SA80 L85A2 Bullpup: Difference between revisions

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The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] ''tier 2'' weapon.
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] ''tier 2'' weapon. It is a bullpup assault rifle equipped with a holographic sight, and is capable of firing in semi-auto or fully automatic.
It has a magazine size of 30 bullets. With a full supply of ammo, it can reload 9 times + its initial magazine<div class="toclimit-3">__TOC__</div>


<div class="toclimit-3">__TOC__</div>
==Description & Flavor Text==


==Description==
''- "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''


''"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''
''- "The SA80 was the British Army's standard weapon before the Army was, well, eaten."''
 
==Flavor Text==
 
''"The SA80 was the British Army's standard weapon before the Army was, well, eaten."''


==Technical Information==
==Technical Information==


Damage = 32.<br />  
'''<big>Damage:</big>'''
Damage (buttstock bash) = 26.<br />  
* Damage per bullet = 32.
* Buttstock bash = 26.
'''<big>Damage Type = Ballistic.</big>'''


Damage Type = Ballistic.<br />  
'''<big>Damage Type Group = Assault Rifle.</big>'''
Damage Type Group = Assault Rifle.<br />  


Rate Of Fire:<br />  
'''<big>Rate Of Fire:</big>'''
Full-auto = 660 RPM.<br />
* Full auto = 660 RPM.
Semi-auto = 600 RPM.<br />  
* Semi-auto = 600 RPM.
Bash = 55.<br />  
* Bash = 55.
'''<big>Reload Time:</big>'''
* '''Tactical Reload:'''
** Normal = 3.12s.
** Elite = 1.93.
* '''Dry Reload:'''
** Normal = 2.77s.
** Elite = 1.92s.
'''<big>Equip Time = 0.52s, Putdown Time = 0.48s.</big>'''


Reload Time:<br />  
<big>'''Weapon [[Mechanics (Killing Floor 2)|Powers]]:'''</big>
Tactial Reload: Normal = 3.12s, Elite = 1.93s.<br />  
* Stumble power = 10 .
Dry Reload: Normal = 2.77s, Elite = 1.92s.<br />


Equip Time = 0.52s.<br />
==Upgrades==
Putdown Time = 0.48s.<br />


Stumble Power = 10.
Upgrade 1 (600): Base damage x1.3 '''(41.6 per bullet)''', Base weight + 1 '''(6 total)'''.


==Upgrades==
Upgrade 2 (700): Base damage x1.65 '''(52 per bullet)''', Base weight + 2 '''(7 total)'''.


Upg1 (600): Base damage x1.3, Base weight + 1.<br />
Upgrade 3 (1500): Base damage x1.85 '''(59 per bullet)''', Base weight + 3 '''(8 total)'''.
Upg2 (700): Base damage x1.65, Base weight + 2.<br />
Upg3 (1500): Base damage x1.85, Base weight + 3.


==Notes==
==Notes==


*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Costs '''2800''' Dosh to fully upgrade.
*Costs '''320''' Dosh to fully replenish ammo from 0 bullets.
== Skill Synergies ==
* The Commando's level 20 skill ''Hollow Point Rounds'' gives its modest damage a significant boost, giving you some leeway for headshots in early game waves.


==Strategy==
==Strategy==


A single headshot will decapitate any basic enemy - [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]].
A reasonable upgrade to Commando's [[AR-15 Varmint Rifle|starting]] weapon - more ammo overall, fully automatic, and clean sights. A single headshot will decapitate any basic enemy - [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], or [[Cyst|any]] [[Alpha Clot|Clot]] [[Slasher|variant]]. Gorefasts and Bloats might tank a few more hits, but sustained fire will render them dead soon enough.


Reasonable upgrade for Commando's [[AR-15 Varmint Rifle|starting]] weapon - more total ammo, bigger magazine size, faster rate of fire, more stumble power per hit and better sights.
Despite being a modest gun amongst very flashy ones, it can hold its own against midgame waves if used right. Its relatively low weight also makes it a decent backup rifle when used with any high tier gun, and its high ammo reserves gives it some staying power in extended fights.


==Trivia==
==Trivia==


*Can deal up to 9600 damage with full ammo (300) capacity as off-perk weapon.
*The SA80 L85A2 Bullpup appeared in the first ''Killing Floor''  under the simple name of "Bullpup", serving the same purpose as it does in ''Killing Floor 2.''
**Compared to the Bullpup, the L85A2 does not have a foregrip or a muzzle brake.


== Gallery ==
== Gallery ==

Latest revision as of 12:06, 4 June 2021

Killing Floor 2 item
SA80 L85A2 Bullpup
 5
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 270
DAMAGE
32
FIRE RATE
660
ACCURACY
68
PENETRATION
0
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"The SA80 was the British Army's standard weapon before the Army was, well, eaten."
General Information
Pricing 650
Ammo Cost 32
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 30 + 90
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Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Technical Information
Related Achievements
PS4 Trophies

The SA80 L85A2 Bullpup is the Commando's tier 2 weapon. It is a bullpup assault rifle equipped with a holographic sight, and is capable of firing in semi-auto or fully automatic.

It has a magazine size of 30 bullets. With a full supply of ammo, it can reload 9 times + its initial magazine

Description & Flavor Text

- "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

- "The SA80 was the British Army's standard weapon before the Army was, well, eaten."

Technical Information

Damage:

  • Damage per bullet = 32.
  • Buttstock bash = 26.

Damage Type = Ballistic.

Damage Type Group = Assault Rifle.

Rate Of Fire:

  • Full auto = 660 RPM.
  • Semi-auto = 600 RPM.
  • Bash = 55.

Reload Time:

  • Tactical Reload:
    • Normal = 3.12s.
    • Elite = 1.93.
  • Dry Reload:
    • Normal = 2.77s.
    • Elite = 1.92s.

Equip Time = 0.52s, Putdown Time = 0.48s.

Weapon Powers:

  • Stumble power = 10 .

Upgrades

Upgrade 1 (600): Base damage x1.3 (41.6 per bullet), Base weight + 1 (6 total).

Upgrade 2 (700): Base damage x1.65 (52 per bullet), Base weight + 2 (7 total).

Upgrade 3 (1500): Base damage x1.85 (59 per bullet), Base weight + 3 (8 total).

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Costs 2800 Dosh to fully upgrade.
  • Costs 320 Dosh to fully replenish ammo from 0 bullets.

Skill Synergies

  • The Commando's level 20 skill Hollow Point Rounds gives its modest damage a significant boost, giving you some leeway for headshots in early game waves.

Strategy

A reasonable upgrade to Commando's starting weapon - more ammo overall, fully automatic, and clean sights. A single headshot will decapitate any basic enemy - Stalker, Crawler, or any Clot variant. Gorefasts and Bloats might tank a few more hits, but sustained fire will render them dead soon enough.

Despite being a modest gun amongst very flashy ones, it can hold its own against midgame waves if used right. Its relatively low weight also makes it a decent backup rifle when used with any high tier gun, and its high ammo reserves gives it some staying power in extended fights.

Trivia

  • The SA80 L85A2 Bullpup appeared in the first Killing Floor under the simple name of "Bullpup", serving the same purpose as it does in Killing Floor 2.
    • Compared to the Bullpup, the L85A2 does not have a foregrip or a muzzle brake.

Gallery