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The '''HX25 Grenade Pistol''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] starting weapon. It resembles a heavily modified Heckler & Koch HK69A1 grenade launcher, firing "pellets" that explode on contact. Its pellets are affected by gravity, requiring aiming upwards to hit distant targets.


The '''HX25 Grenade Pistol''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] starting weapon. It is a single-shot hand held grenade launcher that fires multiple explosive projectiles akin to shotguns. As a part of multi-perk weapon system HX25 Grenade Pistol also belong to the arsenal of [[Gunslinger]].
It is a single-shot weapon, and has an ammo capacity of 29 + its initial shot. As a part of the multi-perk weapon system, the HX25 Grenade Pistol also belong to the arsenal of the [[Gunslinger]].


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>


==Description==
==Description==
 
- ''"Fire mode shoots multiple submunitions that explode on contact."''
''"Fire mode shoots multiple submunitions that explode on contact."''


==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''
* Per direct impact = 10.
* Per pellet explosion = 30.
* Pellet amount = 7 '''(280 total)'''.
* Bash = 24.


Damage (pellet impact) = 10.<br />
'''<big>Explosion Radius = 1.5m, Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = Linear.</big>'''
Damage (pellet explosion) = 30.<br />
Damage (bash) = 24.<br />


Explosion Radius = 1.5m.<br />
'''<big>Damage Type = Ballistic (shotgun, on impact), Explosive.</big>'''
Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = Linear.


Pellets (amount) = 7.<br />
'''<big>Spread factor = 0.1.</big>'''
* Unlike other "pellet" guns, the HX25 has a unique [[Mechanics (Killing Floor 2)#Weapons - Recoil and spread|spread]] profile, adjusted to be a more consistent circular shape.
* One of the pellets in salvo is always dead-centered. The pellets, however, are still affected by gravity.


Damage Type = Ballistic_Shotgun, Explosive.<br />
<big>'''Rate Of Fire:'''</big>
* Normal = 28 RPM.
* Elite = 41 RPM.
* Bash = 62.


Rate Of Fire = 28.<br />
'''<big>Reload:</big>'''
Rate Of Fire (elite reloading) = 41.<br />
* Normal = 1.79s.
Rate Of Fire (buttstock bash) = 62.<br />
* Elite = 1.17s.
* Reload delay after firing = 0.3s.


Reload = 1.79s.<br />
'''<big>Equip Time = 0.35s, Putdown Time = 0.42s.</big>'''
Reload (elite) = 1.17s.<br />
Force Reload Time (reload delayed for) = 0.3s.<br />


Equip Time = 0.35s.<br />
'''<big>Weapon [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Powers]]:</big>'''
Putdown Time = 0.42s.<br />
* Stumble power (pellet direct hit) = 75.
* Stumble power (explosion) = up to 10.
* Knockdown power (explosion) = up to 5.


Spread factor = 0.1.<br />
==Upgrades==
Unlike the other multi-projectile weapons, this weapon has its [[Mechanics (Killing Floor 2)#Weapons - Recoil and spread|spread]] profile adjusted to be more predictable (circle-shaped).<br />
Upgrade 1 (500): Base damage  x1.25 '''(12 per pellet, 37 per explosion, 343 total)''', Base weight + 1 '''(5 total)'''.
One of the pellets in salvo is always dead-centered.The pellets, however, are still affected by gravity.


Weapon [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Powers]]:<br />
Upgrade 2 (600): Base damage x1.4 '''(14 per pellet, 42 per explosion, 392 total)''' , Base weight + 2 '''(6 total)'''.
Knockdown power (explosion) = up to 5.<br />
Stumble power (explosion) = up to 10.<br />
Stumble power (pellet direct hit) = 75.


==Upgrades==
Upgrade 3 (700): Base damage x1.6 '''(16 per pellet, 48 per explosion, 448 total)''', Base weight + 3 '''(7 total)'''.


