Pulverizer: Difference between revisions

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(added unique trait of Pulverizer)
m (I removed that line where it says that Pulverizer can stun ZEDs like Fire Axe because it can't (doesn't have stun power at all); instead i've made a note that it knocks ZEDs to the ground with primary)
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The '''Pulverizer''' is one of the [[Berserker (Killing Floor 2)|Berserker's]] ''tier 3'' weapons. For its primary attack mode this sledgehammer performs fast swings that do medium blunt damage, the attack button can also be held down to perform a combo. Like the [[Fire Axe]], the Pulverizer is able to stun ZEDs though its with the primary attack upon a hitting a ZEDs head. Additionally it knocks ZEDs to the ground. Its secondary mode hits with an explosive round on contact with an enemy, dealing damage to mutiple [[Specimens_(Killing_Floor_2)|ZEDs]] in a relatively large area. When out of munition the secondary attack is being replaced with the heavy blunt swing. Its alternate fire is used to parry and block incoming attacks. As a part of multi-perk weapon system Pulverizer also belongs to the arsenal of [[Demolitionist_(Killing_Floor_2)|Demolitionist]].
The '''Pulverizer''' is one of the [[Berserker (Killing Floor 2)|Berserker's]] ''tier 3'' weapons. For its primary attack mode this sledgehammer performs a fast swing that does medium blunt damage, the attack button can also be held down to perform a combo. Being a heavy blunt hammer, the Pulverizer is often able to knock ZEDs down to the ground with this primary attack, with small and medium ZEDs to be most vulnerable to this [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|incapacitation]] method.
 
Its secondary mode hits with an explosive round on contact with an enemy, dealing damage to mutiple [[Specimens_(Killing_Floor_2)|ZEDs]] in a relatively large area. When out of munition the secondary attack is being replaced with the heavy blunt swing. Its alternate fire is used to parry and block incoming attacks. As a part of multi-perk weapon system Pulverizer also belongs to the arsenal of [[Demolitionist_(Killing_Floor_2)|Demolitionist]].


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Revision as of 00:49, 29 January 2021

Killing Floor 2 item
Pulverizer
 6
MAGAZINE SIZE 5
SPARE AMMO CAPACITY 15
DAMAGE
145
FIRE RATE
100
ACCURACY
3
PENETRATION
0
"Primary - fast blunt attack, Hold Primary for combo attack."
"Secondary fires an explosive round on contact as well. When empty, Secondary is a heavy blunt attack - so remember to reload!"
"Alt - block/parry."
General Information
Pricing 1300
Ammo Cost 85
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 5
Block (multiplier for incoming damage) ×0.5
Parry (multiplier for incoming damage) ×0.4
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Pulverizer is one of the Berserker's tier 3 weapons. For its primary attack mode this sledgehammer performs a fast swing that does medium blunt damage, the attack button can also be held down to perform a combo. Being a heavy blunt hammer, the Pulverizer is often able to knock ZEDs down to the ground with this primary attack, with small and medium ZEDs to be most vulnerable to this incapacitation method.

Its secondary mode hits with an explosive round on contact with an enemy, dealing damage to mutiple ZEDs in a relatively large area. When out of munition the secondary attack is being replaced with the heavy blunt swing. Its alternate fire is used to parry and block incoming attacks. As a part of multi-perk weapon system Pulverizer also belongs to the arsenal of Demolitionist.

Description

"Primary - fast blunt attack, Hold Primary for combo attack. Secondary fires an explosive round on contact as well. When empty, Secondary is a heavy blunt attack - so remember to reload! Alt - block/parry."

Technical Information

Damage (Primary) = up to 80.
Damage (Secondary, w/o ammo) = up to 145.
Damage (Secondary, explosion, adds on top of heavy attack) = up to 383.
Damage (Bash) = up to 68.

Explosion Radius = 4 meters. The explosion radius is affected by skill choices of both - Demolitionist and Survivalist.
Explosion Falloff = Linear.
The explosion is directional.

Damage Type = Bludgeon (melee attacks), Explosive.

Maximum Hit Range = 1.7m.

Rate Of Fire:
Primary (combo) = 96.
Secondary = 55.
Bash = 84.

Rate Of Fire of the Explosive Attack (rough estimation):
As soon as Pulverizer connects with the ZED it start 1s timer where it plays its pump animation. On average, as off perk, it takes around 0.7-0.8s for alt-fire attack to reach ZED so ROF of explosive attack should be around 60 / (0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 Berserker average ROF should be near 60 / (0.6+1) = 38 RPM.

Reload Time (tactical) = 2.62s.
Reload Time (dry) = 2.89s.

Equip Time = 0.46s.
Putdown Time = 0.55s.

Parry:
Strength = 5.
Duration = 0.47s.
Damage Reduction = 60%.
Block Damage Reduction = 50%.

Weapon Powers:
Knockdown power (alt-fire) = 100.
Knockdown power (explosion) = 100.
Knockdown power (primary) = 100.
Melee hit power (alt-fire) = 100.
Melee hit power (bash) = 100.
Melee hit power (explosion) = 100.
Melee hit power (primary) = 100.
Stumble power (alt-fire) = 100.
Stumble power (bash) = 200.
Stumble power (explosion) = 340.
Stumble power (primary) = 50.

Upgrades

Upg1 (700): Base damage x1.1, Base weight + 1.
Upg2 (1500): Base damage x1.2, Base weight + 2.

Notes

  • The Pulverizer has an unique explosive attack. The damage from the explosion adds on top of the heavy blunt attack. This explosion is directional, it has a shape of right circular cone with the length of 4 meters and the angle between players veiw center and cone's slant height equal to 75 degrees (the explosion covers 150 degrees in front of the player).
  • Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
  • Blockable damage types: Bludgeon / Slashing.

Trivia

  • Got serval buffs including increased light attack damage (70 -> 80), greater explosion radius (225 -> 400 units) and better upgrade values (5% and 10% to 10% and 20%) during Neon Nightmares beta 1 and beta 2.

Gallery