https://wiki.killingfloor2.com/index.php?title=Kriss_SMG&feed=atom&action=history
Kriss SMG - Revision history
2024-03-28T23:32:08Z
Revision history for this page on the wiki
MediaWiki 1.40.0
https://wiki.killingfloor2.com/index.php?title=Kriss_SMG&diff=6902&oldid=prev
Simplecat at 22:12, 21 September 2023
2023-09-21T22:12:42Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:12, 21 September 2023</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| AmmoCost=<del style="font-weight: bold; text-decoration: none;">35</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| AmmoCost=<ins style="font-weight: bold; text-decoration: none;">31</ins></div></td></tr>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=Kriss_SMG&diff=4975&oldid=prev
Simplecat at 23:41, 15 May 2020
2020-05-15T23:41:01Z
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Kriss SMG''' is the [[SWAT|SWAT's]] ''tier 4'' weapon.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Kriss SMG''' is the [[SWAT|SWAT's]] ''tier 4'' weapon.</div></td></tr>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=Kriss_SMG&diff=4089&oldid=prev
Simplecat at 22:35, 10 September 2019
2019-09-10T22:35:14Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:35, 10 September 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Name=Kriss SMG</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Name=Kriss SMG</div></td></tr>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=Kriss_SMG&diff=2892&oldid=prev
Simplecat at 17:56, 22 October 2018
2018-10-22T17:56:31Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:56, 22 October 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l47">Line 47:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Rate Of Fire (buttstock bash) = 54.<br /> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Rate Of Fire (buttstock bash) = 54.<br /> </div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Reload Time:<br /> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Mechanics (Killing Floor 2)#Weapons - Reloading|</ins>Reload<ins style="font-weight: bold; text-decoration: none;">]] </ins>Time:<br /> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tactical Reload: Normal = 2.24s, Elite = 1.75s.<br /> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tactical Reload: Normal = 2.24s, Elite = 1.75s.<br /> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Dry Reload: Normal = 2.36s, Elite = 1.80s.<br /> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Dry Reload: Normal = 2.36s, Elite = 1.80s.<br /> </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weapon Powers:<br /> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weapon Powers:<br /> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gun hit power = 15.<br /> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gun hit power = 15.<br /> </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Stumble power = 15.<del style="font-weight: bold; text-decoration: none;"><br /> </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Stumble power = 15. </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Upgrades==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Upgrades==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Notes==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Notes==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<del style="font-weight: bold; text-decoration: none;"><br /></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{KF2NavBox}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Trivia ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Can deal up to 17424 damage with full ammo (528) capacity as off-perk weapon.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Kriss SMG is fitted with reflex sight, its front iron sight is folded but it completely lacks rear sight.</ins></div></td></tr>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=Kriss_SMG&diff=349&oldid=prev
Yoshiro: 1 revision imported
2018-07-21T22:46:02Z
<p>1 revision imported</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:46, 21 July 2018</td>
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Yoshiro
https://wiki.killingfloor2.com/index.php?title=Kriss_SMG&diff=348&oldid=prev
Simplecat at 09:52, 9 June 2018
2018-06-09T09:52:20Z
<p></p>
<p><b>New page</b></p><div>{{KF2WeaponInfo<br />
| Name=Kriss SMG<br />
| PerkImage=KF2_Perk_SWAT_White.png<br />
| PerkLink=SWAT<br />
| WeaponImage=KF2_Weapon_KrissSMG.png<br />
| MagazineSize=33<br />
| AmmoCapacity=495<br />
| Damage=33.000000<br />
| FireRate=1200.000000<br />
| Accuracy=70.000000<br />
| Penetration=0.000000<br />
| Description=• ''"Choice of full-auto and semi-auto fire modes."''<br/.>• ''"Alt-fire to toggle between fire modes."''<br/>• ''"The latest in compact bullet redistrbution, it is a firehose of destruction."''<br />
|<br />
| PerkName=SWAT<br />
| Pricing=1500<br />
| Weight=6<br />
|<br />
| InitialSpareMags=4<br />
| AmmoCost=35<br />
| WeaponType=SMG<br />
|<br />
| Achievement_0_Image=<br />
| Achievement_0_Name=<br />
}}<br />
<br />
The '''Kriss SMG''' is the [[SWAT|SWAT's]] ''tier 4'' weapon.<br />
<br />
<div class="toclimit-3">__TOC__</div><br />
<br />
==Description==<br />
<br />
''"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''<br />
<br />
==Flavor Text==<br />
<br />
''"The latest in compact bullet redistrbution, it is a firehose of destruction."''<br />
<br />
==Technical Information==<br />
<br />
Damage = 33.<br /> <br />
Damage (bash) = 26.<br /> <br />
<br />
Damage Type = Ballistic.<br /> <br />
Damage Type Group = SMG.<br /> <br />
<br />
Rate OF Fire = 1200.<br /> <br />
Rate Of Fire (buttstock bash) = 54.<br /> <br />
<br />
Reload Time:<br /> <br />
Tactical Reload: Normal = 2.24s, Elite = 1.75s.<br /> <br />
Dry Reload: Normal = 2.36s, Elite = 1.80s.<br /> <br />
<br />
Equip Time = 0.40s.<br /> <br />
Putdown Time = 0.42s.<br /> <br />
<br />
Weapon Powers:<br /> <br />
Gun hit power = 15.<br /> <br />
Stumble power = 15.<br /> <br />
<br />
==Upgrades==<br />
<br />
Upg1 (1500): Base damage x1.15, Base weight + 1.<br />
<br />
==Notes==<br />
<br />
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br /><br />
<br />
{{KF2NavBox}}</div>
Simplecat