictions]]). Bump has cooldown of 0.1s (in ZED Time it is slowed along the world). ZED that cannot be knocked down due to the knockdown limit will, instead, be stumbled but will still take bump damage.
 +
*Skill (Close Combat Training): Extra damage affect all knives and [[9mm Pistol (Killing Floor 2)|9mm Pistol]](s). Extra damage example: 9mm Pistol (25 points of damage) with ''Close Combat Training'' skill does Roundup (25 + 25x0.85) = 47 points of damage. Unlike [[Commando (Killing Floor 2)|Commando]]'s counterpart, this skill DOES NOT work along the passive damage bonus when it comes to calculation of knife damage. It is either bonus from passive (without this skill) OR bonus from the skill itself. Unlike Commando's counterpart, this skill DOES increase damage of the Flashbang grenade when it thrown while holding either 9mm(s) or knife.
 
*Skill (Cripple): Skill works only with on-perk damage types.
 
*Skill (Cripple): Skill works only with on-perk damage types.
 
*Skill (Rapid Assault, Suppression Rounds): Due to calculation specifics both skills give total stumble power multiplier of 4. ''Suppression Rounds'' skill works only with on-perk weapons, while the ''Rapid Assault'' skill works with all weapons (even off-perk). Resistance to slow-mo also works with the 9mm Pistol(s).
 
*Skill (Rapid Assault, Suppression Rounds): Due to calculation specifics both skills give total stumble power multiplier of 4. ''Suppression Rounds'' skill works only with on-perk weapons, while the ''Rapid Assault'' skill works with all weapons (even off-perk). Resistance to slow-mo also works with the 9mm Pistol(s).

Latest revision as of 19:06, 8 September 2019


Killing Floor 2 perk
SWAT
KF2 Perk SWAT White.png
General Information
XP Objectives
• Dealing SWAT weapon damage.
• Killing Clots with SWAT weapons.
Starting Loadout
MP7 SMG 9mm Pistol
KF2 Weapon MP7SMG White.png KF2 Weapon 9mmPistol White.png
Tactical Knife FlashBang
KF2 Weapon TacticalKnife White.png KF2 Weapon FlashBang White.png
Perk Information
Role
• Short Range
• Front Rank
• Clear Out Weaker Zeds
• {{{Role_3}}}
• {{{Role_4}}}
Strength
• High Rate of Fire
• Large Amounts of Ammo
• Enhanced Armor
• {{{Strength_3}}}
• {{{Strength_4}}}
Weakness
• Limited Penetration
• Less Accurate at Long Range
• {{{Weakness_2}}}
• {{{Weakness_3}}}
• {{{Weakness_4}}}
Target Priority
KF2 Zed Cyst Icon.pngKF2 Zed AlphaClot Icon.pngKF2 Zed Slasher Icon.pngKF2 Zed Crawler Icon.png HIGH
KF2 Zed Stalker Icon.pngKF2 Zed Gorefast Icon.pngKF2 Zed Siren Icon.pngKF2 Zed Gorefiend Icon.pngKF2 Zed Scrake Icon.png MEDIUM
KF2 Zed Bloat Icon.pngKF2 Zed Husk Icon.pngKF2 Zed QuarterPound Icon.pngKF2 Zed Fleshpound Icon.png LOW
KF2 Zed Cyst Icon.png KF2 Zed AlphaClot Icon.png KF2 Zed Slasher Icon.png KF2 Zed Crawler Icon.png KF2 Zed Stalker Icon.png KF2 Zed Bloat Icon.png KF2 Zed Gorefast Icon.png
KF2 Zed Siren Icon.png KF2 Zed Gorefiend Icon.png KF2 Zed Husk Icon.png KF2 Zed QuarterPound Icon.png KF2 Zed Scrake Icon.png KF2 Zed Fleshpound Icon.png
SURVIVALIST EFFECTIVENESS AGAINST ZEDS IS DETERMINED BY THEIR SKILL AND WEAPON CHOICES
Technical Information
Related Achievements
Console Achievements / Trophies


The SWAT perk is the close range combatant that hoses ZEDs down with submachinegun fire, hacking through them with a storm of lead and steel. Using a variety of submachine-guns, the SWAT perk has the highest rate of fire of any perk; while each individual bullet may not inflict much damage, they can rarely fire just one bullet. The SWAT perk belongs in the thick of combat and can mow down less powerful Zeds like a scythe through wheat.

