Killerwatt

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Killing Floor 2 item
Killerwatt
 8
MAGAZINE SIZE 50
SPARE AMMO CAPACITY 250
DAMAGE
50
FIRE RATE
700
ACCURACY
68
PENETRATION
0
"Choice of full-auto and overcharge fire modes. Alt-fire to toggle between fire modes."
"Overcharge mode - Charges up while the fire button is pressed and discharges when the fire button is released."
General Information
Pricing 2500
Ammo Cost 84
Weapon Type Electric Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 50 + 50
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The Killerwatt is the Survivalist's tier 5 weapon. It is a full-auto futuristic assault rifle that fires consecutive bolts of electricity. It's alternative firing mode allow users to charge and fire a beam of destructive voltage similar to Microwave Gun with its damage and duration (and inaccuracy too) growing as the weapon charges.

Description

"Choice of full-auto and overcharge fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"Overcharge mode - Charges up while the fire button is pressed and discharges when the fire button is released."

Technical Information

Ammo:
Magazine size = 50, Initial spare magazines = 1, Max spare ammo = 250, Ammo pickup scale = x1, Price per mag = 84.

Primary attack:
Damage = 50, ROF = 700, Damage Type = Ballistic (Assault Rifle).

Beam:

  • Damage = 40, Damage Type = Microwave, Duration = 0.25s, Rate Of Damage = 857 (0.07s intervals), Length = approx 5.5m.
  • Beam starts with 0 charges, it gains 1 charge per second while player holds the fire button. Up to 3 charges. While charging it consumes ~8-9 units of ammo per second (500 units / minute). It takes 25 units of ammo to fully charge the Killerwatt.
  • With every charge weapon gets +5 points to damage and +0.75s to its firing duration.
  • Approximate length of the beam where it makes full contact with the target is about 5.4-5.6 meters. While fully charged - about 10-10.5 meters. Note that these are the rough values.

Weapon powers:
EMP (beam) = 10, EMP (primary) = 8, Gun hit power (beam) = 150, Stumble power (primary) = 15.

Bash:
Damage = 26, ROF = 50.

Reload (half / dry) = 2.57s, Elite Reload (half / dry) = 2.24s.

Time (equip) = 0.80s, Time (put down) = 0.73s.

Notes

  • While weapon tracers look futuristic and fancy, Killerwatt's primary damage type is actually a Ballistic Rifle, the same type as on Commando's weapons.
  • Highest tier Survivalist weapon, has no upgrades available.
  • Beam inaccuracy (rotation) grows with the every charge level.
  • Beam starts with 0 charges. Beam may cause obliteration.
  • Does not consume ammo when fully charged.
  • Player moves 2 times slower while firing the beam.
  • Primary attack is a hitscan outside of ZED Time. Projectile speed in ZED Time = 225 m/s.
  • Damage type group: Ballistic_AssaultRifle (primary), Microwave.

Gallery