Upg1 (500): Base damage x1.25, Base weight + 1.<br />
Upgrade 4 (1500): Base damage x1.9 '''(19 per pellet, 57 per explosion, 532 total)''', Base weight + 4 '''(8 total)'''.
Upg2 (600): Base damage x1.4, Base weight + 2.<br />
Upg3 (700): Base damage x1.6, Base weight + 3.<br />
Upg4 (1500): Base damage x1.9, Base weight + 4.


==Notes==
==Notes==
*When used with the Demolitionist's level 25 skill ''Destroyer Of Worlds'', there is a minimum time of 0.25 seconds between each nuke blast for each pellet.
*Its explosions will cause no self-damage.
*'''Gets no damage bonuses''' from the Demolitionist's level 10 skill ''High Impact Rounds'', due to the HX25's pellets counting as a "ballistic shotgun" rather than a "ballistic shell".
*Pellets will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either the ZED's hitzone or a collision cylinder.
*Costs '''3300''' Dosh to fully upgrade.
*Costs '''270''' Dosh to fully replenish ammo from 0 explosives.


*Direct hit with each pellet does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body).
==Skill Synergies==
*Gets no damage bonuses from Demolitionist's ''High Impact Rounds'' skills due "shotgun" type of the damage on its pellets (while the former only affecting "ballistic_shell").
* The Demolitionist's level 5 skill ''Shock Trooper'' increases its rate of fire, helping Demolitionists deal with crowds closing in faster than expected.
*Pellet collide with either - ZED's hitzone or collision cylinder.
* The Demolitionist's level 20 skill ''Concussive Rounds'' helps stumble tougher ZEDs like Bloats or Gorefiends.
*Pellets affected by gravity.


==Strategy==
==Strategy==
A strong crowd control weapon in the early waves, able to destroy an entire [[Cyst|group]] [[Slasher|of]] [[Alpha Clot|Clots]] with one shot, assuming that you're far away enough that the pellets can spread out that much. As such, stay far away from the action, and act more like an artillery gun raining down death from afar.


Ideal for damaging groups of ZEDs in early waves.
Because its shots are pellets rather than a single shell, accuracy does not matter too much when using it, but be warned that its need to constantly reload after every shot will cripple your fighting power in the long run.


Has the highest price amount all the starting weapons (300 vs. 200 dosh) hence when sold gives extra 50 [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|dosh]].
If you're caught in the middle of a crowd, use the lack of self-damage to force your way through and hope that you only needed one shot to get away.


Gains all the perk bonuses from [[Gunslinger]] thanks to multi-perk weapon system.
Avoid [[Bloat (Killing Floor 2)|Bloats]] at all costs: their high health and lack of any direct damage makes destroying their head very difficult, if not outright impossible.
 
Gains all the perk and skill bonuses from the [[Gunslinger]] thanks to the multi-perk weapon system.


==Trivia==
==Trivia==
 
*While every other starting weapon only costs 200 Dosh, the HX25 is the only one to cost 300.
*According to source code there was an [[Cut Content (Killing Floor 2)#HX25 Grenade Pistol|unused]] alternative fire mode, firing a single explosive grenade. This mode was cut off from the release version of firearm.
*According to the source code, there was an [[Cut Content (Killing Floor 2)#HX25 Grenade Pistol|unused]] alternative fire mode: a single explosive grenade, possibly much like the [[M79 Grenade Launcher]].
*The HX25 resembles to a Heckler & Koch HK69A1, with the exception of the ammo used.


==Gallery==
==Gallery==

Revision as of 10:23, 26 December 2020

Killing Floor 2 item
HX25 Grenade Pistol
 4
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 29
DAMAGE
280
FIRE RATE
29
ACCURACY
25
PENETRATION
0
"Fire mode shoots multiple submunitions that explode on contact."
General Information
Pricing 300
Ammo Cost 9
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 1 + 17
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HX25 Grenade Pistol is the Demolitionist's starting weapon. It resembles a heavily modified Heckler & Koch HK69A1 grenade launcher, firing "pellets" that explode on contact. Its pellets are affected by gravity, requiring aiming upwards to hit distant targets.