General Information

The SWAT is a well-rounded ZED killing machine specializing in sub-machine gun usage. The bullet hose nature of the SWAT's weapons leave the ZEDs no chance to stand their ground for long. The SWAT's arsenal also offers the FlashBang grenade, one of the most efficient ways to stun ZEDs.

SWAT skill choices let them focus on either improving their crowd control abilites as well as their own "tankiness" by adding buffs to the armor, stumble power and the sidearms or on enhancing their weaponry by giving it more ammo, stopping power and better handing.

SWAT

KF2 Dosh Black.png 200
KF2 Weight Black.png 4
MP7 SMG KF2 Weapon MP7SMG Black.png
KF2 Perk SWAT Black.png
KF2 Dosh Black.png 650
KF2 Weight Black.png 6
Tommy Gun Kf2 tommygun black.png
KF2 Perk SWAT Black.png
KF2 Dosh Black.png 650
KF2 Weight Black.png 4
MP5RAS SMG KF2 Weapon MP5RASSMG Black.png
link={{{PerkLink_2}}}
KF2 Dosh Black.png 1100
KF2 Weight Black.png 5
P90 SMG KF2 Weapon P90SMG Black.png
KF2 Perk SWAT Black.png
KF2 Dosh Black.png 1100
KF2 Weight Black.png 5
HRG Nailgun Kf2 hrg nailgun black.png
KF2 Perk SWAT Black.png
KF2 Dosh Black.png 1200
KF2 Weight Black.png 5
Heckler & Koch UMP link=Heckler_%26_Koch_UMP
KF2 Perk SWAT Black.png
KF2 Dosh Black.png 1500
KF2 Weight Black.png 6
Kriss SMG KF2 Weapon KrissSMG Black.png
KF2 Perk SWAT Black.png
KF2 Dosh Black.png 1100
KF2 Weight Black.png 4
Mac 10 Mac10 black.png
KF2 Perk Firebug Black.png
KF2 Dosh Black.png {{{WeaponPricing_8}}}
KF2 Weight Black.png {{{WeaponWeight_8}}}
[[{{{WeaponLink_8}}}|{{{WeaponName_8}}}]] link={{{WeaponLink_8}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_9}}}
KF2 Weight Black.png {{{WeaponWeight_9}}}
[[{{{WeaponLink_9}}}|{{{WeaponName_9}}}]] link={{{WeaponLink_9}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_10}}}
KF2 Weight Black.png {{{WeaponWeight_10}}}
[[{{{WeaponLink_10}}}|{{{WeaponName_10}}}]] link={{{WeaponLink_10}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_11}}}
KF2 Weight Black.png {{{WeaponWeight_11}}}
[[{{{WeaponLink_11}}}|{{{WeaponName_11}}}]] link={{{WeaponLink_11}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_12}}}
KF2 Weight Black.png {{{WeaponWeight_12}}}
[[{{{WeaponLink_12}}}|{{{WeaponName_12}}}]] link={{{WeaponLink_12}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_13}}}
KF2 Weight Black.png {{{WeaponWeight_13}}}
[[{{{WeaponLink_13}}}|{{{WeaponName_13}}}]] link={{{WeaponLink_13}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_14}}}
KF2 Weight Black.png {{{WeaponWeight_14}}}
[[{{{WeaponLink_14}}}|{{{WeaponName_14}}}]] link={{{WeaponLink_14}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_15}}}
KF2 Weight Black.png {{{WeaponWeight_15}}}
[[{{{WeaponLink_15}}}|{{{WeaponName_15}}}]] link={{{WeaponLink_15}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_16}}}
KF2 Weight Black.png {{{WeaponWeight_16}}}
[[{{{WeaponLink_16}}}|{{{WeaponName_16}}}]] link={{{WeaponLink_16}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_17}}}
KF2 Weight Black.png {{{WeaponWeight_17}}}
[[{{{WeaponLink_17}}}|{{{WeaponName_17}}}]] link={{{WeaponLink_17}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_18}}}
KF2 Weight Black.png {{{WeaponWeight_18}}}
[[{{{WeaponLink_18}}}|{{{WeaponName_18}}}]] link={{{WeaponLink_18}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_19}}}
KF2 Weight Black.png {{{WeaponWeight_19}}}
[[{{{WeaponLink_19}}}|{{{WeaponName_19}}}]] link={{{WeaponLink_19}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_20}}}
KF2 Weight Black.png {{{WeaponWeight_20}}}
[[{{{WeaponLink_20}}}|{{{WeaponName_20}}}]] link={{{WeaponLink_20}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_21}}}
KF2 Weight Black.png {{{WeaponWeight_21}}}
[[{{{WeaponLink_21}}}|{{{WeaponName_21}}}]] link={{{WeaponLink_21}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_22}}}
KF2 Weight Black.png {{{WeaponWeight_22}}}
[[{{{WeaponLink_22}}}|{{{WeaponName_22}}}]] link={{{WeaponLink_22}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png {{{WeaponPricing_23}}}
KF2 Weight Black.png {{{WeaponWeight_23}}}
[[{{{WeaponLink_23}}}|{{{WeaponName_23}}}]] link={{{WeaponLink_23}}}
KF2 Off Perk Black.png
KF2 Dosh Black.png ---
KF2 Weight Black.png ---
Tactical Knife KF2 Weapon TacticalKnife Black.png
KF2 Perk SWAT Black.png
KF2 Dosh Black.png 40
KF2 Weight Black.png ---
FlashBang KF2 Weapon FlashBang Black.png
KF2 Perk SWAT Black.png


