Mine Reconstructor: Difference between revisions

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(Created page with "Category:KF2 {{KF2WeaponInfo | Name=Mine Reconstructor | PerkImage=KF2_Perk_FieldMedic_White.png | PerkLink=Field_Medic_(Killing_Floor_2) | WeaponImage=Kf2_minereconstruct...")
 
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| PerkLink=Field_Medic_(Killing_Floor_2)
| PerkLink=Field_Medic_(Killing_Floor_2)
| WeaponImage=Kf2_minereconstructor_card.png
| WeaponImage=Kf2_minereconstructor_card.png
| Damage=55.000000
| Damage=75.000000
| FireRate=181.000000
| FireRate=300.000000
| Accuracy=50.000000
| Accuracy=50.000000
| Penetration=0.000000
| Penetration=0.000000
| MagazineSize=12
| MagazineSize=12
| AmmoCapacity=96
| AmmoCapacity=132
| Description=• ''"Fires bio-mines that explode on contact to hurt Zeds and heal allies. Alt-fire detonates all placed mines."''<br />• ''"The source of its base material is classified information due to Health Code concerns."''
| Description=• ''"Fires bio-mines that explode on contact to hurt Zeds and heal allies. Alt-fire detonates all placed mines."''<br />• ''"The source of its base material is classified information due to Health Code concerns."''
|
|
| PerkName=Field Medic
| PerkName=Field Medic
| Pricing=1200
| Pricing=1200
| Weight=8
| Weight=7
|
|
| InitialSpareMags=2
| InitialSpareMags=3
| AmmoCost=36
| AmmoCost=36
| WeaponType=Poisoning Weapon
| WeaponType=Poisoning Weapon
}}
}}
The '''Mine Reconstructor''' is one the [[Field_Medic_(Killing_Floor_2)|Field Medic's]] ''tier 3'' weapons. It allows its user to lay down toxic mines with the primary fire button and detonate them remotely with alt-fire. Mines cause toxic damage to [[Specimens_(Killing_Floor_2)|ZEDs]] and heal nearby players, the user is free to charge the gun increasing its mine's damage, radius and healing capabilities. Fully charged mine can be fired upon demand. Surprisingly Mine Reconstructor's mines do not heal the player welding this gun but only teammates. This weapon lacks (traditional for Field Medic's arsenal) ability to fire healing darts.
The '''Mine Reconstructor''' is one the [[Field_Medic_(Killing_Floor_2)|Field Medic's]] ''tier 3'' weapons. It allows its user to lay down toxic mines with the primary fire button and detonate them remotely with alt-fire. Mines cause toxic damage to [[Specimens_(Killing_Floor_2)|ZEDs]] and heal nearby players. The user is free to charge the gun, increasing its mine's damage, radius and healing capabilities. A fully charged mine can be fired upon demand. Surprisingly, Mine Reconstructor's mines do not heal the player welding this gun, but only teammates. This weapon lacks (traditional for Field Medic's arsenal) the ability to fire healing darts.


The Mine Reconstructor is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
The Mine Reconstructor is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>
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Damage type (impact / explosion and DOT) = Ballistic / Toxic.<br />
Damage type (impact / explosion and DOT) = Ballistic / Toxic.<br />
Direct hit causes both - impact damage and mine explosion.<br />
Direct hit causes both - impact damage and mine explosion.<br />
Impact damage (minimum / maximum) = 25 / 200.<br />
Impact damage (minimum / maximum) = 35 / 350.<br />
Impact damage goes up linearly, max damage achieved after charging the gun for 1.2s.<br />
Impact damage goes up linearly, max damage achieved after charging the gun for 1.2s.<br />
Maximum charge time = 1.2s.
Time to fully-charge = 1.2s.


