Hemogoblin

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Killing Floor 2 item
Hemogoblin
 8
MAGAZINE SIZE 7
SPARE AMMO CAPACITY 91
DAMAGE
50
FIRE RATE
240
ACCURACY
100
PENETRATION
0
"Fire mode shoots a blood bore that injures, slows and weakens Zeds."
"Alt-fire shoots healing darts to heal team members."
"Not a viable weight loss plan."
General Information
Pricing 1100
Ammo Cost 35
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 7 + 21
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 40
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 20 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time 12s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Hemogoblin is one of the two Field Medic's tier 3 weapons, the other being HMTech-301 Shotgun. It is a medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.

Description

"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."

Flavor Text

"Not a viable weight loss plan."

Technical Information

Damage = 50.
Damage (buttstock bash) = 27.

Damage Over Time:
DOT Scale = x0.3 (of base damage).
DOT Duration = 5s.
DOT Interval = 1s.
DOT shares the same damage type as impact damage, i.e. Ballistic.

Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.

Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Rifle.

Reload Time (tactical): Normal = 2.70s.
Reload Time (dry): Normal = 2.70s.

Equip Time = 0.73s.
Putdown Time = 0.56s.

Weapon Powers:
Bleed power (per hit or DOT tick) = 50.
Poison power (by Acidic Rounds DOT, per tick) = 200.
Poison power (by healing dart impact, per hit) = 33. Stumble power = 200.

Healing:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.

Upgrades

Upg1 (700): Base damage x1.4, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.8, Base weight + 2, Full recharge time x0.6.

Notes

  • Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
  • The only weapon in the game that allows multiple instances of the same DOT.
  • Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.
  • More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
  • With Acidic Rounds skill this weapon applies 200 points of the poison power with every DOT tick caused by its bullets but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from Acidic Rounds.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • The only weapon in Field Medic's arsenal that heals 20HP / dart opposite to 15HP of other non-syringe healers.
  • Despite the common misconception, bleeding ZEDs do not take any extra damage.

Gallery