It is a single-shot weapon, and has an ammo capacity of 29 + its initial shot. As a part of the multi-perk weapon system, the HX25 Grenade Pistol also belong to the arsenal of the Gunslinger.

Description

- "Fire mode shoots multiple submunitions that explode on contact."

Technical Information

Damage:

  • Per direct impact = 10.
  • Per pellet explosion = 30.
  • Pellet amount = 7 (280 total).
  • Bash = 24.

Explosion Radius = 1.5m, Explosion Falloff = Linear.

Damage Type = Ballistic (shotgun, on impact), Explosive.

Spread factor = 0.1.

  • Unlike other "pellet" guns, the HX25 has a unique spread profile, adjusted to be a more consistent circular shape.
  • One of the pellets in salvo is always dead-centered. The pellets, however, are still affected by gravity.

Rate Of Fire:

  • Normal = 28 RPM.
  • Elite = 41 RPM.
  • Bash = 62.

Reload:

  • Normal = 1.79s.
  • Elite = 1.17s.
  • Reload delay after firing = 0.3s.

Equip Time = 0.35s, Putdown Time = 0.42s.

Weapon Powers:

  • Stumble power (pellet direct hit) = 75.
  • Stumble power (explosion) = up to 10.
  • Knockdown power (explosion) = up to 5.

Upgrades

Upgrade 1 (500): Base damage x1.25 (12 per pellet, 37 per explosion, 343 total), Base weight + 1 (5 total).

Upgrade 2 (600): Base damage x1.4 (14 per pellet, 42 per explosion, 392 total) , Base weight + 2 (6 total).

Upgrade 3 (700): Base damage x1.6 (16 per pellet, 48 per explosion, 448 total), Base weight + 3 (7 total).

Upgrade 4 (1500): Base damage x1.9 (19 per pellet, 57 per explosion, 532 total), Base weight + 4 (8 total).

Notes

  • When used with the Demolitionist's level 25 skill Destroyer Of Worlds, there is a minimum time of 0.25 seconds between each nuke blast for each pellet.
  • Its explosions will cause no self-damage.
  • Gets no damage bonuses from the Demolitionist's level 10 skill High Impact Rounds, due to the HX25's pellets counting as a "ballistic shotgun" rather than a "ballistic shell".
  • Pellets will collide with either the ZED's hitzone or a collision cylinder.
  • Costs 3300 Dosh to fully upgrade.
  • Costs 270 Dosh to fully replenish ammo from 0 explosives.

Skill Synergies

  • The Demolitionist's level 5 skill Shock Trooper increases its rate of fire, helping Demolitionists deal with crowds closing in faster than expected.
  • The Demolitionist's level 20 skill Concussive Rounds helps stumble tougher ZEDs like Bloats or Gorefiends.

Strategy

A strong crowd control weapon in the early waves, able to destroy an entire group of Clots with one shot, assuming that you're far away enough that the pellets can spread out that much. As such, stay far away from the action, and act more like an artillery gun raining down death from afar.

Because its shots are pellets rather than a single shell, accuracy does not matter too much when using it, but be warned that its need to constantly reload after every shot will cripple your fighting power in the long run.

If you're caught in the middle of a crowd, use the lack of self-damage to force your way through and hope that you only needed one shot to get away.

Avoid Bloats at all costs: their high health and lack of any direct damage makes destroying their head very difficult, if not outright impossible.

Gains all the perk and skill bonuses from the Gunslinger thanks to the multi-perk weapon system.

Trivia

  • While every other starting weapon only costs 200 Dosh, the HX25 is the only one to cost 300.
  • According to the source code, there was an unused alternative fire mode: a single explosive grenade, possibly much like the M79 Grenade Launcher.

Gallery