M4 Combat Shotgun: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=M4 Combat Shotgun
| Name=M4 Combat Shotgun
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| PerkName=Support
| PerkName=Support
| Pricing=1100
| Pricing=1100
| Weight=7
| Weight=6
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| InitialSpareMags=3
| InitialSpareMags=3
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The '''M4 Combat Shotgun''' is the [[Support (Killing Floor 2)|Support's]] ''tier 3'' weapon.
The '''M4 Combat Shotgun''' is the [[Support (Killing Floor 2)|Support's]] ''tier 3'' weapon.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>


==Description==
==Description & Flavor Text==
''- "Fire mode is semi-auto only."''


''"Fire mode is semi-auto only."''
''- "Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."''


==Flavor Text==
==Technical Information==
 
'''<big>Damage:</big>'''
''"Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."''
* Damage per pellet = 30.
* Pellets amount = 8 '''(240 damage maximum)'''.
* Buttstock bash = 28.


==Technical Information==
'''<big>Damage Type = Ballistic.</big>'''


Damage (per pellet) = 30.<br />
'''<big>Damage Type Group = Shotgun.</big>'''
Pellets (amount) = 8.<br />
Damage (buttstock bash) = 28.<br />


Spread factor = 0.07.<br />
'''<big>[[Mechanics (Killing Floor 2)#Weapons - Recoil and spread|Spread]] factor = 0.07.</big>'''


Rate Of Fire = 266.<br />
'''<big>Rate of Fire:</big>'''
Rate Of Fire (bash) = 48.<br />
* Primary fire = 266 RPM.
* Bash = 48.


Damage Type = Ballistic.<br />
'''<big>Reload Time:</big>'''
Damage Type Group = Shotgun.<br />
* '''Reloading from 0 shells (inserting 1st shell):'''
** Normal = 1.21s.
** Elite = 1.03s.
* '''If at least 1 shell is in the magazine:'''
** At first, a draw animation is played once:
*** Normal = 0.45s.
*** Elite = 0.39s.
** Then each shell is being inserted within these intervals:
*** Normal = 0.40s.
*** Elite = 0.28s.
The draw animation is not played when reloading from 0 shells, only when there is at least 1 shell in the magazine.


Reload Time (first shell): Normal = 1.21s, Elite = 1.03s.<br />
'''<big>Equip Time = 0.47s, Putdown Time = 0.46s.</big>'''
Reload Time (each next shell): Normal = 0.40s, Elite = 0.28s.<br />


Equip Time = 0.47s.<br />
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''
Putdown Time = 0.46s.<br />


Weapon Powers:<br />
* [[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.
Penetration power = 2.<br />
* Stumble power = 12.
Stumble power = 12.<br />


==Upgrades==
==Upgrades==
* Upgrade 1 (700): Base damage x1.1 '''(33 per pellet, 264 maximum)''', Base weight + 1 '''(7 total)'''.
* Upgrade 2 (1500): Base damage x1.2 '''(36 per pellet, 288 maximum)''', Base weight + 2 '''(8 total)'''.


Upg1 (700): Base damage x1.1, Base weight + 1.<br />
==Notes==
Upg2 (1500): Base damage x1.2, Base weight + 2.<br />
*Player's stance has no effect on the pellet spread.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Costs '''2200''' Dosh to fully upgrade.
*Costs '''342''' Dosh to fully replenish ammo from 0 shells.


==Notes==
== Trivia ==
* Can deal up to 17280 damage with full ammo (72) capacity as off-perk weapon.
* Has mounted flashlight attachment that currently has no usage - during the Early Access period M4 was one of the few weapons to allow using it, but at this moment all players can use their flashlights regardless of the weapon.
* M4 Combat Shotgun based after Benelli M4 Super 90.


* Player's stance has no effect on the pellet spread.<br />  
== Gallery ==
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
<gallery mode="packed" heights="275">
File:Support-benellim4.png|M4 Combat Shotgun
{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Latest revision as of 14:22, 18 January 2023

Killing Floor 2 item
M4 Combat Shotgun
 6
MAGAZINE SIZE 8
SPARE AMMO CAPACITY 64
DAMAGE
240
FIRE RATE
267
ACCURACY
35
PENETRATION
2
"Fire mode is semi-auto only."
"Benelli designed the M4 Combat Shotgun for the US military. It is semi-automatic, allowing for a good, steady rate of fire."
General Information
Pricing 1100
Ammo Cost 38
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 8 + 24
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The M4 Combat Shotgun is the Support's tier 3 weapon.

Description & Flavor Text

- "Fire mode is semi-auto only."

- "Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."

Technical Information

Damage:

  • Damage per pellet = 30.
  • Pellets amount = 8 (240 damage maximum).
  • Buttstock bash = 28.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.07.

Rate of Fire:

  • Primary fire = 266 RPM.
  • Bash = 48.

Reload Time:

  • Reloading from 0 shells (inserting 1st shell):
    • Normal = 1.21s.
    • Elite = 1.03s.
  • If at least 1 shell is in the magazine:
    • At first, a draw animation is played once:
      • Normal = 0.45s.
      • Elite = 0.39s.
    • Then each shell is being inserted within these intervals:
      • Normal = 0.40s.
      • Elite = 0.28s.

The draw animation is not played when reloading from 0 shells, only when there is at least 1 shell in the magazine.

Equip Time = 0.47s, Putdown Time = 0.46s.

Weapon Powers:

Upgrades

  • Upgrade 1 (700): Base damage x1.1 (33 per pellet, 264 maximum), Base weight + 1 (7 total).
  • Upgrade 2 (1500): Base damage x1.2 (36 per pellet, 288 maximum), Base weight + 2 (8 total).

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Costs 2200 Dosh to fully upgrade.
  • Costs 342 Dosh to fully replenish ammo from 0 shells.

Trivia

  • Can deal up to 17280 damage with full ammo (72) capacity as off-perk weapon.
  • Has mounted flashlight attachment that currently has no usage - during the Early Access period M4 was one of the few weapons to allow using it, but at this moment all players can use their flashlights regardless of the weapon.
  • M4 Combat Shotgun based after Benelli M4 Super 90.

Gallery