Difference between revisions of "HRG Disrupter"

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Latest revision as of 16:51, 21 September 2021

Killing Floor 2 item
HRG Disrupter
KF2 Perk Gunslinger White.png
Kf2 weap hrg disrupter card.png
KF2 Weight White.png
 4
MAGAZINE SIZE 15 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 120 KF2 Ammo Gray.png
DAMAGE
80
FIRE RATE
342
ACCURACY
50
PENETRATION
1
"Primary: Fire mode is semi-auto only."
"Alt-fire to toggle between fast shoots and slow blasts."
"It disrupts by melting the organic material, among other things..."
General Information
Pricing KF2 Dosh Gray.png 1500
Ammo Cost KF2 Dosh Gray.png 70
Weapon Type Pistol KF2 WeaponType Pistol Gray.png
Alternative Weapon Type Pistol KF2 WeaponType Pistol Gray.png
Weapon Information
Starting Ammo 15 + 30 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Powerful Blast
Magazine Size 15
Spare Ammo Capacity 120
Damage
120
Fire Rate
85
Accuracy
50
Penetration
3
Starting Ammo 15 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 3
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HRG Disrupter is one of the Gunslinger's tier 4 weapons. It is an alternative version of the Field Medic's HMTech-101 Pistol that shoots energy with 2 fire modes. The primary fire mode is a fast-fire high-damage shots, the secondary mode shoots excessively powerful blasts at slower rate of fire and increased recoil that EMP enemies while consuming more ammo.

Description & Flavor Text

- "Primary: Fire mode is semi-auto only. Alt-fire to toggle between fast shoots and slow blasts."

- "It disrupts by melting the organic material, among other things..."

Technical Information

Damage:

  • Primary = 80.
  • Alt-fire = 120.
  • Bash = 26.

Rate Of Fire:

  • Primary = 342 RPM.
  • Alt-fire = 85 RPM.
  • Bash = 99.

Damage Type = Ballistic.

Damage Type Group = Handgun.

Reload Time:

  • Tactical Reload:
    • Normal = 2.25s,
    • Elite = 1.69s.
  • Dry Reload:
    • Normal = 2.08s,
    • Elite = 1.20s.

Equip Time = 0.34s, Putdown Time = 0.42s.

Weapon Powers:

  • EMP power (alt-fire) = 60.
  • Gun hit power (primary / alt-fire) = 175 / 200.
  • Knockdown power (alt-fire) = 20.
  • Penetration power (primary / alt-fire) = 1 / 3.
  • Stumble power (primary / alt-fire) = 15 / 100.

Upgrades

Upgrade 1 (1500): Base damage x1.15 (103 for primary, 345 for alt-fire), Base weight + 1 (5 total).

Notes

  • Amount of the recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest amount of the recoil.
  • Switches between firing modes, consumes 3 units of ammo in alt-fire.
  • Despite visually firing projectiles, in both modes this weapon is a hitscan (outside of the ZED Time where it fires projectiles). Projectile speed in ZED Time: primary - 150 m/s, alt-fire - 75 m/s.
  • Has two times more recoil in alt-fire mode.
  • Damage type group: Ballistic_Handgun.

Gallery