M1911 Pistol (single & dual): Difference between revisions

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(experimenting for now, sucks that i can't stack the 2 templates on top of each other, may have just drop this if this looks real bad)
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{{KF2WeaponInfo
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| Name=M1911 Pistol
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}}The '''M1911 Pistol''' is the [https://wiki.killingfloor2.com/Gunslinger Gunslinger's] ''tier 2 weapon''. Upon acquiring a second pistol, it becomes the '''Dual M1911 Pistols'''. It is a .45 caliber pistol with ornate engravings and pearl grips.
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The '''M1911 Pistol''' is the [https://wiki.killingfloor2.com/Gunslinger Gunslinger's] ''tier 2 weapon''. Upon acquiring a second pistol, it becomes the '''Dual M1911 Pistols'''. It is a .45 caliber pistol with ornate engravings and pearl grips.


Each of the handguns can be dropped separately. If upgraded, you will drop an non-upgraded one. When selling the Dual M1911 Pistols, you will sell both.
Each of the handguns can be dropped separately. If upgraded, you will drop an non-upgraded one. When selling the Dual M1911 Pistols, you will sell both.

Revision as of 11:59, 3 January 2021

Killing Floor 2 item
Dual M1911 Pistols
 4
MAGAZINE SIZE 16
SPARE AMMO CAPACITY 128
DAMAGE
50
FIRE RATE
600
ACCURACY
50
PENETRATION
1
"Fire mode is semi-auto only."
"Alt-fire switches aiming styles when in Ironsights."
"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."
General Information
Pricing 650
Ammo Cost 26
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 16 + 48
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Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies
Killing Floor 2 item
M1911 Pistol
 2
MAGAZINE SIZE 8
SPARE AMMO CAPACITY 136
DAMAGE
50
FIRE RATE
343
ACCURACY
50
PENETRATION
1
"Fire mode is semi-auto only."
"The classic Colt 1911 semi-automatic pistol."
General Information
Pricing 325
Ammo Cost 13
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 8 + 56
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The M1911 Pistol is the Gunslinger's tier 2 weapon. Upon acquiring a second pistol, it becomes the Dual M1911 Pistols. It is a .45 caliber pistol with ornate engravings and pearl grips.

Each of the handguns can be dropped separately. If upgraded, you will drop an non-upgraded one. When selling the Dual M1911 Pistols, you will sell both.

Compare to the single pistol, the Dual M1911 Pistols has increased rate of fire and magazine size but also slower reload speed.

Description & Flavor Text (Single)

"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

Description & Flavor Text (Dual)

"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."

Technical Information

Damage = 50.

Damage (buttstock bash) = 24.

Rate Of Fire = 600 RPM.

Rate Of Fire (bash) = 100.

Damage Type = Ballistic.

Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.97s, Elite = 2.24s.

Reload Time (dry): Normal = 2.98s, Elite = 1.84s.

Equip Time = 0.30s.

Putdown Time = 0.46s.

Weapon Powers:

Gun hit power = 100.

Knockdown power = 15.

Penetration power = 1.

Stumble power = 20.

Upgrades

Upg1 (600): Base damage x1.4.

Upg2 (700): Base damage x1.8, Base weight + 2.

Upg3 (1500): Base damage x2, Base weight + 4.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery