Difference between revisions of "HRG Beluga Beat"

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*Projectile life span (uncharged / charged) = 1.5s / 10s.
 
*Projectile life span (uncharged / charged) = 1.5s / 10s.
 
*Uncharged projectile has greatly increased collision box while charged projectile behave like a normal bullet.
 
*Uncharged projectile has greatly increased collision box while charged projectile behave like a normal bullet.
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 +
==Trivia==
 +
* One of few the weapons in game to not have its buttstock bash damage to be affected by Berserker's damage bonuses.
 +
* In game files actually has 3 charge level opposite to current 2: Uncharged, Half-charged and Fully-charged with middle level to be disabled at this moment.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 12:43, 26 February 2021

Killing Floor 2 item
HRG Beluga Beat
KF2 Perk Sharpshooter White.png
Kfweap hrg beluga card.png
KF2 Weight White.png
 7
MAGAZINE SIZE 12 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 96 KF2 Ammo Gray.png
DAMAGE
110
FIRE RATE
120
ACCURACY
70
PENETRATION
4
"Primary fire launches sonic blasts. Alt fire charges the next blast, increasing it frequency."
"It will boost the decibels of any party."
General Information
Pricing KF2 Dosh Gray.png 1100
Ammo Cost KF2 Dosh Gray.png 65
Weapon Type Rifle KF2 WeaponType Rifle Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 12 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Sonic Blast
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
280
Fire Rate
120
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
2
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HRG Beluga Beat is one of the Sharpshooter's tier 3 weapons. It is a modified version of Demolitionist's Seal Squeal designed to fire low- and high-frequency sonic blasts.

For its primary attack (low-frequency) it uses slow projectile has does moderate damage, has high penetration and greatly extended collision box. This projectile possesses high amount of the push force that knocks ZEDs back away from the shooter. It's secondary (high-frequency) attack is a fast moving high-damaging projectile that has moderate amount of the penetration power and much less of said push force, in this mode projectile behave more like a regular bullet barely having any collision.

Alt fire to switch from low to high frequency mode (can only be done once, requires player to shoot in order to reset next shot back to low-freq). This weapon also does increased damage to ZED's armored zones (50% more).

Description & Flavor Text

- "Primary fire launches sonic blasts. Alt fire charges the next blast, increasing it frequency."

- "It will boost the decibels of any party."

Technical Information

Damage:

  • Uncharged (low-freq) = 110.
  • Charged (high-freq) = 280.
  • Bash = 26.
  • Both, uncharged and charged shots apply x1.5 more damage to ZED's armored zones.

Damage Type = Ballistic.

Damage Type Group = Rifle.

Rate Of Fire:

  • Primary = 120 RPM.
  • Takes 0.375s to play its charge animation for high-freq shot.
  • Buttstock bash = 56.

Reload Time:

  • Normal: Dry = 2.70s, Tactical = 2.49s.
  • Elite: Dry = 2.16s, Tactical = 1.89s.

Equip Time = 0.80s, Putdown Time = 0.75s.

Weapon Powers:

  • Gun hit power (uncharged / charged) = 30 / 120.
  • Microwave power (uncharged / charged) = 75 / 25.
  • Penetration power (uncharged / charged) = 4 / 2.
  • Stumble power (uncharged / charged) = 0 / 250.

Upgrades

  • Upgrade 1 (700): Base damage x1.15 (126 / 322 per projectile), Base weight + 1 (8 total).
  • Upgrade 2 (1500): Base damage x1.3 (143 / 364 per projectile), Base weight + 2 (9 total).

Notes

  • Amount of the recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest possible amount of the recoil.
  • Uncharged projectile has greatly increased pushback momentum.
  • This weapon does 50% more damage to ZED's armored zones.
  • Projectile (speed, uncharged / charged) = 20 m/s / 100 m/s. Spread factor = 0.005.
  • Projectile life span (uncharged / charged) = 1.5s / 10s.
  • Uncharged projectile has greatly increased collision box while charged projectile behave like a normal bullet.

Trivia

  • One of few the weapons in game to not have its buttstock bash damage to be affected by Berserker's damage bonuses.
  • In game files actually has 3 charge level opposite to current 2: Uncharged, Half-charged and Fully-charged with middle level to be disabled at this moment.

Gallery