Bonus Experience

SWAT receive bonus XP for killing Clots.

Normal
Hard
Suicidal
Hell on Earth
{{{th_0_5}}}
{{{th_0_6}}}
{{{th_0_7}}}
{{{th_0_8}}}
{{{th_0_9}}}
Bonus Experience
2
3
4
7
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Perk Bonuses

This table represents the passive stat bonuses the SWAT receives.

Perk Weapon Damage
max. 25%
( Increase perk weapon damage 1% per level. )
Bullet Resistance
max. 30%
( Increase resistance to projectile damage 5%, increases 1% each level. )
Increased Mag Size
max. 100%
( Increase magazine size 4% per level. )
Weapon Switch
max. 25%
( Increase weapon switch speed 1% per level. )


Perk Skills

This table represents the active abilities the SWAT has access to. You have the option of choosing one per tier.

Specialization
Heavy Armor Training
5
Tactical Movement
While you have body armor, you only take Health damage from sonic attacks and clots can’t grab you. You begin each game with 50% Armor. KF2 PerkSkill SWAT HeavyArmorTraining Black.png KF2 PerkSkill SWAT TacticalMovement Black.png No movement penalty for using iron sights or crouch movement.
Assault Techniques
Close Combat Training
10
Tactical Reload
Increase damage with your 9mm pistol and knife 85%. You begin each game with dual 9mm pistols. KF2 PerkSkill SWAT CloseCombatTraining Black.png KF2 PerkSkill SWAT TacticalReload Black.png Increase reload speed with perk weapons.
Equipment
Suppression Rounds
15
Ammo Vest
Increase stumble power 100% with all perk weapons. KF2 PerkSkill SWAT SuppressionRounds Black.png KF2 PerkSkill SWAT AmmoVest Black.png Carry up to 30% more ammo for each perk weapon.
Defensive Techniques
Assault Armor
20
Cripple
Maximum Armor increases by 50%. You begin each game with 50% Armor, which stacks with Armor gained from Heavy Armor Training. KF2 PerkSkill SWAT AssaultArmor Black.png KF2 PerkSkill SWAT Cripple Black.png Multiple hits with Perk weapons will slow Zeds down by 30%. Head and weak spot shots apply it twice as fast.
Specialist Training
ZED TIME - Battering Ram
25
ZED TIME - Rapid Assault
During Zed time, you move fast in real-time and deal massive damage and knockdown to any Zed that touches you. KF2 PerkSkill SWAT BatteringRam Black.png KF2 PerkSkill SWAT RapidAssault Black.png During ZED Time, when using perk weapons you have unlimited ammo, shoot in near real-time, and increase stumble power by 100%.


Actual Stats

Ammo Vest (extra maximum spare ammo) 30%
Assault Armor (armor on respawn, add, points) 50
Assault Armor (extra armor points) +50
Battering Ram (bump cooldown) 0.1s
Battering Ram (bump damage) 450
Battering Ram (damage type) bludgeon
Battering Ram (player knocks ZEDs down, on bump) yes
Battering Ram (player movement resistant to slow-mo) yes
Battering Ram (speed scale, in ZED Time) x1.25
Close Combat Training (extra damage, 9mm(s) / knife) 85%
Close Combat Training (player spawn with dual 9mms) yes
Cripple (snare power, add, per hit) 15
Cripple (ZED's movement speed multiplier) x0.7
Heavy Armor Training (armor absorption percentage) 100%
Heavy Armor Training (armor on respawn, add, points) 50
Heavy Armor Training (Clots cannot grab the player) yes
Heavy Armor Training (incoming damage multiplier) x0.65
Rapid Assault (resistance to slow-mo, on firing) 51%
Rapid Assault (stumble power multiplier) x2
Rapid Assault (weapon does not consume ammo) yes
Suppression Rounds (stumble power multiplier) x3
Tactical Movement (ADS / crouch move speed, times faster) x2.5
Tactical Movement (ADS bob damping factor) x1.11
Tactical Reload (faster reloading) yes

