M16 M203 Assault Rifle: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=M16 M203 Assault Rifle
| Name=M16 M203 Assault Rifle
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| PerkLink=Demolitionist (Killing Floor 2)
| PerkLink=Demolitionist (Killing Floor 2)
| MultiPerkImage=KF2_Perk_Commando_White.png
| MultiPerkImage=KF2_Perk_Commando_White.png
| MultiPerkLink=Commando
| MultiPerkLink=Commando_(Killing_Floor_2)
| WeaponImage=KF2_Weapon_M16M203AssaultRifle.png
| WeaponImage=KF2_Weapon_M16M203AssaultRifle.png
| MagazineSize=30
| MagazineSize=30
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
 
The '''M16 M203 Assault Rifle''' is one of the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 3'' weapons. As a part of multi-perk weapon system M16 M203 Assault Rifle also belongs to the arsenal of [[Commando_(Killing_Floor_2)|Commando]].
The '''M16 M203 Assault Rifle''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 3'' weapon. As a part of multi-perk weapon system M16 M203 Assault Rifle also belong to the arsenal of [[Commando_(Killing_Floor_2)|Commando]].


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This weapon does three types of the damage - ballistic bullet damage, direct hit that only affects initial target and AOE explosion of the grenade.<br />
This weapon does three types of the damage - ballistic bullet damage, direct hit that only affects initial target and AOE explosion of the grenade.<br />
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.<br />
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.


Explosion Radius (grenade) = 5m.<br />
Explosion Radius (grenade) = 5m.<br />
Explosion [[Mechanics (Killing Floor 2)#Weapons - Explosion falloff|Falloff]] (grenade) = Linear.<br />
Explosion [[Mechanics (Killing Floor 2)#Weapons - Explosion falloff|Falloff]] (grenade) = Linear.


Rate Of Fire = 669 RPM.<br />
Rate Of Fire = 669 RPM.<br />
Rate Of Fire (grenade launcher) = 36 RPM.<br />
Rate Of Fire (grenade launcher) = 25 RPM.<br />
Rate Of Fire (grenade launcher, elite reloading) = 44 RPM.<br />
Rate Of Fire (grenade launcher, elite reloading) = 30 RPM.<br />
Rate Of Fire (buttstock bash) = 58.<br />
Rate Of Fire (buttstock bash) = 58.


Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.<br />
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.<br />
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.<br />
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.<br />
Reload Time (grenades): Normal = 1.40s, Elite = 1.09s.<br />
Reload Time (grenades): Normal = 2.15s, Elite = 1.74s.<br />
Force Reload Time (for grenades, reload delayed for) = 0.25s.<br />
Force Reload Time (for grenades, reload delayed for) = 0.25s.


Equip Time = 0.53s.<br />
Equip Time = 0.53s.<br />
Putdown Time = 0.48s.<br />
Putdown Time = 0.48s.


Weapon Powers:<br />
[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br />
Gun hit power (grenade direct hit) = 275.<br />
Gun hit power (grenade direct hit) = 275.<br />
Knockdown power (grenade direct hit) = 125.<br />
Knockdown power (grenade direct hit) = 125.<br />
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==Upgrades==
==Upgrades==


Upg1 (700): Base damage and radius x1.2, Base weight + 1.<br />
Upg1 (700): Base damage x1.2, Base weight + 1.<br />
Upg2 (1500): Base damage and radius x1.4, Base weight + 2.
Upg2 (1500): Base damage x1.4, Base weight + 2.<br />
Upgrades affect bullet damage, impact and explosive damage of underbarrel grenade.