Mine (explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]]) = 0.5 (exp).<br />
Mine (explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]]) = 0.5 (exp).<br />
Mine (maximum life time) = 300.<br />
Mine (maximum life time) = 300.<br />
Mine damage (minimum / maximum) = 30 / 270.<br />
Mine damage (minimum / maximum) = 40 / 400.<br />
Mine damage and radius increases linearly, maximum after charging the gun for 1.2s.<br />
Mine damage and radius increases linearly, maximum after charging the gun for 1.2s.<br />
Mine explosion (DOT scale / duration / inverval) = x0.1 / 4s / 0.5s.<br />
Mine explosion (DOT scale / duration / inverval) = x0.1 / 4s / 0.5s.<br />
Mine radius (minimum / maximum) = 160 / 340.<br />
Mine radius (minimum / maximum) = 160 / 340.<br />
Maximum active mines at time, global game limit = 12.
Maximum active mines at time, per weapon instance = 12.


Bash (damage) = 26.<br />
Bash (damage) = 26.<br />
Bash (rate of fire) = 37.
Bash (rate of fire) = 49.


Just like the damage and radius, amount of healing provided by each mine depends on its charge level:<br />
Just like the damage and radius, amount of healing provided by each mine depends on its charge level:<br />
Heal (minimum amount, per explosion) = 4.<br />
Heal (minimum amount, per explosion) = 5.<br />
Heal (maximum amount, per explosion) = 24.
Heal (maximum amount, per explosion) = 50.


Mine (projectile speed) = 2000.<br />
Mine (projectile speed) = 2000.<br />
Projectile gravity scale = 0.5
Projectile gravity scale = 0.5


Rate of fire (fastest possible), per minute = 181.
Rate of fire (fastest possible), per minute = 300.<br />
Can only fire within 0.2s intervals: 0.2s - 0.4s - 0.6s - etc.


Reload Time = 3.34s.
Reload Time = 2.65s.


Equip Time = 0.83s.<br />
Equip Time = 0.83s.<br />
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==Upgrades==
==Upgrades==


Upg1 (1500): Base damage x1.15, Base weight + 1, Full recharge time x0.9.
Upg1 (700): Base damage x1.15, Base weight + 1.<br />
Upg2 (1500): Base damage x1.3, Base weight + 2.


==Notes==
==Notes==
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**''EnableCheats''
**''EnableCheats''
**''GiveWeapon KFGameContent.KFWeap_Mine_Reconstructor''
**''GiveWeapon KFGameContent.KFWeap_Mine_Reconstructor''
*Every instance of this weapon allows to lay down up to 12 mines, with the oldest ones to be replaced (via explosion) by the newest. As such, player may have two or more Mine Reconstructors and each of them will have its own mine pool. Multiple players with Mine Reconstructors will also have their own mine pools.
*Attempting to lay down a new mine on top of an existing one will cause an instant explosion of this new mine. Mines do not stick to walls, but rather, fall on the ground.
*Can only be fully charged if it has enough ammo loaded (6 units).
*Can only be fully charged if it has enough ammo loaded (6 units).
*As mine charges it gets bigger in size, its collision and trigger radius and height is also being increased by up to 2 times.
*As a mine charges, it gets bigger in size; its collision and trigger radius and height is also being increased by up to 2 times.
*Mine Reconstructor's mines do NOT heal its owner.
*Has quite slow bash animation.
*Mine Reconstructor's mines do NOT heal its owner. Mine explosion passes through closed doors, damaging ZEDs and healing players.


==Gallery==
==Gallery==

Latest revision as of 10:34, 12 May 2023

Killing Floor 2 item
Mine Reconstructor
 7
MAGAZINE SIZE 12
SPARE AMMO CAPACITY 132
DAMAGE
75
FIRE RATE
300
ACCURACY
50
PENETRATION
0
"Fires bio-mines that explode on contact to hurt Zeds and heal allies. Alt-fire detonates all placed mines."
"The source of its base material is classified information due to Health Code concerns."
General Information
Pricing 1200
Ammo Cost 36
Weapon Type Poisoning Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 36
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Mine Reconstructor is one the Field Medic's tier 3 weapons. It allows its user to lay down toxic mines with the primary fire button and detonate them remotely with alt-fire. Mines cause toxic damage to ZEDs and heal nearby players. The user is free to charge the gun, increasing its mine's damage, radius and healing capabilities. A fully charged mine can be fired upon demand. Surprisingly, Mine Reconstructor's mines do not heal the player welding this gun, but only teammates. This weapon lacks (traditional for Field Medic's arsenal) the ability to fire healing darts.

