M4 Combat Shotgun

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Killing Floor 2 item
M4 Combat Shotgun
 7
MAGAZINE SIZE 8
SPARE AMMO CAPACITY 64
DAMAGE
240
FIRE RATE
267
ACCURACY
35
PENETRATION
2
"Fire mode is semi-auto only."
"Benelli designed the M4 Combat Shotgun for the US military. It is semi-automatic, allowing for a good, steady rate of fire."
General Information
Pricing 1100
Ammo Cost 38
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 8 + 24
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The M4 Combat Shotgun is the Support's tier 3 weapon.

Description

"Fire mode is semi-auto only."

Flavor Text

"Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."

Technical Information

Damage (per pellet) = 30.
Pellets (amount) = 8.
Damage (buttstock bash) = 28.

Spread factor = 0.07.

Rate Of Fire = 266.
Rate Of Fire (bash) = 48.

Damage Type = Ballistic.
Damage Type Group = Shotgun.

Reload Time (first shell): Normal = 1.21s, Elite = 1.03s.
Reload Time (each next shell): Normal = 0.40s, Elite = 0.28s.

Equip Time = 0.47s.
Putdown Time = 0.46s.

Weapon Powers:
Penetration power = 2.
Stumble power = 12.

Upgrades

Upg1 (700): Base damage x1.1, Base weight + 1.
Upg2 (1500): Base damage x1.2, Base weight + 2.

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.