Kalashnikov AK-12: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Kalashnikov AK-12
| Name=Kalashnikov AK-12
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''Kalashnikov AK-12''' is the [[Commando (Killing Floor 2)|Commando's]] ''tier 3'' weapon.
The '''Kalashnikov AK-12''' is the [[Commando (Killing Floor 2)|Commando's]] ''tier 3'' weapon.


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Damage = 40.<br />  
Damage = 40.<br />  
Damage (buttstock bash) = 26.<br />  
Damage (buttstock bash) = 26.<br />  
 
Damage Type = Ballistic.<br />
Damage Type = Ballistic.<br />  
Damage Type Group = Assault Rifle.<br />  
Damage Type Group = Assault Rifle.<br />  


Rate Of Fire:<br />  
Rate Of Fire: <br />  
Full-auto = 600 RPM.<br />  
Full-auto = 600 RPM. <br />  
Burst = 1000 RPM.<br />  
Burst = 1000 RPM. <br />  
Bash = 53.<br />  
Bash = 53.<br />


Reload Time:<br />  
Reload Time: <br />  
Tactial Reload: Normal = 3.30s, Elite = 2.29s.<br />  
Tactial Reload: Normal = 3.30s, Elite = 2.29s.<br />
Dry Reload: Normal = 2.90s, Elite = 2.20s.<br />  
Dry Reload: Normal = 2.90s, Elite = 2.20s.<br />  


Equip Time = 0.52s.<br />  
Equip Time = 0.52s. <br />  
Putdown Time = 0.48s.<br />  
Putdown Time = 0.48s.<br />  


Stumble Power = 15.<br />
Stumble Power = 15.


==Upgrades==
==Upgrades==


Upg1 (700): Base damage x1.25, Base weight + 1.<br />
Upg1 (700): Base damage x1.15, Base weight + 1.<br />  
Upg2 (1500): Base damage x1.5, Base weight + 2.<br />
Upg2 (1500): Base damage x1.3, Base weight + 2.  


==Notes==  
==Notes==  


* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Strategy==
==Strategy==
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A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]].) A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]]. Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].
A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]].) A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]]. Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].


It should be noted that the burst-fire mode of the AK12 actually ''increases'' its rate of fire from 600 to 1000 rounds per minute. This can be used for quick decaps on [[Husk (Killing Floor 2)|Husks]] and [[Siren (Killing Floor 2)|Sirens]]. If trigger pulls are timed correctly, the delay between bursts is almost non-existent, allowing impressive burst damage (no pun intended) against tougher zeds.
It should be noted that the burst-fire mode of the AK12 actually increases its rate of fire from 600 to 1000 rounds per minute. This can be used for quick decaps on [[Husk (Killing Floor 2)|Husks]] and [[Siren (Killing Floor 2)|Sirens]]. If trigger pulls are timed correctly, the delay between bursts is almost non-existent, allowing impressive burst damage (no pun intended) against tougher ZEDs.


==Trivia==
==Trivia==


* Can deal up to 13200 damage with full ammo (330) capacity as off-perk weapon.
*Can deal up to 13200 damage with full ammo (330) capacity as off-perk weapon.


{{KF2NavBox}}
== Gallery ==
<gallery mode="packed" heights="275">
File:Commando-ak12.png|Kalashnikov AK-12
</gallery>{{KF2NavBox}}

Latest revision as of 23:31, 15 May 2020

Killing Floor 2 item
Kalashnikov AK-12
 6
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 300
DAMAGE
40
FIRE RATE
600
ACCURACY
67
PENETRATION
0
"Choice of full-auto and 3-round-burst fire modes."
"Alt-fire to toggle between fire modes."
"This AK-12 was taken from a dead Russian Spetsnaz operative for scanning."
General Information
Pricing 1100
Ammo Cost 40
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 30 + 90
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies

The Kalashnikov AK-12 is the Commando's tier 3 weapon.

Description

"Choice of full-auto and 3-round-burst fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"This AK-12 was taken from a dead Russian Spetsnaz operative for scanning."

Technical Information

Damage = 40.
Damage (buttstock bash) = 26.
Damage Type = Ballistic.
Damage Type Group = Assault Rifle.

Rate Of Fire:
Full-auto = 600 RPM.
Burst = 1000 RPM.
Bash = 53.

Reload Time:
Tactial Reload: Normal = 3.30s, Elite = 2.29s.
Dry Reload: Normal = 2.90s, Elite = 2.20s.

Equip Time = 0.52s.
Putdown Time = 0.48s.

Stumble Power = 15.

Upgrades

Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

A single headshot will decapitate any basic enemy (Gorefast, Stalker, Crawler, any type of Clot.) A single body-shot will kill a Crawler. Three headshots will decap a Bloat.

It should be noted that the burst-fire mode of the AK12 actually increases its rate of fire from 600 to 1000 rounds per minute. This can be used for quick decaps on Husks and Sirens. If trigger pulls are timed correctly, the delay between bursts is almost non-existent, allowing impressive burst damage (no pun intended) against tougher ZEDs.

Trivia

  • Can deal up to 13200 damage with full ammo (330) capacity as off-perk weapon.

Gallery