Hemogoblin: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Hemogoblin
| Name=Hemogoblin
| PerkImage=KF2_Perk_FieldMedic_White.png
| PerkImage=KF2_Perk_FieldMedic_White.png
| PerkLink=Field Medic (Killing Floor 2)
| PerkLink=Field Medic (Killing Floor 2)
| MultiPerkImage=
| MultiPerkLink=
| WeaponImage=KF2_Weapon_Hemogoblin_White.png
| WeaponImage=KF2_Weapon_Hemogoblin_White.png
| Damage=50.000000
| Damage=100.000000
| FireRate=240.0
| FireRate=240.0
| Accuracy=100.000000
| Accuracy=100.000000
| Penetration=0.000000
| Penetration=0.000000
| MagazineSize=7
| MagazineSize=7
| AmmoCapacity=91
| AmmoCapacity=98
| Description=• ''"Fire mode shoots a blood bore that injures, slows and weakens Zeds."''<br />• ''"Alt-fire shoots healing darts to heal team members."''<br />• ''"Not a viable weight loss plan."''
| Description=• ''"Fire mode shoots a blood bore that injures, slows and weakens Zeds."''<br />• ''"Alt-fire shoots healing darts to heal team members."''<br />• ''"Not a viable weight loss plan."''
|
|
| PerkName=Field Medic
| PerkName=Field Medic
| Pricing=1100
| Pricing=1100
| Weight=8
| Weight=7
|
|
| InitialSpareMags=3
| InitialSpareMags=4
| AmmoCost=35
| AmmoCost=30
| Block=
| WeaponType=Poisoning Weapon
| Parry=
| WeaponType=Assault Rifle
|
|
| SecondaryAmmunition_AmmoType=Healing Darts
| SecondaryAmmunition_AmmoType=Healing Darts
Line 28: Line 25:
| HealAmount=20.000000
| HealAmount=20.000000
| HealAmountSolo=
| HealAmountSolo=
| HealRecharge=12.000000
| FullRechargeTime=10.000000
| HealRechargeSolo=
| HealRechargeSolo=
| SecondaryAmmunition_MagazineSize=100
| SecondaryAmmunition_MagazineSize=100
| SecondaryAmmunition_AmmoCapacity=infinite
| SecondaryAmmunition_AmmoCapacity=infinite
| SecondaryAmmunition_AmmoConsumption=40
| SecondaryAmmunition_AmmoConsumption=30
| SecondaryAmmoCost=
| SecondaryAmmoCost=
|
|
Line 39: Line 36:
}}
}}


The '''Hemogoblin''' is one of the two [[Field Medic (Killing Floor 2) | Field Medic's]] ''tier 3'' weapons, the other being [[HMTech-301_Shotgun|HMTech-301 Shotgun]]. It is medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|damage over time]] and unique bleeding [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|incapacitation]].
The '''Hemogoblin''' is one of the three [[Field Medic (Killing Floor 2) | Field Medic's]] ''tier 3'' weapons, the other being [[HMTech-301_Shotgun|HMTech-301 Shotgun]] and [[HRG Healthrower]]. It is a medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|damage over time]] and unique bleeding [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|incapacitation]].


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>
Line 53: Line 50:
==Technical Information==
==Technical Information==


Damage = 50.<br/>
Damage = 100.<br />
Damage (buttstock bash) = 27.<br/>
Damage type (impact) = Ballistic, Damage Type Group = Rifle.<br />
Damage (buttstock bash) = 27.<br />
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take|step 7]]) and head damage multiplier still take place.


Damage Over Time:<br/>
Damage Over Time:<br />
DOT Scale = x0.3 (of base damage).<br/>
DOT Scale = x0.1 (of base damage).<br />
DOT Duration = 5s.<br/>
DOT Duration = 5s.<br />
DOT Interval = 1s.<br/>
DOT Interval = 1s.<br />
DOT shares the same damage type as impact damage, i.e. Ballistic.<br/>
DOT Damage Type = Bleeding.<br />


Rate Of Fire = 240 RPM.<br/>
Rate Of Fire = 240 RPM.<br />
Rate Of Fire (bash) = 50.<br/>
Rate Of Fire (bash) = 50.<br />


Damage Type = Ballistic, Toxic (acidic poison).<br/>
Reload Time (tactical): Normal = 2.28s.<br />
Damage Type Group = Rifle.<br/>
Reload Time (dry): Normal = 2.28s.<br />


Reload Time (tactical): Normal = 2.70s.<br/>
Equip Time = 0.64s.<br />
Reload Time (dry): Normal = 2.70s.<br/>
Putdown Time = 0.49s.<br />


Equip Time = 0.73s.<br/>
Weapon Powers:<br />
Putdown Time = 0.56s.<br/>
Bleed power, per DOT tick = 150.<br />
Poison power (by Acidic Rounds DOT, per tick) = 200.<br />
Poison power (by healing dart impact, per hit) = 33.<br />
Stumble power = 200.


Weapon Powers:<br/>
Healing:<br />
Bleed power (per hit or DOT tick) = 50.<br/>
Ammo cost (per dart) = 30%.<br />
Poison power (acidic poison, per DOT tick) = 33.<br/>
Heal amount = 20.<br />
Stumble power = 200.<br/>
Time (full recharge) = 10s.
 
