Rhino

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Revision as of 16:15, 6 September 2019 by Simplecat (talk | contribs) (Created page with "{{KF2WeaponInfo | Name=Rhino | PerkImage=KF2_Perk_Gunslinger_White.png | PerkLink=Gunslinger | WeaponImage=Kf2_rhino.png | Damage=70.000000 | FireRate=342.000000 | Accuracy=50...")
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Killing Floor 2 item
Rhino
 2
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 114
DAMAGE
70
FIRE RATE
342
ACCURACY
50
PENETRATION
2
"Fire mode shoots fragmentation rounds."
"Fragmentation rounds explode on impact and fire 3 shrapnel pieces."
"Shreds through Zeds like butter!"
General Information
Pricing 550
Ammo Cost 17
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 42
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Rhino revolver is the Gunslinger's tier 3 DLC weapon. Upon acquiring the second revolver, Rhino can be dual-wield. It fires special fragmentation munition which creates 3 shrapnel pieces on impact with the ZEDs or a surface.

Description

"Fire mode shoots fragmentation rounds. Fragmentation rounds explode on impact and fire 3 shrapnel pieces."

Flavor Text

"Shreds through Zeds like butter!"

Technical Information

Damage (bullet impact) = 70.
Damage (shrapnel) = 80. 3 units of shrapnel spawn on impact.
Damage (buttstock bash) = 24.

Shrapnel is spawned on impact with the target or a surface. Target that hit with the initial bullet impact does not take shrapnel damage.

Rate Of Fire = 342 RPM.
Rate Of Fire (bash) = 82.

Damage Type = Ballistic (bullet), Piercing (shrapnel).
Damage Type Group = Handgun.

Even outside of ZED Time this is NOT a hitscan weapon, it always fires projectiles. Projectile speed = 180 m/s.

Reload Time (tactical): Normal = 2.21s, Elite = 1.60s.
Reload Time (dry): Normal = 2.23s, Elite = 1.40s.

Equip Time = 0.54s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power (bullet) = 100.
Gun hit power (shrapnel) = 300.
Knockdown power (bullet) = 15.
Penetration power = 2 (shrapnel has the same penetraion power as a bullet).
Stumble power (bullet) = 20.

Upgrades

Upg1 (700): Base damage x1.25, Base weight + 1.
Upg2 (1500): Base damage x1.4, Base weight + 2.

Notes

  • While the penetration power of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery