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'''Killing Floor 2''' is the sequel to [https://wiki.tripwireinteractive.com/index.php?title=Killing_Floor Killing Floor]. The game follows the events of the original and takes place in continental Europe.<br>
'''Killing Floor 2''' is the sequel to Killing Floor. The game follows the events of the original game and takes place all around the world (mostly in Europe) but also even outside of it. The game was in early access since the April 21st, 2015 on Steam and was fully released on November 18th, 2016.
The game was in [http://store.steampowered.com/earlyaccessfaq early access] since April 21st, 2015 on [http://store.steampowered.com/app/232090/ Steam] and was fully released on November 18th, 2016.<br>


The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of [[Specimens (Killing Floor 2)|''zeds'']] with the goal of completing all the waves.<br />
==Overview==
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:<br>


*Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
In Killing Floor 2 players descend into continental Europe after it has been overrun by horrific, murderous clones called ZEDs that were created by the corporation Horzine. The ZED outbreak caused by Horzine Biotech’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first ZED outbreak from the original Killing Floor ripped through London. Now the specimen clones are everywhere.
*A huge variety of weapons will be available without 'hard' class restrictions.
*Class progression will be less tedious and offer options for customization.
*Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.<br />Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations.
*[http://www.killingfloor2.com/overview And more...]


The early access versions already includes a level editor, the release will offer full mod support.<br />
Civilization is in disarray, communication networks have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe are now focused on self-preservation, the lucky few who survived having gone into hiding.
Anybody is free to host a Killing Floor 2 dedicated server. The instructions for that can be found [[Dedicated Server (Killing Floor 2)|here]].
 
But not all have given up hope - a motley group of civilians, soldiers, and mercenaries have banded together to fight the outbreaks from privately funded bases across Europe.  When a specimen clone outbreak is detected, the players are sent into Zed-laden hot zones to exterminate all threats using whatever means necessary. Welcome to the Killing Floor 2.
 
==Features==
 
* '''Visceral Gore''' - Killing Floor 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb.
* '''6 player co-op or solo play''' - A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone.
* '''Survival mode challenges''' - Jump right into the action in engaging unlockable "tower challenges". The player must overcome enemy waves to progress through the tower levels. The game will rate the player in different categories like speed and performance. A leaderboards system will rank you against your friends, so the challenge never ends.
* '''Terrifying ZEDs''' - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels.
* '''Unique Blend Of Weaponry''' - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer.
* '''Expanded Perk System''' - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones.
* '''Brutal Melee Combat''' - Killing Floor 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to ZEDs.
* '''ZED Time''' - Be the action hero you know you are! ZED Time returns to Killing Floor 2 better than ever, kicking everything into slow motion giving you that precious time you need to destroy the oncoming horde while watching your weapons at work in glorious high framerate.
 
The series main game mode, "[[Survival_Mode|Survival]]", returns. It still consists of up to six players trying to survive waves of [[Specimens_(Killing_Floor_2)|ZEDs]] with the goal of completing all the waves. However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:
 
*More ZED variations and bosses added into the game.
*10 Perks with their unique skills and weapons.
*Graphics, animations, hitboxes and sounds have been improved.
*Lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
*A huge variety of weapons is available without "hard" class restrictions.
*Daily [[Vault|objectives]], character customization, accessiories and weapon camouflages.
*Class progression is less tedious and offer options for skill customization.
*Choosing a difficulty is not primarily rely on changing the damage and hit point values of the ZEDs.</br>Instead, the ZEDs become increasingly dangerous with changes in behavior and new attack variations.
*Advanced gameplay [[Mechanics (Killing Floor 2)|mechanics]] and detailed approach to ZED disposal.
*More gamemodes, maps, events and unique objectives.
*Regular content [[Updates (Killing Floor 2)|updates]], patches, bug fixes and much more.
 
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<div style="margin: 1.5em 1.5em 0 0;">[[File:KF2_Icon.png|64px|link=]]</div>
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== Gameplay Information ==
== Killing Floor 2 ==
{{Bullet link|[[Perks (Killing Floor 2)|Perks]]|List of perks and what their benefits are}}
{{Bullet link|[[Perks (Killing Floor 2)|Perks]]|List of perks and what their benefits are}}
{{Bullet link|[[Specimens (Killing Floor 2)|Specimens]]|List of all the ZEDs in game and links to their respective pages}}
{{Bullet link|[[Specimens (Killing Floor 2)|Specimens]]|List of all the ZEDs in game and links to their respective pages}}
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{{Bullet link|[[Characters (Killing Floor 2)|Characters]]|All playable characters}}
{{Bullet link|[[Characters (Killing Floor 2)|Characters]]|All playable characters}}
{{Bullet link|[[Mechanics_(Killing_Floor_2)|Gameplay Mechanics]]|In-depth information on various mechanics and hidden data}}
{{Bullet link|[[Mechanics_(Killing_Floor_2)|Gameplay Mechanics]]|In-depth information on various mechanics and hidden data}}
{{Bullet link|[[Survival_Mode|Survival Mode]]|Killing Floor's classic gamemode}}
{{Bullet link|[[Versus_Mode|Versus Mode]]|Player-Versus-Player gamemode}}
{{Bullet link|[[Versus_Mode|Versus Mode]]|Player-Versus-Player gamemode}}
{{Bullet link|[[Weekly_Outbreaks|Weekly Outbreaks]]|Custom gamemodes that change on the weekly basis}}
{{Bullet link|[[Weekly_Outbreaks|Weekly Outbreaks]]|Custom gamemodes that change on the weekly basis}}
{{Bullet link|[[Endless_Mode|Endless Mode]]|Neverending survival gamemode}}
{{Bullet link|[[Endless_Mode|Endless Mode]]|Neverending survival gamemode}}
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<div style="margin: 1.5em 1.5em 0 0;">[[File:KF2_Icon_SDK.png|64px|link=]]</div>
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== Killing Floor 2 SDK Tutorials ==
{{Bullet link|[[Setting Up Navigation (Killing Floor 2)|Navigation]]|Guide to setting up navigation in custom maps}}
{{Bullet link|[[Setting Up Doors (Killing Floor 2)|Doors]]|Guide to setting up doors in custom maps}}
{{Bullet link|[[Setting Up Traders (Killing Floor 2)|Traders]]|Guide to setting up traders in custom maps}}
{{Bullet link|[[Setting Up Spawns (Killing Floor 2)|Spawns]]|Guide to setting up player and zed spawns in custom maps}}
{{Bullet link|[[Setting Up Pickups (Killing Floor 2)|Pickups]]|Guide to setting up pickups in custom maps}}
{{Bullet link|[[Setting Up World Info (Killing Floor 2)|World Info]]|Guide to setting up world info for custom maps}}
{{Bullet link|[[Setting Up Terrain/Landscape (Killing Floor 2)|Terrain/Landscape]]|Guide to setting up terrain/landscape for custom maps}}
{{Bullet link|[[Setting Up Modular Static Set (Killing Floor 2)|Modular Set]]|Guide to using the modular static set for custom maps}}
{{Bullet link|[[Shadow System Technical Documentation (Killing Floor 2)|Shadowing Technical Documentation]]|Technical Documentation on the shadow system}}
{{Bullet link|[[Setting Up Custom Material Instances (Killing Floor 2)|Material Instance Creation]]|Guide to making custom Material Instances for custom maps}}
{{Bullet link|[[Setting Up UV's and Mesh Merging (Killing Floor 2)|UV's and Mesh Merging]]|Guide to set up UV channels and mesh merging for Splatter maps}}
{{Bullet link|[[Setting Up Map Audio (Killing Floor 2)|Setting Up Map Audio]]|Guide to set up Audio usage in custom maps}}
{{Bullet link|[[Holdout_Map_Setup_Guide_(Killing_Floor_2)|Holdout Map Setup Guide]]|Guide to explaining the logic behind Holdout maps and setting them up}}
{{Bullet link|[[Setting_Up_Stand_Your_Ground_(Killing_Floor_2)|Setting up Stand Your Ground]]|Guide to setting up stand your ground volumes}}
{{Bullet link|[[Setting_Up_Linear_Map_(Killing_Floor_2)|Setting up Linear Map]]|Guide to setting up your map for Linear Gameplay}}
{{Bullet link|[[Setting_Up_Precomputed_Visibility_(Killing_Floor_2)|Setting up Precomputed Visibility]]|Guide to understanding what Precomputed Visibility is and how to add it to maps}}
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{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 22:35, 10 September 2019