Healing:<br/>
Ammo cost (per dart) = 40%.<br/>
Heal amount = 20.<br/>
Time (full recharge) = 12s.<br/>


==Upgrades==
==Upgrades==


Upg1 (700): Base damage x1.4, Base weight + 1, Full recharge time x0.8.<br/>
Upg1 (700): Base damage x1.2, Base weight + 1, Full recharge time x0.9.<br />
Upg2 (1500): Base damage x1.8, Base weight + 2, Full recharge time x0.6.<br/>
Upg2 (1500): Base damage x1.4, Base weight + 2, Full recharge time x0.8.


==Notes==
==Notes==


* Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
*Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
* Despite the visuals, this weapon is a hitscan outside of ZED Time.
*Bearing unique damage type on its DOT - ''Bleeding'' - which none of the ZEDs is resistant to. It's "bullet" (tube) impact does Rifle type of the damage.
* More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
*The only weapon in the game that allows multiple instances of the same [[Mechanics (Killing Floor 2)#Gameplay - Damage over time .28DOT.29|DOT]].
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.
*More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
*With ''Acidic Rounds'' skill this weapon applies 200 points of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|poison power]] with every [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|DOT]] tick caused by its bullets but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from ''Acidic Rounds''.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Trivia==
==Trivia==


* The only weapon in Field Medic's arsenal that heals 20HP / dart opposite to 15HP of other non-syringe healers.
*Hemogoblin looks rather bulky, just by looking at its feeding mechanism (break-action, loading with 7 tubes delivered via quick-loader) it is barely even possible to assume that this could be a hitscan rifle. Its (fake) tracers also make players think that it fires projectiles.
* Despite the common misconception, bleeding ZEDs do not take any extra damage.
*Somehow Field Medic's ''Combatant Doctor'' skill does affect its magazine size despite its clearly visible 7 slots chamber, making it 11.
*The only weapon (along the [[HRG Healthrower]]) in Field Medic's arsenal that heals 20HP / dart opposite to 15HP of the other non-syringe healers.
*Despite the common misconception, bleeding ZEDs do not take any extra damage.


{{KF2NavBox}}
== Gallery ==
<gallery mode="packed" heights="275">
File:Medic-hemogoblin.png|Hemogoblin
</gallery>{{KF2NavBox}}

Revision as of 04:17, 10 November 2019

Killing Floor 2 item
Hemogoblin
 7
MAGAZINE SIZE 7
SPARE AMMO CAPACITY 98
DAMAGE
100
FIRE RATE
240
ACCURACY
100
PENETRATION
0
"Fire mode shoots a blood bore that injures, slows and weakens Zeds."
"Alt-fire shoots healing darts to heal team members."
"Not a viable weight loss plan."
General Information
Pricing 1100
Ammo Cost 30
Weapon Type Poisoning Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 7 + 28
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 30
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 20 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time 10s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Hemogoblin is one of the three Field Medic's tier 3 weapons, the other being HMTech-301 Shotgun and HRG Healthrower. It is a medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.

Description

"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."

Flavor Text

"Not a viable weight loss plan."

Technical Information

Damage = 100.
Damage type (impact) = Ballistic, Damage Type Group = Rifle.
Damage (buttstock bash) = 27.
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see step 7) and head damage multiplier still take place.

Damage Over Time:
DOT Scale = x0.1 (of base damage).
DOT Duration = 5s.
DOT Interval = 1s.
DOT Damage Type = Bleeding.

Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.

Reload Time (tactical): Normal = 2.28s.
Reload Time (dry): Normal = 2.28s.

Equip Time = 0.64s.
Putdown Time = 0.49s.

Weapon Powers:
Bleed power, per DOT tick = 150.
Poison power (by Acidic Rounds DOT, per tick) = 200.
Poison power (by healing dart impact, per hit) = 33.
Stumble power = 200.

Healing:
Ammo cost (per dart) = 30%.
Heal amount = 20.
Time (full recharge) = 10s.

Upgrades

Upg1 (700): Base damage x1.2, Base weight + 1, Full recharge time x0.9.
Upg2 (1500): Base damage x1.4, Base weight + 2, Full recharge time x0.8.

Notes

  • Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
  • Bearing unique damage type on its DOT - Bleeding - which none of the ZEDs is resistant to. It's "bullet" (tube) impact does Rifle type of the damage.
  • The only weapon in the game that allows multiple instances of the same DOT.
  • Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.
  • More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
  • With Acidic Rounds skill this weapon applies 200 points of the poison power with every DOT tick caused by its bullets but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from Acidic Rounds.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Hemogoblin looks rather bulky, just by looking at its feeding mechanism (break-action, loading with 7 tubes delivered via quick-loader) it is barely even possible to assume that this could be a hitscan rifle. Its (fake) tracers also make players think that it fires projectiles.
  • Somehow Field Medic's Combatant Doctor skill does affect its magazine size despite its clearly visible 7 slots chamber, making it 11.
  • The only weapon (along the HRG Healthrower) in Field Medic's arsenal that heals 20HP / dart opposite to 15HP of the other non-syringe healers.
  • Despite the common misconception, bleeding ZEDs do not take any extra damage.

Gallery