==Notes==
==Notes==


*It should be noted that [[Demolitionist_(Killing_Floor_2)|Demolitionist]] does NOT get any bonuses towards M16's ballistic damage, however [[Commando_(Killing_Floor_2)|Commando]]'s skills affect both - ballistic and explosive parts of the weapon.
*It should be noted that [[Demolitionist_(Killing_Floor_2)|Demolitionist]] does NOT get any bonuses towards M16's ballistic damage, however [[Commando_(Killing_Floor_2)|Commando]]'s skills affect both - ballistic and explosive parts of the weapon.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Minimum travel distance for projectile to explode = 3.87m.
*Minimum travel distance for projectile to explode = 3.87m.
*Projectile travel speed = 50m/s
*Projectile travel speed = 40m/s.
*Direct hit does two types of the damage.
*Direct hit with the grenade does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether grenade exploded or not.
*Projectile collide with either - ZED's hitzone or collision cylinder.
*Projectile will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder.
*Projectile affected by gravity.
*Projectile affected by gravity.


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<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Demolition m16-203.png|M16 M203 Assault Rifle
File:Demolition m16-203.png|M16 M203 Assault Rifle
</gallery>{{KF2NavBox}}
</gallery>
{{KF2NavBox}}

Revision as of 23:34, 15 May 2020

Killing Floor 2 item
M16 M203 Assault Rifle
 6
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 270
DAMAGE
33
FIRE RATE
669
ACCURACY
68
PENETRATION
0
"Firemode is full-auto only."
"Alt-fire to fire grenades."
"For those who can't decide between bullets and explosives."
General Information
Pricing 1200
Ammo Cost 30
Weapon Type Assault Rifle
Alternative Weapon Type Explosive
Weapon Information
Starting Ammo 30 + 60
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type M203 Grenade
Magazine Size 1
Spare Ammo Capacity 13
Damage
225
Fire Rate
23
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo 1 + 3
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost 13
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The M16 M203 Assault Rifle is one of the Demolitionist's tier 3 weapons. As a part of multi-perk weapon system M16 M203 Assault Rifle also belongs to the arsenal of Commando.

Description

"Firemode is full-auto only. Alt-Fire to fire grenades."

Flavour Text

"For those who can't decide between bullets and explosives."

Technical Information

Damage (bullet) = 33.
Damage (projectile impact) = 230.
Damage (explosion) = 230.
Damage (bash) = 26.

This weapon does three types of the damage - ballistic bullet damage, direct hit that only affects initial target and AOE explosion of the grenade.
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.

Explosion Radius (grenade) = 5m.
Explosion Falloff (grenade) = Linear.

Rate Of Fire = 669 RPM.
Rate Of Fire (grenade launcher) = 25 RPM.
Rate Of Fire (grenade launcher, elite reloading) = 30 RPM.
Rate Of Fire (buttstock bash) = 58.

Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.
Reload Time (grenades): Normal = 2.15s, Elite = 1.74s.
Force Reload Time (for grenades, reload delayed for) = 0.25s.

Equip Time = 0.53s.
Putdown Time = 0.48s.

Weapon Powers:
Gun hit power (grenade direct hit) = 275.
Knockdown power (grenade direct hit) = 125.
Knockdown power (grenade explosion) = up to 150.
Stumble power (bullets) = 10.
Stumble power (grenade direct hit) = 340.
Stumble power (grenade explosion) = up to 400.

Upgrades

Upg1 (700): Base damage x1.2, Base weight + 1.
Upg2 (1500): Base damage x1.4, Base weight + 2.
Upgrades affect bullet damage, impact and explosive damage of underbarrel grenade.

Notes

  • It should be noted that Demolitionist does NOT get any bonuses towards M16's ballistic damage, however Commando's skills affect both - ballistic and explosive parts of the weapon.
  • Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Minimum travel distance for projectile to explode = 3.87m.
  • Projectile travel speed = 40m/s.
  • Direct hit with the grenade does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether grenade exploded or not.
  • Projectile will collide with either - ZED's hitzone or a collision cylinder.
  • Projectile affected by gravity.

Strategy

While this weapon has smaller explosion radius than M79 (500 vs 850), its falloff is actually better which makes both weapon to have about the same Clot-kill-radius (an area where explosion does 100+ damage).

Despite the fact that this weapon belongs to Demolitionist its bullet damage stays unaffected by any of its skills and passive bonuses.

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Trivia

  • Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon.
  • Despite the common misconception M203 grenade does ballistic damage at any range, regardless if it exploded or dud.

Gallery