Difference between revisions of "Krampus Lair" - Killing Floor 2 Wiki

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The '''Krampus Lair''' is a Killing Floor 2 map. Is was added in the game as a part of [[Updates_(Killing_Floor_2)#Twisted_Christmas_.282017.29|Twisted Christmass 2017]] update. It is the Hold Out style map featuring optional "Stand Your Ground" objectives - through the waves players are offered with the optional tasks to defend certain locations of the map. Successfuly completed objectives will reward players with extra Dosh. As a part of seasonal event the Krampus Lair also featuring the optional objectives, required to obtain time-limited even-themed player outfit.
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The '''Krampus Lair''' is a Hold Out style Killing Floor 2 map. Is was added in the game as a part of [[Updates_(Killing_Floor_2)#Twisted_Christmas_.282017.29|Twisted Christmass 2017]] update. It was the first map to introduce optional "[[Mechanics_(Killing_Floor_2)#Gameplay_-_Stand_Your_Ground_objectives|Stand Your Ground]]" objectives where throughout the waves players will be offered with an optional tasks to defend specific locations of the map. Successful completion of these objectives will reward players with extra Dosh, Vosh and [[Perks_(Killing_Floor_2)#XP_Requirement|XP]]. Later on these Stand Your Ground objectives were added to all other maps. As a part of seasonal event the Krampus Lair was also featuring optional objectives required to obtain time-limited event-themed player outfit.
  
 
==Description==
 
==Description==
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==Objectives==
 
==Objectives==
  
The Krampus Lair featuring optional seasonal (time-limited) objectives. Upon completion of all of them players were granted with the event-themed Sleeping Pajama outfit. The objectives:
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The Krampus Lair was featuring optional seasonal (time-limited) objectives. Upon completion of all of them players were rewarded with the event-themed Sleeping Pajama outfit. The objectives were:
  
 
*Break Krampus's trinkets in Krampus Lair.
 
*Break Krampus's trinkets in Krampus Lair.
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==General Information==
 
==General Information==
  
Hold Out style map featuring 5 main locations. Entrance (wave 1), Courtyard (Short - wave 2, Normal - wave 2-3, Long - wave 2-4), Prison (Short - wave 3, Normal - wave 4-5, Long - wave 5-7), Coal Mine (Short - wave 4, Normal - wave 6-7, Long - wave 8-10) and Krampus Lair (boss wave).
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Hold Out style map with 5 main locations. Entrance (wave 1), Courtyard (Short - wave 2, Normal - wave 2-3, Long - wave 2-4), Prison (Short - wave 3, Normal - wave 4-5, Long - wave 5-7), Coal Mine (Short - wave 4, Normal - wave 6-7, Long - wave 8-10) and Krampus Lair (boss wave).
  
Starting from wave 2 there is a 35% chance for an optional "[[Mechanics (Killing Floor 2)#Gameplay - Stand Your Ground objectives|Stand Your Ground]]" objective to appear. Upon receiving such objective players will be tasked to make their way into the designated area of the map. In this area players will have to kill ZEDs in exchange of extra Dosh, Vosh and XP. The reward counter starts with 0 and gets filled completely when 75% of all wave's ZEDs are killed within this area. Rewards given of objective deactivation, either after completing (full reward) it or by the end of the wave (rewards depend on % of ZEDs killed compare to 75% of the wave's total ZEDs). It does not matter what ZEDs players kill - they all increase counter by exact same amount: Reward Per ZED = Promised Dosh / (0.75 x Wave Total AI).
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Starting from the wave 2 there is a 35% chance for an optional "[[Mechanics (Killing Floor 2)#Gameplay - Stand Your Ground objectives|Stand Your Ground]]" objective to appear. Upon receiving such objective players will be tasked to make their way into the designated area of the map. In this area players will have to kill ZEDs in exchange of extra Dosh, Vosh and XP. The reward counter starts with 0 and gets filled completely when 75% of all wave's ZEDs are killed when players are inside this area. Rewards given on objective deactivation, either after completing it (full reward) or by the end of the wave (rewards depend on the % of the ZEDs killed compare to 75% of the wave's total ZEDs). It does not matter what type of ZEDs players kill - they all increase counter by exact same amount: Reward Per ZED = Promised Dosh / (0.75 x Wave Total AI).
  
Note that all the values for Dosh Hold objective are Zone-specific and are the subject of change.
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Note that all the values for Dosh Hold objective are Zone-specific (let alone Map-specific) and are a subject of change.
  
Trader lines related to objective depend on the dosh saved: Good - 85%, Normal - 50%, Below 25% - Bad.
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Trader lines related to objective depend on the Dosh saved: Good - 85%, Normal - 50%, Below 25% - Bad.
  
 
Chipper pit trap (push mechanism) does 5 points of damage within 0.1s intervals, knocks down ZEDs and has a lot of push force. It takes 2s to play movement animation and 2 seconds for trap to return back to its original location. Pit (blades) itself does 1000 points of damage within 1s intervals.
 
