Minigun: Difference between revisions

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| MagazineSize=90
| MagazineSize=90
| AmmoCapacity=540
| AmmoCapacity=540
| Damage=32.000000
| Damage=35.000000
| FireRate=1200
| FireRate=1200
| Accuracy=68.000000
| Accuracy=68.000000
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| WeaponType=Assault Rifle
| WeaponType=Assault Rifle
}}
}}
The '''Minigun''' is [[Commando (Killing Floor 2)|Commando's]] ''tier 5'' weapon. This hand-held 6-barrel fully automatic cannon offers its operator excessive fire power at cost of massive weight and reduced mobility. For such a beast of the weapon the Minigun has magazine size of only 90 rounds, which is likely done for balance purposes, however it can be compensated by skill choices of Commando. Its massive weight of 10 units is also greatly reduces choice of sidearms to use along. The spin up is needed prior to firing, however by holding the aim button player can keep its barrels moving. In such fashion player walks at slightly reduced speed compare to normal ground speed. Movement speed is greatly reduced while firing.
The '''Minigun''' is [[Commando (Killing Floor 2)|Commando's]] ''tier 5'' weapon. This hand-held 6-barrel fully automatic cannon offers its operator excessive fire power at cost of massive weight and reduced mobility. For such a beast of the weapon the Minigun has magazine size of only 90 rounds, which is likely done for balance purposes, however it can be compensated by skill choices of Commando. Its massive weight of 10 units is also greatly reduces choice of sidearms to use along. The spin up is needed prior to firing, however by holding the aim button player can keep its barrels moving. In such fashion player walks at slightly reduced speed compare to normal ground speed.


The Minigun is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
The Minigun is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
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==Technical Information==
==Technical Information==


Damage = 32.<br />  
Damage = 35.<br />  
Damage (buttstock bash) = 30.<br />  
Damage (buttstock bash) = 30.<br />  
Damage Type = Ballistic.<br />  
Damage Type = Ballistic.<br />  
Damage Type Group = Unspecified (ballistic damage of this weapon inflicts full damage to all ZEDs).
Damage Type Group = Ballistic (Assault Rifle).


Rate Of Fire = 1200 RPM.
Rate Of Fire = 1200 RPM.
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**''GiveWeapon KFGameContent.KFWeap_Minigun''
**''GiveWeapon KFGameContent.KFWeap_Minigun''
*Highest tier Commando weapon, has no upgrades available.
*Highest tier Commando weapon, has no upgrades available.
*Player walks 20% slower while spinning the barrels and 70% slower while firing.
*Player walks 20% slower while spinning up the barrels. While firing movement speed is set to (standard) 40% of the default (unaffected by skills, weight and health) walk speed as if player was ADSing.
*Spin up time = 0.70s.
*Spin up time = 0.70s.


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*Has one of the highest ROF in game.
*Has one of the highest ROF in game.
*It actually takes 0.7s to spin up its barrels opposite to 1.5s stated in description.
*It actually takes 0.7s to spin up its barrels opposite to 1.5s stated in description.
*Upon [[Update_1103_(Killing_Floor_2)|initial]] release used to have no specific damage type allowing it to inflict full damage to any ZED. [[Update_1104_(Killing_Floor_2)|Later]] it got changed to Ballistic_AssaultRifle. To compensate that base damage was raised from to 32 to 35.


== Gallery ==
== Gallery ==

Revision as of 15:49, 16 September 2020

Killing Floor 2 item
Minigun
 10
MAGAZINE SIZE 90
SPARE AMMO CAPACITY 540
DAMAGE
35
FIRE RATE
1200
ACCURACY
68
PENETRATION
2
"Fire mode is full-auto only. Barrel winds up for 1.5 seconds to initiate fire. Aiming winds the barrels to prepare weapon for fire."
"Happiness is measured in rounds per minute."
General Information
Pricing 2000
Ammo Cost 90
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 90 + 90
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Minigun is Commando's tier 5 weapon. This hand-held 6-barrel fully automatic cannon offers its operator excessive fire power at cost of massive weight and reduced mobility. For such a beast of the weapon the Minigun has magazine size of only 90 rounds, which is likely done for balance purposes, however it can be compensated by skill choices of Commando. Its massive weight of 10 units is also greatly reduces choice of sidearms to use along. The spin up is needed prior to firing, however by holding the aim button player can keep its barrels moving. In such fashion player walks at slightly reduced speed compare to normal ground speed.

The Minigun is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.

Description

"Primary fire is full-auto. Barrel winds up for 1.5 seconds to initiate fire. Aiming winds the barrels to prepare weapon for fire."

Flavor Text

"Happiness is measured in rounds per minute."

Technical Information

Damage = 35.
Damage (buttstock bash) = 30.
Damage Type = Ballistic.
Damage Type Group = Ballistic (Assault Rifle).

Rate Of Fire = 1200 RPM.

Much like vast majority of the firearms in the game, this weapon is a hitscan outside of the ZED Time. Projectile speed in ZED Time = 225 m/s.
Spread factor = 0.0085.

Reload Time:
Tactial Reload: Normal = 5.59s, Elite = 3.91s.
Dry Reload: Normal = 5.59s, Elite = 3.91s.

Equip Time = 1.25s.
Putdown Time = 1.07s.

Weapon Powers:
Stumble Power = 10.
Penetration power = 2.
Gun hit power = 10.

Notes

  • In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
    • EnableCheats
    • GiveWeapon KFGameContent.KFWeap_Minigun
  • Highest tier Commando weapon, has no upgrades available.
  • Player walks 20% slower while spinning up the barrels. While firing movement speed is set to (standard) 40% of the default (unaffected by skills, weight and health) walk speed as if player was ADSing.
  • Spin up time = 0.70s.

Trivia

  • Can deal up to 20160 damage with full ammo (630) capacity as off-perk weapon.
  • Has one of the highest ROF in game.
  • It actually takes 0.7s to spin up its barrels opposite to 1.5s stated in description.
  • Upon initial release used to have no specific damage type allowing it to inflict full damage to any ZED. Later it got changed to Ballistic_AssaultRifle. To compensate that base damage was raised from to 32 to 35.

Gallery