Difference between revisions of "HRG Nailgun"

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The '''HRG Nailgun''' is the [[SWAT|SWAT's]] ''tier 3'' weapon. It is a modified version of Berserker's Vlad-1000 Nailgun adjusted for rapid firing of single fast moving projectiles similar to classic SMGs. Its alternative firing mode allows to switch to 3-round burst mode. Unlike other weapons, projectiles within each burst to not have any delay and are fired instantly which makes it act like a shotgun. As a downside to increased damage output there is a great accuracy loss and increased recoil in such mode.
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The '''HRG Nailgun''' is the [[SWAT|SWAT's]] ''tier 3'' weapon. It is a modified version of the Berserker's Vlad-1000 Nailgun adjusted for rapid firing of single fast moving projectiles similar to classic SMGs.
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Its alternative firing mode allows to switch to 3-round burst mode. Unlike other weapons, projectiles within each burst do not have any delay and are fired instantly which makes it act like a shotgun. As a downside to increased damage output there is a great accuracy loss and increased recoil in this mode.
  
 
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Damage = 40. 3 projectiles spawned upon firing in shotgun mode.<br />
 
Damage = 40. 3 projectiles spawned upon firing in shotgun mode.<br />
Damage (bash) = 26.<br />
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Damage (bash) = 26.
  
Damage Type = Piercing.<br />
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Damage Type = Piercing.  
  
Ever projectile bounces off of the surface 1 time.<br />
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Every projectile bounces off of the surface once.<br />
Even outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]] this is NOT a hitscan weapon, it always fires projectiles.<br />
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Even outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]] this is not a hitscan weapon, it always fires projectiles.<br />
 
Projectile speed = 225 m/s.
 
Projectile speed = 225 m/s.
  
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==Notes==
 
==Notes==
  
*Different damage type - piercing - than all the other SWAT weapons have.
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*Inflicts different damage type - piercing - than all the other SWAT weapons have making it more effective when dealing with Fleshpounds but less effective against Scrakes.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
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*Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  
 
==Trivia==
 
==Trivia==
  
*Highest projectile spread (same as on [[Tommy_Gun|Tommy Gun]]) out of all SMGs and Assault Rifles.
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*Second highest projectile spread (same as on [[Tommy_Gun|Tommy Gun]]) out of all SMGs and Assault Rifles, topped by [[Riot Shield & Glock 18|Glock 18]].
*Can deal up to 15120 damage with full ammo (378) capacity as off-perk weapon.
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*Can deal up to 15120 damage with full ammo (378) capacity as an off-perk weapon.
  
== Gallery ==
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==Gallery==
 
<gallery mode="packed" heights="275">
 
<gallery mode="packed" heights="275">
 
File:Kf2_hrg_nailgun_render.jpg|HRG Nailgun render
 
File:Kf2_hrg_nailgun_render.jpg|HRG Nailgun render
 
</gallery>{{KF2NavBox}}
 
</gallery>{{KF2NavBox}}

Revision as of 11:08, 5 February 2020

Killing Floor 2 item
HRG Nailgun
KF2 Perk SWAT White.png
Kf2 hrg nailgun.png
KF2 Weight White.png
 5
MAGAZINE SIZE 42 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 336 KF2 Ammo Gray.png
DAMAGE
40
FIRE RATE
857
ACCURACY
55
PENETRATION
3
"Choice of single fire 857 rpm full-auto and 3-round-burst 500 rpm full-auto fire modes."
"Alt-fire to toggle between fire modes."
"Innovation that nails it!"
General Information
Pricing KF2 Dosh Gray.png 1100
Ammo Cost KF2 Dosh Gray.png 45
Weapon Type Projectile KF2 WeaponType Projectile Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 42 + 84 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HRG Nailgun is the SWAT's tier 3 weapon. It is a modified version of the Berserker's Vlad-1000 Nailgun adjusted for rapid firing of single fast moving projectiles similar to classic SMGs.

Its alternative firing mode allows to switch to 3-round burst mode. Unlike other weapons, projectiles within each burst do not have any delay and are fired instantly which makes it act like a shotgun. As a downside to increased damage output there is a great accuracy loss and increased recoil in this mode.

Description

"Choice of single fire 857 rpm full-auto and 3-round-burst 500 rpm full-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"Innovation that nails it!"

Technical Information

Damage = 40. 3 projectiles spawned upon firing in shotgun mode.
Damage (bash) = 26.

Damage Type = Piercing.

Every projectile bounces off of the surface once.
Even outside of the ZED Time this is not a hitscan weapon, it always fires projectiles.
Projectile speed = 225 m/s.

Spread:
SMG mode = 0.025.
Shotgun mode = 0.15.

Rate Of Fire (smg mode) = 857.
Rate Of Fire (shotgun mode) = 500.
Rate Of Fire (buttstock bash) = 50.

Reload Time:
Tactical Reload: Normal = 2.61s, Elite = 1.93s.
Dry Reload: Normal = 2.75s, Elite = 2.02s.

Equip Time = 0.36s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 20.
Penetration power = 3.
Stumble power = 20.

Upgrades

Upg1 (700): Base damage x1.15, Base weight + 2.
Upg2 (1500): Base damage x1.3, Base weight + 3.

Notes

  • Inflicts different damage type - piercing - than all the other SWAT weapons have making it more effective when dealing with Fleshpounds but less effective against Scrakes.
  • Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Second highest projectile spread (same as on Tommy Gun) out of all SMGs and Assault Rifles, topped by Glock 18.
  • Can deal up to 15120 damage with full ammo (378) capacity as an off-perk weapon.

Gallery