https://wiki.killingfloor2.com/index.php?title=HRG_Bastion&feed=atom&action=history
HRG Bastion - Revision history
2024-03-28T15:57:52Z
Revision history for this page on the wiki
MediaWiki 1.40.0
https://wiki.killingfloor2.com/index.php?title=HRG_Bastion&diff=6900&oldid=prev
Simplecat at 22:11, 21 September 2023
2023-09-21T22:11:24Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:11, 21 September 2023</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| AmmoCost=<del style="font-weight: bold; text-decoration: none;">55</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| AmmoCost=<ins style="font-weight: bold; text-decoration: none;">50</ins></div></td></tr>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=HRG_Bastion&diff=5785&oldid=prev
Simplecat at 22:23, 3 June 2021
2021-06-03T22:23:42Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:23, 3 June 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''<big>Shield:</big>'''</br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''<big>Shield:</big>'''</br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.</br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.</br></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike [[Riot_Shield_%26_Glock_18|G18]], no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. [[Scrake_(Killing_Floor_2)|Scrake]] will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike [[Riot_Shield_%26_Glock_18|G18]], no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. [[Scrake_(Killing_Floor_2)|Scrake]] will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge<ins style="font-weight: bold; text-decoration: none;">. Shield will mitigate 70% of the damage even if it will have only 1 unit on energy by the moment player gets hit</ins>.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''<big>Reload Time:</big>'''</br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''<big>Reload Time:</big>'''</br></div></td></tr>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=HRG_Bastion&diff=5721&oldid=prev
Simplecat: Created page with "Category:KF2 {{KF2WeaponInfo | Name=HRG Bastion | PerkImage=KF2_Perk_SWAT_White.png | PerkLink=SWAT | WeaponImage=Kf2_weapon_hrg_bastion_card.png | Damage=33.000000 | Fire..."
2021-06-03T13:56:05Z
<p>Created page with "<a href="/index.php?title=Category:KF2" title="Category:KF2">Category:KF2</a> {{KF2WeaponInfo | Name=HRG Bastion | PerkImage=KF2_Perk_SWAT_White.png | PerkLink=SWAT | WeaponImage=Kf2_weapon_hrg_bastion_card.png | Damage=33.000000 | Fire..."</p>
<p><b>New page</b></p><div>[[Category:KF2]]<br />
{{KF2WeaponInfo<br />
| Name=HRG Bastion<br />
| PerkImage=KF2_Perk_SWAT_White.png<br />
| PerkLink=SWAT<br />
| WeaponImage=Kf2_weapon_hrg_bastion_card.png<br />
| Damage=33.000000<br />
| FireRate=909.000000<br />
| Accuracy=68.000000<br />
| Penetration=0.000000<br />
| MagazineSize=60<br />
| AmmoCapacity=540<br />
| Description=• ''"Fire mode is full-auto only."''<br />• ''"Alt-fire to activate an energy barrier that reduces incoming damage."''<br />• ''"It protec. It attac. But most importantly, it belongs to SWAT."''<br />
|<br />
| PerkName=SWAT<br />
| Pricing=2000<br />
| Weight=7<br />
|<br />
| InitialSpareMags=2<br />
| AmmoCost=55<br />
| WeaponType=Assault Rifle<br />
|<br />
| SecondaryAmmunition_AmmoType=Energy Shield<br />
| SecondaryAmmunition_MagazineSize=100<br />
| Custom_Entries=<br />
{{KF2VariousInfo_CustomEntry|Shield drain rate (when active)|3 units / s.|}}<br />
{{KF2VariousInfo_CustomEntry|Shield recharge rate (when inactive)|8 units / s.|}}<br />
{{KF2VariousInfo_CustomEntry|||Shield absorbs 70% of incoming damage.}}<br />
{{KF2VariousInfo_CustomEntry|||Shield takes damage when struck, amount is 20% more that ZED's base (unaffected by difficulty) damage.}}<br />
}}<br />
The '''HRG Bastion''' is [[SWAT|SWAT's]] ''tier 5'' weapon. This alternative version of the Commando's Stoner 63a LMG comes with an energy barrier that can be activated or deactivated with the alt-fire button. Energy Barrier reduces incoming damage but will deplete if all energy is consumed. The energy automatically refills when the barrier is not active.<br />
<br />
<div class="toclimit-3">__TOC__</div><br />
<br />
==Description & Flavor Text==<br />
''- "Fire mode is full-auto only. Alt-fire to activate an energy barrier that reduces incoming damage."''<br />
<br />
''- "It protec. It attac. But most importantly, it belongs to SWAT."''<br />
<br />
==Technical Information==<br />
'''<big>Damage:</big>'''<br />
*Damage per bullet = 33.<br />
*Buttstock bash = 26.<br />
<br />
'''<big>Damage Type = Ballistic.</big>'''<br />
<br />
'''<big>Damage Type Group = Assault Rifle.</big>'''<br />
<br />
'''<big>Bullet Ballistic:</big>'''<br />
*[[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.025.<br />
*Bullet speed (only in [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]]) = 225 m/s.<br />
<br />
'''<big>Rate Of Fire:</big>'''<br />
*Weapon = 909 RPM.<br />
*Bash = 47.<br />
<br />
'''<big>Shield:</big>'''</br><br />
When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.</br><br />
Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike [[Riot_Shield_%26_Glock_18|G18]], no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. [[Scrake_(Killing_Floor_2)|Scrake]] will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge.<br />
<br />
'''<big>Reload Time:</big>'''</br><br />
This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets left in the belt and dry, when it has no bullets left at all.<br />
* '''Half Reload:''' <br />
** Normal = 4.58s.<br />
** Elite = 3.23s.<br />
* '''Half-empty Reload:''' <br />
** Normal = 5.15s.<br />
** Elite = 3.29s.<br />
* '''Empty Reload:''' <br />
** Normal = 4.59s.<br />
** Elite = 3.35s.<br />
<br />
'''<big>Equip Time = 0.78s, Putdown Time = 0.73s.</big>''' <br />
<br />
<big>'''Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:'''</big><br />
*Gun hit power = 20.<br />
*Stumble power = 20.<br />
<br />
==Notes==<br />
*Highest tier SWAT weapon, has no upgrades available.<br />
*Blockable damage types: Bludgeon, Slashing, Fire_HuskFireball, Fire_HuskFlamethrower, BloatPuke, EvilDAR_Rocket, EvilDAR_Laser, DAR_EMPBlast, Ballistic_PatMinigun, Explosive_PatMissile, Ballistic_HansAK12, MatriarchTeslaBlast, MatriarchPlasmaCannon, FleshpoundKing_ChestBeam.<br />
<br />
==Trivia==<br />
*Uses reference to an internet meme ("He Protec but He Also Attac") for its description.<br />
<br />
==Gallery==<br />
<gallery mode="packed" heights="275"><br />
File:Kf2_HRGBastion_render.jpg|HRG Bastion render<br />
</gallery><br />
{{KF2NavBox}}</div>
Simplecat