Perk Notes

  • Damage modification (passive): Passive damage bonus affecting damage of all on-perk weapons (including Knife) or on-perk damage types. Damage ROUNDED.
  • Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type. This includes Patriarch's Minigun bullets. Damage to take is ROUNDED.
  • Passive (Weapon switch): Bonus decreases time that it takes to equip and putdown the weapon by up to 25% making weapon swaps x1.33 faster at level 25. Bonus works with all weapons.
  • Skill (Assault Armor, Heavy Armor Training): The amount of armor given from both skills stack. Heavy Armor Training prevents the player from being grabbed by Clots even when they are not wearing armor. Additionally the Heavy Armor Training skill prevents the SWAT from taking health damage (100% absorption rate) and decreases all incoming damage by 35% (x0.65 multiplier) as long as the player has some armor left.
  • Skill (Battering Ram): During the ZED Time player speed up by 25%. Every ZED touched by player takes bump damage and gets knocked down unless the limit of already knocked ZEDs is reached (see afflictions). Bump has cooldown of 0.1s (in ZED Time it is slowed along the world). ZED that cannot be knocked down due to the knockdown limit will, instead, be stumbled but will still take bump damage.
  • Skill (Close Combat Training): Extra damage affect all knives and 9mm Pistol(s). Extra damage example: 9mm Pistol (25 points of damage) with Close Combat Training skill does Roundup (25 + 25x0.85) = 47 points of damage. Unlike Commando's counterpart, this skill DOES NOT work along the passive damage bonus when it comes to calculation of knife damage. It is either bonus from passive (without this skill) OR bonus from the skill itself. Unlike Commando's counterpart, this skill DOES increase damage of the Flashbang grenade when it thrown while holding either 9mm(s) or knife.
  • Skill (Cripple): Skill works only with on-perk damage types.
  • Skill (Rapid Assault, Suppression Rounds): Due to calculation specifics both skills give total stumble power multiplier of 4. Suppression Rounds skill works only with on-perk weapons, while the Rapid Assault skill works with all weapons (even off-perk). Resistance to slow-mo also works with the 9mm Pistol(s).

On-perk Weapons

Following weapons and damage types are associated with the SWAT. They are getting damage bonuses and buffs to their attributes from the respective skills:

Weapons Damage Types
AssaultRifle_Thompson Ballistic_Kriss
FlashBangGrenade Ballistic_MP5RAS
Knife_SWAT Ballistic_MP7
SMG_Kriss Ballistic_P90
SMG_Mac10 Ballistic_SMG_Medic
SMG_Medic Explosive_FlashBangGrenade
SMG_MP5RAS Fire_Mac10 (child of Ballistic_Shotgun)
SMG_MP7 Piercing_KnifeStab_SWAT
SMG_P90 Slashing_Knife_SWAT
Slashing_KnifeHeavy_SWAT
Ballistic_Thompson

SWAT's passive damage bonus DOES NOT affect Mac 10's DOT damage.

Strategy

Just like your "AR-twisted brother", you are among the first who meets the ZED hordes. Your weapons fire quickly but deal rather low damage per bullet, so aim for the head!

Conserve your ammo: your ammunition is quite expensive, so in early waves make use of the Close Combat Training skill to one-shot-kill small ZEDs and save yourself some SMG ammo. Don't forget that your weapons also have a single/burst firing mode which will help too.

While you might want to improve your teamplay by having the healing-capable HMTech-201 SMG in your inventory don't forget that this is the only SMG that cannot kill any basic ZED with a single headshot.

Combine the stun effect of the FlashBang grenade with the Kriss' high ROF for safe Scrake / Fleshpound takedowns.

Trivia

  • According to the character's favourite weapon lines, DJ Scully, Classic Briar, Rae Higgins and Anton Strasser are SWATs of the team.