Chipper pit trap (push mechanism) does 5 points of damage within 0.1s intervals, knocks down ZEDs and has a lot of push force. It takes 2s to play movement animation and 2 seconds for trap to return back to its original location. Pit (blades) itself does 1000 points of damage within 1s intervals.
  
Bonfire in the house of the Entrance area does 20 points of fire damage within 1s intervals.
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Fireplace in the house of the Entrance area does 20 points of the fire damage within 1s intervals.
  
[[Mechanics (Killing Floor 2)#Gameplay - Doors|Doors]] in the Prison area are welded from the start. They have Max Weld Integrity of 700.
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[[Mechanics (Killing Floor 2)#Gameplay - Doors|Doors]] in the Prison area are welded shut from the start. They have Max Weld Integrity of 700.
  
 
==Gallery==
 
==Gallery==
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File:Xmass2017 husk krampus lair.jpg|Christmas [[Husk (Killing Floor 2)|Husk]]
 
File:Xmass2017 husk krampus lair.jpg|Christmas [[Husk (Killing Floor 2)|Husk]]
 
</gallery>
 
</gallery>
 
{{KF2NavBox}}
 
  
 
{{KF2NavBox}}
 
{{KF2NavBox}}

Latest revision as of 20:09, 27 June 2021

Killing Floor 2 Tripwire Official map
Krampus Lair
Xmas map2017.png
General Information
Author Tripwire Interactive
Trader Locations 4
Collectibles Snow Globe (30)
Map Information
Weapon Spawns 10
Ammo Spawns 19
Player Spawns 30
Zed Spawns (Boss Spawns) 113 (1)
Technical Information
Related Achievements
PS4 Trophies


The Krampus Lair is a Hold Out style Killing Floor 2 map. Is was added in the game as a part of Twisted Christmass 2017 update. It was the first map to introduce optional "Stand Your Ground" objectives where throughout the waves players will be offered with an optional tasks to defend specific locations of the map. Successful completion of these objectives will reward players with extra Dosh, Vosh and XP. Later on these Stand Your Ground objectives were added to all other maps. As a part of seasonal event the Krampus Lair was also featuring optional objectives required to obtain time-limited event-themed player outfit.

Description

"Krampus Lair is a twisted and dark lumberyard, workshop, and prison all in one. You must fight your way through the lair and at the heart of Krampus’ operation traverse the portal to his throne room where he keeps the Naughty List. Can you save the day before your name is forever enshrined on the Naughty List? Krampus Lair will include five new objectives that can be completed for Vault Dosh and a unique event reward. Also watch out for the wood chipper. It chips people as well as wood… but people chipper just sounds weird."

Objectives

The Krampus Lair was featuring optional seasonal (time-limited) objectives. Upon completion of all of them players were rewarded with the event-themed Sleeping Pajama outfit. The objectives were:

  • Break Krampus's trinkets in Krampus Lair.
  • Kill a Zed using the wood chipper in Krampus Lair.
  • Complete the Stand Your Ground objective in Krampus Lair.
  • Find ten of the collectibles in Krampus Lair.
  • Kill Krampus on Hard or higher Difficulty in Krampus Lair.

General Information

Hold Out style map with 5 main locations. Entrance (wave 1), Courtyard (Short - wave 2, Normal - wave 2-3, Long - wave 2-4), Prison (Short - wave 3, Normal - wave 4-5, Long - wave 5-7), Coal Mine (Short - wave 4, Normal - wave 6-7, Long - wave 8-10) and Krampus Lair (boss wave).

Starting from the wave 2 there is a 35% chance for an optional "Stand Your Ground" objective to appear. Upon receiving such objective players will be tasked to make their way into the designated area of the map. In this area players will have to kill ZEDs in exchange of extra Dosh, Vosh and XP. The reward counter starts with 0 and gets filled completely when 75% of all wave's ZEDs are killed when players are inside this area. Rewards given on objective deactivation, either after completing it (full reward) or by the end of the wave (rewards depend on the % of the ZEDs killed compare to 75% of the wave's total ZEDs). It does not matter what type of ZEDs players kill - they all increase counter by exact same amount: Reward Per ZED = Promised Dosh / (0.75 x Wave Total AI).

Note that all the values for Dosh Hold objective are Zone-specific (let alone Map-specific) and are a subject of change.

Trader lines related to objective depend on the Dosh saved: Good - 85%, Normal - 50%, Below 25% - Bad.

Chipper pit trap (push mechanism) does 5 points of damage within 0.1s intervals, knocks down ZEDs and has a lot of push force. It takes 2s to play movement animation and 2 seconds for trap to return back to its original location. Pit (blades) itself does 1000 points of damage within 1s intervals.

Fireplace in the house of the Entrance area does 20 points of the fire damage within 1s intervals.

Doors in the Prison area are welded shut from the start. They have Max Weld Integrity of 700.

Gallery