HX25 Grenade Pistol: Difference between revisions

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Revision as of 22:45, 21 July 2018

Killing Floor 2 item
HX25 Grenade Pistol
 4
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 29
DAMAGE
280
FIRE RATE
29
ACCURACY
25
PENETRATION
0
"Fire mode shoots multiple submunitions that explode on contact."
General Information
Pricing 300
Ammo Cost 9
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 1 + 17
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HX25 Grenade Pistol is the Demolitionist's starting weapon. A single-shot round fires multiple explosive pellets. As a part of multi-perk weapon system HX25 Grenade Pistol also belong to the arsenal of Gunslinger.

Description

"Fire mode shoots multiple submunitions that explode on contact."

Technical Information

Damage (pellet impact) = 10.
Damage (pellet explosion) = 30.
Damage (bash) = 24.

Explosion Radius = 1.5m.

Pellets (amount) = 7.

Damage Type = Ballistic_Shell, Explosive.

Rate Of Fire = 28.
Rate Of Fire (elite reloading) = 41.
Rate Of Fire (buttstock bash) = 62.

Reload = 1.79s.
Reload (elite) = 1.17s.
Force Reload Time (reload delayed for) = 0.3s.

Equip Time = 0.35s.
Putdown Time = 0.42s.

Spread factor = 0.1.
Unlike other multi-projectile weapons, this weapon has its spread profile adjusted to be more predictable (circle-shaped). One of the pellets of this weapon is always dead-center.

Weapon Powers:
Knockdown power (explosion) = up to 5.
Stumble power (explosion) = up to 10.
Stumble power (pellet direct hit) = 75.

Upgrades

Upg1 (500): Base damage and radius x1.25, Base weight + 1.
Upg2 (600): Base damage and radius x1.4, Base weight + 2.
Upg3 (700): Base damage and radius x1.6, Base weight + 3.
Upg4 (1500): Base damage and radius x1.9, Base weight + 4.

Notes

  • Direct hit does two types of the damage.
  • Pellet collide with either - ZED's hitzone or collision cylinder.
  • Pellets affected by gravity.

Strategy

Ideal for damaging groups of ZEDs in early waves.

Has the highest price amount all the starting weapons (300 vs. 200 dosh) hence when sold gives extra 50 dosh.

Gains all the perk bonuses from Gunslinger thanks to multi-perk weapon system.

Trivia

  • According to source code there was an unused alternative fire mode, firing a single explosive grenade. This mode was cut off from the release version of firearm.