The Mine Reconstructor is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content.

Description

"Fires bio-mines that explode on contact to hurt Zeds and heal allies. Alt-fire detonates all placed mines."

Flavor Text

"The source of its base material is classified information due to Health Code concerns."

Technical Information

Impact / explosion damage and radius goes up linearly, it's a percentage of (Current Charge Time / 1.2s) multiplied by weapon's maximum values of damage and radius. By any means minimum charge time set to be 0.1s.

Damage type (impact / explosion and DOT) = Ballistic / Toxic.
Direct hit causes both - impact damage and mine explosion.
Impact damage (minimum / maximum) = 35 / 350.
Impact damage goes up linearly, max damage achieved after charging the gun for 1.2s.
Time to fully-charge = 1.2s.

Mine (explosion falloff) = 0.5 (exp).
Mine (maximum life time) = 300.
Mine damage (minimum / maximum) = 40 / 400.
Mine damage and radius increases linearly, maximum after charging the gun for 1.2s.
Mine explosion (DOT scale / duration / inverval) = x0.1 / 4s / 0.5s.
Mine radius (minimum / maximum) = 160 / 340.
Maximum active mines at time, per weapon instance = 12.

Bash (damage) = 26.
Bash (rate of fire) = 49.

Just like the damage and radius, amount of healing provided by each mine depends on its charge level:
Heal (minimum amount, per explosion) = 5.
Heal (maximum amount, per explosion) = 50.

Mine (projectile speed) = 2000.
Projectile gravity scale = 0.5

Rate of fire (fastest possible), per minute = 300.
Can only fire within 0.2s intervals: 0.2s - 0.4s - 0.6s - etc.

Reload Time = 2.65s.

Equip Time = 0.83s.
Putdown Time = 0.77s.

Weapon Powers:

Above half-charge ratio (Current Charge Time / 1.2s > 0.51) Mine Impact changes its weapon powers from "light" to "heavy".

Gun hit power (mine impact light / heavy) = 100 / 275.
Knockdown power (mine explosion) = 50.
Knockdown power (mine impact light / heavy) = 12 / 190.
Microwave power (mine explosion DOT) = 15.
Microwave power (mine explosion) = 50.
Microwave power (mine impact light / heavy) = 18 / 50.
Poison power (mine explosion DOT) = 60.
Poison power (mine explosion) = 60.
Poison power (mine impact light / heavy) = 25 / 60.
Stumble power (mine explosion) = 200.
Stumble power (mine impact light / heavy) = 150 / 340.

Upgrades

Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.

Notes

  • In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
    • EnableCheats
    • GiveWeapon KFGameContent.KFWeap_Mine_Reconstructor
  • Every instance of this weapon allows to lay down up to 12 mines, with the oldest ones to be replaced (via explosion) by the newest. As such, player may have two or more Mine Reconstructors and each of them will have its own mine pool. Multiple players with Mine Reconstructors will also have their own mine pools.
  • Attempting to lay down a new mine on top of an existing one will cause an instant explosion of this new mine. Mines do not stick to walls, but rather, fall on the ground.
  • Can only be fully charged if it has enough ammo loaded (6 units).
  • As a mine charges, it gets bigger in size; its collision and trigger radius and height is also being increased by up to 2 times.
  • Has quite slow bash animation.
  • Mine Reconstructor's mines do NOT heal its owner. Mine explosion passes through closed doors, damaging ZEDs and healing players.

Gallery