Killing Floor 2 is the sequel to Killing Floor. The game follows the events of the original game and takes place all around the world (mostly in Europe) but also even outside of it. The game was in early access since the April 21st, 2015 on Steam and was fully released on November 18th, 2016.

Overview

In Killing Floor 2 players descend into continental Europe after it has been overrun by horrific, murderous clones called ZEDs that were created by the corporation Horzine. The ZED outbreak caused by Horzine Biotech’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first ZED outbreak from the original Killing Floor ripped through London. Now the specimen clones are everywhere.

Civilization is in disarray, communication networks have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe are now focused on self-preservation, the lucky few who survived having gone into hiding.

But not all have given up hope - a motley group of civilians, soldiers, and mercenaries have banded together to fight the outbreaks from privately funded bases across Europe. When a specimen clone outbreak is detected, the players are sent into Zed-laden hot zones to exterminate all threats using whatever means necessary. Welcome to the Killing Floor 2.

Features

  • Visceral Gore - Killing Floor 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb.
  • 6 player co-op or solo play - A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone.
  • Survival mode challenges - Jump right into the action in engaging unlockable "tower challenges". The player must overcome enemy waves to progress through the tower levels. The game will rate the player in different categories like speed and performance. A leaderboards system will rank you against your friends, so the challenge never ends.
  • Terrifying ZEDs - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels.
  • Unique Blend Of Weaponry - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer.
  • Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones.
  • Brutal Melee Combat - Killing Floor 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to ZEDs.
  • ZED Time - Be the action hero you know you are! ZED Time returns to Killing Floor 2 better than ever, kicking everything into slow motion giving you that precious time you need to destroy the oncoming horde while watching your weapons at work in glorious high framerate.

The series main game mode, "Survival", returns. It still consists of up to six players trying to survive waves of ZEDs with the goal of completing all the waves. However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:

  • More ZED variations and bosses added into the game.
  • 10 Perks with their unique skills and weapons.
  • Graphics, animations, hitboxes and sounds have been improved.
  • Lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
  • A huge variety of weapons is available without "hard" class restrictions.
  • Daily objectives, character customization, accessiories and weapon camouflages.
  • Class progression is less tedious and offer options for skill customization.
  • Choosing a difficulty is not primarily rely on changing the damage and hit point values of the ZEDs.
    Instead, the ZEDs become increasingly dangerous with changes in behavior and new attack variations.
  • Advanced gameplay mechanics and detailed approach to ZED disposal.
  • More gamemodes, maps, events and unique objectives.
  • Regular content updates, patches, bug fixes and much more.

Killing Floor 2

Perks  — List of perks and what their benefits are
Specimens  — List of all the ZEDs in game and links to their respective pages
Weapons  — Index of all available weapons
Maps  — List of official maps
Updates  — List of all major updates
Achievements  — List of achievements
Characters  — All playable characters
Gameplay Mechanics  — In-depth information on various mechanics and hidden data
Survival Mode  — Killing Floor's classic gamemode
Versus Mode  — Player-Versus-Player gamemode
Weekly Outbreaks  — Custom gamemodes that change on the weekly basis
Endless Mode  — Neverending survival gamemode