HRG Kaboomstick: Difference between revisions

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*Direct hit with each pellet does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body).
*Direct hit with each pellet does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body).
*DB jump (jump velocity, add, up to) = +/- 5m/s.
*DB jump (jump velocity, add, up to) = +/- 5m/s.
*This weapon has no penetration power.
*This weapon has no penetration power.
*Pellet spread is affected by [[Support_(Killing_Floor_2)|Support's]] ''Tight Choke'' skill.
*Pellets will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder.
*Pellets will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder.
*Damage type group: Ballistic_Shell (pellet), Explosive.
*Damage type group: Ballistic_Shell (pellet), Explosive.

Revision as of 18:15, 17 May 2020

Killing Floor 2 item
HRG Kaboomstick
 6
MAGAZINE SIZE 2
SPARE AMMO CAPACITY 46
DAMAGE
424
FIRE RATE
240
ACCURACY
40
PENETRATION
0
"Primary fire uses a single barrel only."
"Alt-fire shoots both barrels at once."
"Explosive ammo included to spice up the experience."
General Information
Pricing 1100
Ammo Cost 15
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 2 + 18
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HRG Kaboomstick is one of the Demolitionist's tier 3 weapons. It is a modified version of Support's Double-barreled Boomstick adjusted to fire explosive munitions offering players significant area-of-effect damage at cost of greatly increased pellet spread.

Description

"Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."

Flavor Text

"Explosive ammo included to spice up the experience."

Technical Information

Damage (pellet impact) = 15.
Damage (pellet explosion) = 38.
Damage (bash) = 26.

Explosion Radius = 2m.
Explosion Falloff = Linear.

Pellets (amount) = 10.

Damage Type = Ballistic_Shell, Explosive.

Rate Of Fire = 240 RPM.
Rate Of Fire (buttstock bash) = 51.

Reload = 1.46s.
Reload (elite) = 1.14s.
Prior to auto-reload there will be slight delay equal to this gun's firing interval (0.25s).

Equip Time = 0.54s.
Putdown Time = 0.46s.

Spread factor = 0.45.

Weapon Powers:
Knockdown power (explosion) = up to 5.
Stumble power (explosion) = up to 10.
Stumble power (pellet direct hit) = 75.
Gun hit power (pellet direct hit) = 45.

Upgrades

Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.

Notes

  • Each pellet creates an explosion. When used with Demolitionist's Destroyer Of Worlds skill minimum time between two Nukes - 0.25s. Pellets affected by gravity.
  • Unlike other multi-pellet explosive weapon, HRG Kaboomstick actually does get damage bonus from Demolitionist's High Impact Rounds skill.
  • Direct hit with each pellet does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body).
  • DB jump (jump velocity, add, up to) = +/- 5m/s.
  • This weapon has no penetration power.
  • Pellet spread is affected by Support's Tight Choke skill.
  • Pellets will collide with either - ZED's hitzone or a collision cylinder.
  • Damage type group: Ballistic_Shell (pellet), Explosive.

Trivia

  • Inherits Boomstick's ability to give players an additional velocity when firing both barrels while airborne.

Gallery