Rhino: Difference between revisions

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Damage (bullet impact) = 70.<br />
Damage (bullet impact) = 70.<br />
Damage (shrapnel) = 80. 3 units of shrapnel spawn on impact.<br />
Damage (shrapnel) = 80.<br />
Damage (buttstock bash) = 24.<br />
Damage (amount) = 3.<br />
Damage (buttstock bash) = 24.


Shrapnel is spawned on impact with the target or a surface. Target that hit with the initial bullet impact does not take shrapnel damage.
Shrapnel is spawned upon impact with the target or a surface. Shrapnel:
 
* Does no damage to the initial target which is only getting hit by the bullet.
* Gets all the damage bonuses of Gunslinger perk.
* Is capable of hitting certain body parts of the [[Specimens (Killing Floor 2)|ZEDs]] such as head but does not trigger ''Rack 'Em Up'' stacks on its own.
* Has the same penetration power as a bullet. There is no penetration power loss when it spawns upon impact with the ZED, regardless of its [[Mechanics (Killing Floor 2)#Weapons - Penetration power|penetration]] resistance. All further impacts reduce this power normally.
* With minor deviation follows the specular reflection pattern - angle at which its hits is equal to the angle at which it is reflected.


Rate Of Fire = 342 RPM.<br />
Rate Of Fire = 342 RPM.<br />
Line 71: Line 78:


==Notes==
==Notes==
In PC version of the [[Killing Floor 2|game]], for testing purposes players may acquire this weapon by typing following [[Useful Console Commands (Killing Floor 2)#Gameplay Commands|cheat]] commands in console while in solo play:


**In PC version of the [[Killing Floor 2|game]], for testing purposes players may acquire this weapon by typing following [[Useful Console Commands (Killing Floor 2)#Gameplay Commands|cheat]] commands in console while in solo play:
** ''EnableCheats''
**''EnableCheats''
** ''GiveWeapon KFGameContent.KFWeap_Pistol_ChiappaRhino''
**''GiveWeapon KFGameContent.KFWeap_Pistol_ChiappaRhino''
*While the [[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|penetration power]] of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally
* While the [[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|penetration power]] of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally.
* Despite the description, technically there is no explosion when bullet hits surface.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


== Gallery ==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Kf2 rhino render.jpg|Rhino render
File:Kf2 rhino render.jpg|Rhino render
</gallery>{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Revision as of 18:32, 14 October 2019

Killing Floor 2 item
Rhino
 2
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 114
DAMAGE
70
FIRE RATE
342
ACCURACY
50
PENETRATION
2
"Fire mode shoots fragmentation rounds."
"Fragmentation rounds explode on impact and fire 3 shrapnel pieces."
"Shreds through Zeds like butter!"
General Information
Pricing 550
Ammo Cost 17
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 42
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Rhino revolver is the Gunslinger's tier 3 DLC weapon. Upon acquiring the second revolver, Rhino can be dual-wield. It fires special fragmentation munition which creates 3 shrapnel pieces on impact with the ZEDs or a surface.

In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.

Description

"Fire mode shoots fragmentation rounds. Fragmentation rounds explode on impact and fire 3 shrapnel pieces."

Flavor Text

"Shreds through Zeds like butter!"

Technical Information

Damage (bullet impact) = 70.
Damage (shrapnel) = 80.
Damage (amount) = 3.
Damage (buttstock bash) = 24.

Shrapnel is spawned upon impact with the target or a surface. Shrapnel:

  • Does no damage to the initial target which is only getting hit by the bullet.
  • Gets all the damage bonuses of Gunslinger perk.
  • Is capable of hitting certain body parts of the ZEDs such as head but does not trigger Rack 'Em Up stacks on its own.
  • Has the same penetration power as a bullet. There is no penetration power loss when it spawns upon impact with the ZED, regardless of its penetration resistance. All further impacts reduce this power normally.
  • With minor deviation follows the specular reflection pattern - angle at which its hits is equal to the angle at which it is reflected.

Rate Of Fire = 342 RPM.
Rate Of Fire (bash) = 82.

Damage Type = Ballistic (bullet), Piercing (shrapnel).
Damage Type Group = Handgun.

Even outside of ZED Time this is NOT a hitscan weapon, it always fires projectiles. Projectile speed = 180 m/s.

Reload Time (tactical): Normal = 2.21s, Elite = 1.60s.
Reload Time (dry): Normal = 2.23s, Elite = 1.40s.

Equip Time = 0.54s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power (bullet) = 100.
Gun hit power (shrapnel) = 300.
Knockdown power (bullet) = 15.
Penetration power = 2 (shrapnel has the same penetraion power as a bullet).
Stumble power (bullet) = 20.

Upgrades

Upg1 (700): Base damage x1.25, Base weight + 1.
Upg2 (1500): Base damage x1.4, Base weight + 2.

Notes

In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:

    • EnableCheats
    • GiveWeapon KFGameContent.KFWeap_Pistol_ChiappaRhino
  • While the penetration power of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally
  • Despite the description, technically there is no explosion when bullet hits surface.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery