Difference between revisions of "Husk Cannon"

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Uncharged projectile does 40 points of impact and 60 points of the explosive damage within 100 units radius (1 unit = 1cm). Every 0.2s of charging it gains 1 point of charge power up to 5 points after charging the Cannon for 1 second. As weapon charges it does more damage, gets bigger radius and more incap power, all according to formulas:
 
Uncharged projectile does 40 points of impact and 60 points of the explosive damage within 100 units radius (1 unit = 1cm). Every 0.2s of charging it gains 1 point of charge power up to 5 points after charging the Cannon for 1 second. As weapon charges it does more damage, gets bigger radius and more incap power, all according to formulas:
  
<code>Damage = base damage x (1 + Charges x 0.7)</code><br /><code>Radius = base radius x (1 + Charges x 0.6)</code><br /><code>Incap power = base power x (1 + Charges x 0.22)</code><br />
+
<code>Damage = base damage x (1 + Charges x 0.8)</code><br /><code>Radius = base radius x (1 + Charges x 0.6)</code><br /><code>Incap power = base power x (1 + Charges x 0.22)</code><br />
  
 
'''Important Note''': ''Only builds Charge Power when player holds the fire button. It is mandatory to hold the button in order to improve the stats of the projectile.''
 
'''Important Note''': ''Only builds Charge Power when player holds the fire button. It is mandatory to hold the button in order to improve the stats of the projectile.''
Line 65: Line 65:
 
<code>Hold time of 0-0.2s: Damage = 100, Radius = 100. Damage Per Minute: 100 x (60 / 0.223) = 26905.</code>
 
<code>Hold time of 0-0.2s: Damage = 100, Radius = 100. Damage Per Minute: 100 x (60 / 0.223) = 26905.</code>
  
<code>Hold time of 0.2-0.223s: Damage = 170, Radius = 130. Damage Per Minute: 170 x (60 / 0.223) = 45739.</code><br /><code>Hold time of 0.223-0.4s: Damage = 170, Radius = 130. Damage Per Minute: 170 x (60 / 0.446) = 22869.</code>
+
<code>Hold time of 0.2-0.223s: Damage = 180, Radius = 130. Damage Per Minute: 180 x (60 / 0.223) = 48430.</code><br /><code>Hold time of 0.223-0.4s: Damage = 180, Radius = 130. Damage Per Minute: 180 x (60 / 0.446) = 24215.</code>
  
<code>Hold time of 0.4-0.446s: Damage = 240, Radius = 160. Damage Per Minute: 240 x (60 / 0.446) = 32286.</code><br /><code>Hold time of 0.446-0.6s: Damage = 240, Radius = 160. Damage Per Minute: 240 x (60 / 0.669) = 21524.</code>
+
<code>Hold time of 0.4-0.446s: Damage = 260, Radius = 160. Damage Per Minute: 260 x (60 / 0.446) = 34977.</code><br /><code>Hold time of 0.446-0.6s: Damage = 260, Radius = 160. Damage Per Minute: 260 x (60 / 0.669) = 23318.</code>
  
<code>Hold time of 0.6-0.669s: Damage = 310, Radius = 190. Damage Per Minute: 310 x (60 / 0.669) = 27802.</code><br /><code>Hold time of 0.669-0.8s: Damage = 310, Radius = 190. Damage Per Minute: 310 x (60 / 0.902) = 20852.</code>
+
<code>Hold time of 0.6-0.669s: Damage = 340, Radius = 190. Damage Per Minute: 340 x (60 / 0.669) = 30493.</code><br /><code>Hold time of 0.669-0.8s: Damage = 340, Radius = 190. Damage Per Minute: 340 x (60 / 0.902) = 22616.</code>
  
<code>Hold time of 0.8-0.902s: Damage = 380, Radius = 220. Damage Per Minute: 380 x (60 / 0.902) = 25277.</code><br /><code>Hold time of 0.902-1.0s: Damage = 380, Radius = 220. Damage Per Minute: 380 x (60 / 1.115) = 20448.</code>
+
<code>Hold time of 0.8-0.902s: Damage = 420, Radius = 220. Damage Per Minute: 420 x (60 / 0.902) = 27937.</code><br /><code>Hold time of 0.902-1.0s: Damage = 420, Radius = 220. Damage Per Minute: 420 x (60 / 1.115) = 22600.</code>
  
<code>Hold time of over 1s: Damage = 450, Radius = 250. Damage Per Minute: 450 x (60 / 1.115) = 24215.</code>
+
<code>Hold time of over 1s: Damage = 500, Radius = 250. Damage Per Minute: 500 x (60 / 1.115) = 26905.</code>
  
 
Ground Fire:<br />
 
Ground Fire:<br />

Revision as of 20:21, 28 May 2019

Killing Floor 2 item
Husk Cannon
KF2 Perk Firebug White.png
UI WeaponSelect HuskCannon.png
KF2 Weight White.png
 8
MAGAZINE SIZE 30 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 150 KF2 Ammo Gray.png
DAMAGE
100
FIRE RATE
150
ACCURACY
100
PENETRATION
0
"Charges up while the fire button is pressed and discharges when the fire button is released."
"The official Horzine version of the husk cannon. This model is 95% guaranteed not to explode."
General Information
Pricing KF2 Dosh Gray.png 1500
Ammo Cost KF2 Dosh Gray.png 125
Weapon Type Explosive KF2 WeaponType Explosive Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 30 + 30 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Husk Cannon is one the Firebug's tier 4 weapons. As a part of multi-perk weapon system Husk Cannon also belong to the arsenal of Demolitionist.

Description

"Charges up while the fire button is pressed and discharges when the fire button is released."

Flavor Text

"The official Horzine version of the husk cannon. This model is 95% guaranteed not to explode."

Technical Information

Uncharged projectile does 40 points of impact and 60 points of the explosive damage within 100 units radius (1 unit = 1cm). Every 0.2s of charging it gains 1 point of charge power up to 5 points after charging the Cannon for 1 second. As weapon charges it does more damage, gets bigger radius and more incap power, all according to formulas:

Damage = base damage x (1 + Charges x 0.8)
Radius = base radius x (1 + Charges x 0.6)
Incap power = base power x (1 + Charges x 0.22)

Important Note: Only builds Charge Power when player holds the fire button. It is mandatory to hold the button in order to improve the stats of the projectile.

Husk Cannon gains 1 point of the charge power per 0.2s of charging (starting from 0). Projectile itself cannot be released right away, instead it fires within 0.223s intervals. Pressing and releasing the fire button right away will provide no charge power at all by the moment of the projectile release time.

Base impact damage = 40, base explosive damage = 60, base radius = 100.

Hold time of 0-0.2s: Damage = 100, Radius = 100. Damage Per Minute: 100 x (60 / 0.223) = 26905.

Hold time of 0.2-0.223s: Damage = 180, Radius = 130. Damage Per Minute: 180 x (60 / 0.223) = 48430.
Hold time of 0.223-0.4s: Damage = 180, Radius = 130. Damage Per Minute: 180 x (60 / 0.446) = 24215.

Hold time of 0.4-0.446s: Damage = 260, Radius = 160. Damage Per Minute: 260 x (60 / 0.446) = 34977.
Hold time of 0.446-0.6s: Damage = 260, Radius = 160. Damage Per Minute: 260 x (60 / 0.669) = 23318.

Hold time of 0.6-0.669s: Damage = 340, Radius = 190. Damage Per Minute: 340 x (60 / 0.669) = 30493.
Hold time of 0.669-0.8s: Damage = 340, Radius = 190. Damage Per Minute: 340 x (60 / 0.902) = 22616.

Hold time of 0.8-0.902s: Damage = 420, Radius = 220. Damage Per Minute: 420 x (60 / 0.902) = 27937.
Hold time of 0.902-1.0s: Damage = 420, Radius = 220. Damage Per Minute: 420 x (60 / 1.115) = 22600.

Hold time of over 1s: Damage = 500, Radius = 250. Damage Per Minute: 500 x (60 / 1.115) = 26905.

Ground Fire:
Damage = 3, Radius = 1.5m, No falloff, Duration = 4s, Interval = 0.5s.

Afterburn:
DOT (projectile impact): Duration = 2.5s, Interval = 0.5s, Damage scale (of current explosive projectile damage) = x0.1.
DOT (ground fire): Duration = 5s, Interval = 1s, Damage scale = x0.5.

Rate Of Fire (theoretical, maximum possible, without charging): 60 / 0.223 = 269, where 0.223s is the minimum interval between shots.
Rate Of Fire (theoretical, maximum possible, all shots fully charged): 60 / 1.115 = 53, where 1.115s is the time that it takes to fully charge the Cannon, note that the actual time is 1.0s, however player have to wait 0.115s more until 5th firing interval expire and the projectile can be released.

Reload Time = 2.71s.
Reload Time (elite) = 1.92s.

Equip Time = 0.84s.
Putdown Time = 1.27s.

Weapon Powers:
Burn power (ground fire) = 2.5.
Burn power (projectile impact) = 50.
Burn power, per DOT tick = 15.5.
Knockdown power (projectile impact) = up to 50.
Melee hit power (projectile impact) = up to 50.
Stumble power (projectile impact) = up to 170.

Upgrades

Upg1 (1500): Base damage x1.1, Base weight + 1.

Notes

  • Players have 90% resistance to its explosive damage and do not take and DOT from it.
  • Damage, radius and incap power scales up as the weapon charges. Time to fully charge - 1 second.
  • Ground Fire spawned only when fully charged.
  • Does not spawn Ground Fire on impact with ZEDs / humans.
  • Afterburn damage depends on how powerful the shot is.

Gallery