Difference between revisions of "Medic Grenade (Killing Floor 2)"

From Killing Floor 2 Wiki
Jump to navigation Jump to search
m
 
(7 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
| WeaponImage=KF2Medic Grenade.png
 
| WeaponImage=KF2Medic Grenade.png
 
| Damage=50
 
| Damage=50
| FireRate=
 
| Accuracy=
 
| Penetration=
 
| MagazineSize=
 
 
| AmmoCapacity=5
 
| AmmoCapacity=5
 
| Description=• ''"Releases a gas that will poison Zeds, but will also heal people."''<br />• ''"Stand in the blue gas cloud to be healed."''<br />''"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."''
 
| Description=• ''"Releases a gas that will poison Zeds, but will also heal people."''<br />• ''"Stand in the blue gas cloud to be healed."''<br />''"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."''
|
 
 
| PerkName=Field Medic
 
| PerkName=Field Medic
| Pricing=
 
| Weight=
 
|
 
| InitialSpareMags=
 
 
| AmmoCost=40 <small>(per grenade)</small>
 
| AmmoCost=40 <small>(per grenade)</small>
| Block=
+
| Custom_Entries= {{KF2VariousInfo_CustomEntry|'''Heal Amount''' <small>(per second)</small>|5|}} {{KF2VariousInfo_CustomEntry|'''Heal Duration'''|8s|}}
| Parry=
 
| WeaponType=
 
|
 
| SecondaryAmmoType=
 
| SecondaryAmmoImage=
 
| HealAmount=
 
| HealAmountSolo=
 
| HealRecharge=
 
| HealRechargeSolo=
 
| SecondaryMagazineSize=
 
| SecondaryAmmoCapacity=
 
| SecondaryAmmoConsumption=
 
| SecondaryAmmoCost=
 
|
 
| Custom_0_Entry='''Heal Amount''' <small>(per second)</small>
 
| Custom_0_Value=5 <span style="margin: 0 -1px;">&#10010;</span>
 
| Custom_1_Entry='''Heal Duration'''
 
| Custom_1_Value=8s
 
|
 
| Achievement_0_Image=
 
| Achievement_0_Name=
 
 
}}
 
}}
 
 
The '''Medic Grenade''' is the [[Field_Medic_(Killing_Floor_2) | Field Medic's]] grenade.
 
The '''Medic Grenade''' is the [[Field_Medic_(Killing_Floor_2) | Field Medic's]] grenade.
  
Line 56: Line 25:
 
==Technical Information==
 
==Technical Information==
  
Grenade explodes into Healing Cloud which does damage to ZEDs and heals players. Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1s intervals.<br />
+
Grenade explodes into the Healing Cloud that does damage to ZEDs and heals players.<br />
 +
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals.
  
 
Damage = 50.<br />
 
Damage = 50.<br />
Damage Type = Toxic.<br />
+
Damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Type]] = Toxic.<br />
Healing Cloud has no damage falloff meaning that it will be doing full damage within its radius.<br />
+
Healing Cloud has no damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]] meaning that it does full damage within its radius.<br />
 +
Healing Cloud passes through closed doors, damaging ZEDs and healing players.
 +
 
 +
Healing Cloud poisons ZEDs with toxic [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|Damage Over Time]]. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.<br />
  
Healing Cloud poisons ZEDs by toxic Damage Over Time. For next 10 seconds after taking Healing Cloud damage within 1s intervals ZEDs will be taking 5 points of damage / tick.<br />
+
Heal amount, per tick = 5.
  
Heal amount = 5 / tick.<br />
+
Fuze Time = 0.5 seconds.
  
Fuze Time = 0.5 seconds.<br />
+
Poison power (per grenade damage tick (but not of the DOT)) = 33.
  
 
==Strategy==
 
==Strategy==
  
Skills that buff allies on heal (''Adrenaline Shot'', ''Focus Injection'', ''Coagulant Booster'') will proc with with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks - very useful!
+
Skills that buff allies on heal (''Adrenaline Shot'', ''Focus Injection'', ''Coagulant Booster'') will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks.
 +
 
 +
Amount of the healing provided by every tick of the grenade is affected by Field Medic's passive bonus and [[Survivalist]]'s ''Medic Training'' skill.
 +
 
 +
== Gallery ==
 +
<gallery mode="packed" heights="275">
 +
File:Medic-knifegrenade.png|Medic Grenade along the [[Scalpel]]
 +
</gallery>
  
 
{{KF2NavBox}}
 
{{KF2NavBox}}

Latest revision as of 19:20, 3 June 2021

Killing Floor 2 item
Medic Grenade
KF2 Perk FieldMedic White.png
KF2Medic Grenade.png
MAGAZINE SIZE {{{MagazineSize}}} KF2 Magazine Gray.png
SPARE AMMO CAPACITY 5 KF2 Ammo Gray.png
DAMAGE
50
FIRE RATE
Expression error: Unrecognized punctuation character "{".
ACCURACY
Expression error: Unrecognized punctuation character "{".
PENETRATION
Expression error: Unrecognized punctuation character "{".
"Releases a gas that will poison Zeds, but will also heal people."
"Stand in the blue gas cloud to be healed."
"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."
General Information
Pricing KF2 Dosh Gray.png {{{Pricing}}}
Ammo Cost KF2 Dosh Gray.png 40 (per grenade)
Weapon Type {{{WeaponType}}} [[File:KF2_WeaponType_{{{WeaponType}}}_Gray.png|top|20px|link=]]
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo {{{InitialSpareMags}}} KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Heal Amount (per second)
5
Heal Duration
8s
Technical Information
Related Achievements
PS4 Trophies

The Medic Grenade is the Field Medic's grenade.

Description

"Releases a gas that will poison Zeds, but will also heal people. Stand in the blue gas cloud to be healed."

Flavor Text

"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."

Technical Information

Grenade explodes into the Healing Cloud that does damage to ZEDs and heals players.
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals.

Damage = 50.
Damage Type = Toxic.
Healing Cloud has no damage falloff meaning that it does full damage within its radius.
Healing Cloud passes through closed doors, damaging ZEDs and healing players.

Healing Cloud poisons ZEDs with toxic Damage Over Time. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.

Heal amount, per tick = 5.

Fuze Time = 0.5 seconds.

Poison power (per grenade damage tick (but not of the DOT)) = 33.

Strategy

Skills that buff allies on heal (Adrenaline Shot, Focus Injection, Coagulant Booster) will apply their effects with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks.

Amount of the healing provided by every tick of the grenade is affected by Field Medic's passive bonus and Survivalist's Medic Training skill.

Gallery