M4 Combat Shotgun: Difference between revisions

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The '''M4 Combat Shotgun''' is the [[Support (Killing Floor 2)|Support's]] ''tier 3'' weapon.
The '''M4 Combat Shotgun''' is the [[Support (Killing Floor 2)|Support's]] ''tier 3'' weapon.


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==Description==
==Description & Flavor Text==
''- "Fire mode is semi-auto only."''


''"Fire mode is semi-auto only."''
''- "Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."''


==Flavor Text==
==Technical Information==
 
'''<big>Damage:</big>'''
''"Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."''
* Damage per pellet = 30.
* Pellets amount = 8 '''(240 damage maximum)'''.
* Buttstock bash = 28.


==Technical Information==
'''<big>Damage Type = Ballistic.</big>'''


Damage (per pellet) = 30.<br />
'''<big>Damage Type Group = Shotgun.</big>'''
Pellets (amount) = 8.<br />
Damage (buttstock bash) = 28.<br />


Spread factor = 0.07.<br />
'''<big>[[Mechanics (Killing Floor 2)#Weapons - Recoil and spread|Spread]] factor = 0.07.</big>'''


Rate Of Fire = 266.<br />
'''<big>Rate of Fire:</big>'''
Rate Of Fire (bash) = 48.<br />
* Primary fire = 266 RPM.
* Bash = 48.


Damage Type = Ballistic.<br />
'''<big>Reload Time:</big>'''
Damage Type Group = Shotgun.<br />
* '''Reloading from 0 shells (inserting 1st shell):'''
** Normal = 1.21s.
** Elite = 1.03s.
* '''If at least 1 shell is in the magazine:'''
** At first, a draw animation is played once:
*** Normal = 0.45s.
*** Elite = 0.39s.
** Then each shell is being inserted within these intervals:
*** Normal = 0.40s.
*** Elite = 0.28s.
The draw animation is not played when reloading from 0 shells, only when there is at least 1 shell in the magazine.


Reload Time (first shell): Normal = 1.21s, Elite = 1.03s.<br />
'''<big>Equip Time = 0.47s, Putdown Time = 0.46s.</big>'''
Reload Time (each next shell): Normal = 0.40s, Elite = 0.28s.<br />


Equip Time = 0.47s.<br />
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''
Putdown Time = 0.46s.<br />


Weapon Powers:<br />
* [[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.
Penetration power = 2.<br />
* Stumble power = 12.
Stumble power = 12.


==Upgrades==
==Upgrades==
 
* Upgrade 1 (700): Base damage x1.1 '''(33 per pellet, 264 maximum)''', Base weight + 1 '''(7 total)'''.
Upg1 (700): Base damage x1.1, Base weight + 1.<br />
* Upgrade 2 (1500): Base damage x1.2 '''(36 per pellet, 288 maximum)''', Base weight + 2 '''(8 total)'''.
Upg2 (1500): Base damage x1.2, Base weight + 2.


==Notes==
==Notes==
*Player's stance has no effect on the pellet spread.
*Player's stance has no effect on the pellet spread.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Costs '''2200''' Dosh to fully upgrade.
*Costs '''342''' Dosh to fully replenish ammo from 0 shells.


== Trivia ==
== Trivia ==
* Can deal up to 17280 damage with full ammo (72) capacity as off-perk weapon.
* Can deal up to 17280 damage with full ammo (72) capacity as off-perk weapon.
* Has mounted flashlight attachment that currently has no usage - during the Early Access period M4 was one of the few weapons to allow using it, but at this moment all players can use their flashlights regardless of the weapon.
* Has mounted flashlight attachment that currently has no usage - during the Early Access period M4 was one of the few weapons to allow using it, but at this moment all players can use their flashlights regardless of the weapon.

Latest revision as of 14:22, 18 January 2023

Killing Floor 2 item
M4 Combat Shotgun
 6
MAGAZINE SIZE 8
SPARE AMMO CAPACITY 64
DAMAGE
240
FIRE RATE
267
ACCURACY
35
PENETRATION
2
"Fire mode is semi-auto only."
"Benelli designed the M4 Combat Shotgun for the US military. It is semi-automatic, allowing for a good, steady rate of fire."
General Information
Pricing 1100
Ammo Cost 38
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 8 + 24
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The M4 Combat Shotgun is the Support's tier 3 weapon.

Description & Flavor Text

- "Fire mode is semi-auto only."

- "Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."

Technical Information

Damage:

  • Damage per pellet = 30.
  • Pellets amount = 8 (240 damage maximum).
  • Buttstock bash = 28.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.07.

Rate of Fire:

  • Primary fire = 266 RPM.
  • Bash = 48.

Reload Time:

  • Reloading from 0 shells (inserting 1st shell):
    • Normal = 1.21s.
    • Elite = 1.03s.
  • If at least 1 shell is in the magazine:
    • At first, a draw animation is played once:
      • Normal = 0.45s.
      • Elite = 0.39s.
    • Then each shell is being inserted within these intervals:
      • Normal = 0.40s.
      • Elite = 0.28s.

The draw animation is not played when reloading from 0 shells, only when there is at least 1 shell in the magazine.

Equip Time = 0.47s, Putdown Time = 0.46s.

Weapon Powers:

Upgrades

  • Upgrade 1 (700): Base damage x1.1 (33 per pellet, 264 maximum), Base weight + 1 (7 total).
  • Upgrade 2 (1500): Base damage x1.2 (36 per pellet, 288 maximum), Base weight + 2 (8 total).

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Costs 2200 Dosh to fully upgrade.
  • Costs 342 Dosh to fully replenish ammo from 0 shells.

Trivia

  • Can deal up to 17280 damage with full ammo (72) capacity as off-perk weapon.
  • Has mounted flashlight attachment that currently has no usage - during the Early Access period M4 was one of the few weapons to allow using it, but at this moment all players can use their flashlights regardless of the weapon.
  • M4 Combat Shotgun based after Benelli M4 Super 90.

Gallery