Rail Gun: Difference between revisions

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| InitialSpareMags=6
| InitialSpareMags=6
| AmmoCost=20
| AmmoCost=20
| Block=
| Parry=
| WeaponType=Rifle
| WeaponType=Rifle
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealAmountGrenade=
| HealRecharge=
| HealRechargeSolo=
| HealDuration=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
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| Achievement_0_Image=
| Achievement_0_Name=
}}
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The '''Rail Gun''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] ''tier 4'' weapon. It is a single shot high power sniper rifle capable of either automatically locking onto target's vulnerable [[Mechanics (Killing Floor 2)#ZEDs - Hitzones|hit zones]] such as head at cost of halved damage (default mode on pickup or purchase) or of free firing like [[M99 AMR|M99]], without guidance but while doing full damage.
The '''Rail Gun''' is one of [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] ''tier 4'' weapons. It is a single-shot high power sniper rifle capable of either automatically locking onto target's vulnerable [[Mechanics (Killing Floor 2)#ZEDs - Hitzones|hit zones]] such as head at cost of halved damage (default firing mode on pickup or a purchase) or of free firing like [[M99 AMR]], with no guidance but doing full damage.


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Putdown Time = 0.73s.<br />
Putdown Time = 0.73s.<br />


Lock-on Time = 0.35s.<br />
Lock-on time = 0.35s.<br />
Lock-on TIme = (Scrake, Fleshpound) = 0.60s.<br />
Lock-on time (PvP ZEDs and bosses) = 1.10s.<br />
Lock-on Time (PvP ZEDs, bosses) = 1.10s.<br />
Lock-on time (Scrake and Fleshpound) = 0.60s


Weapon Powers:<br />
Weapon Powers:<br />
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==Notes==
==Notes==


*In lock-on mode this weapon has no projectile in [[Mechanics (Killing Floor 2)#Gameplay - ZED Time|ZED Time]] (hits instantly).
*In [[Mechanics (Killing Floor 2)#Gameplay - ZED Time|ZED Time]] in lock-on mode this weapon has no projectile (hits instantly).
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


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The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage.
The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage.


When upgraded, leaves no room in inventory for backup weapons such as [[Winchester 1894|LAR]] or [[SPX 464 Centerfire|SPX]]. Consider updated [[.500 Magnum Revolver|.500 Magnums]] and [[9mm Pistol (Killing Floor 2)|9mm]]<nowiki/>s instead.
After upgrading takes 10 units of weight in inventory barely leaving room for [[SPX 464 Centerfire|SPX]]. Alternative backup weapons would be upgraded [[Winchester 1894]], [[.500 Magnum Revolver]] or [[9mm Pistol (Killing Floor 2)|9mm(s)]].


==Gallery==
==Gallery==

Revision as of 00:53, 8 November 2019

Killing Floor 2 item
Rail Gun
 9
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 32
DAMAGE
560
FIRE RATE
38
ACCURACY
100
PENETRATION
10
"Fire mode is single shot only."
"Using the sight lets you lock on to vulnerable spots on your target."
"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."
General Information
Pricing 1500
Ammo Cost 20
Weapon Type Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 1 + 6
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Rail Gun is one of Sharpshooter's tier 4 weapons. It is a single-shot high power sniper rifle capable of either automatically locking onto target's vulnerable hit zones such as head at cost of halved damage (default firing mode on pickup or a purchase) or of free firing like M99 AMR, with no guidance but doing full damage.

Description

"Fire mode is single shot only. Using the sight lets you lock on to vulnerable spots on your target."

Flavor Text

"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."

Technical Information

Damage = 560.
Damage (lock-on mode) = 280.
Damage (buttstock bash) = 30.

Damage Type = Ballistic.
Damage Type Group = Rifle.

Rate Of Fire = 30 RPM.
Rate Of Fire (elite reload) = 37 RPM.
Rate Of Fire (bash) = 56.

Reload Time (refire + animation) = 1.57s.
Reload Time (refire + elite animation) = 1.22s.
Force Reload Time (reload delayed for) = 0.50s.

Equip Time = 0.88s.
Putdown Time = 0.73s.

Lock-on time = 0.35s.
Lock-on time (PvP ZEDs and bosses) = 1.10s.
Lock-on time (Scrake and Fleshpound) = 0.60s

Weapon Powers:
Gun hit power = 300.
Knockdown power = 20.
Melee hit power = 100.
Penetration power = 10.
Stumble power = 600.
Stun power = 50.

Upgrades

Upg1 (1500): Base damage x1.25, Base weight + 1.

Notes

  • In ZED Time in lock-on mode this weapon has no projectile (hits instantly).
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage.

After upgrading takes 10 units of weight in inventory barely leaving room for SPX. Alternative backup weapons would be upgraded Winchester 1894, .500 Magnum Revolver or 9mm(s).

Gallery