HMTech-501 Grenade Rifle: Difference between revisions

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*As for Halloween beta 1 (2018), 501 was the only assault rifle in game to use specific Ballistic_Shell [[Mechanics (Killing Floor 2)#Weapons - Damage types|damage type]] for its bullets. None of the ZEDs in game is resistant to this damage type so 501 used to deal full damage to the target. It was later fixed and now HMTech-501 Grenade Rifle inflicts Ballistic_AssaultRifle type of damage.
*As for Halloween beta 1 (2018), 501 was the only assault rifle in game to use specific Ballistic_Shell [[Mechanics (Killing Floor 2)#Weapons - Damage types|damage type]] for its bullets. None of the ZEDs in game is resistant to this damage type so 501 used to deal full damage to the target. It was later fixed and now HMTech-501 Grenade Rifle inflicts Ballistic_AssaultRifle type of damage.


== Gallery ==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:WeaponHM.png|HMTech-501 Grenade Rifle as seen on [https://wiki.killingfloor2.com/Updates_(Killing_Floor_2)#Halloween_Horrors_.282018.29 Monster Masquerade] promo page
File:WeaponHM.png|HMTech-501 Grenade Rifle as seen on [[Updates (Killing Floor 2)#Halloween Horrors .282018.29|Monster Masquerade]] promo page
</gallery>{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Revision as of 17:48, 2 October 2018

Killing Floor 2 item
HMTech-501 Grenade Rifle
 8
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 270
DAMAGE
47
FIRE RATE
500
ACCURACY
70
PENETRATION
0
"Firemode is full-auto only."
"Alt-fire to fire medic grenades."
"It's the only weapon where it's ok to lob grenades at your friends!"
General Information
Pricing 2000
Ammo Cost 47
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 30 + 60
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type Healing Grenade
Magazine Size 1
Spare Ammo Capacity 10
Damage
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Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
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Starting Ammo 1 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 1
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 10 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HMTech-501 Grenade Rifle is the Field Medic's tier 5 weapon. As a part of the multi-perk weapon system, it also belongs to the Commando. It is the only weapon in medic's arsenal that does not fire healing darts but instead utilizes underbarrel grenade laucher to fire healing grenades. Healing grendes are limited.

Description

"Firemode is full-auto only. Alt-fire to fire medic grenades."

Flavor Text

"It's the only weapon where it's ok to lob grenades at your friends!"

Technical Information

Ammunition:
Magazine size = 30 (bullets) / 1 (grenades).
Initial spare magazines = 2 (bullets) / 3 (grenades).
Max spare ammo = 210 (bullets) / 10 (grenades).
Ammo pickup scale = x1 (bullets) / x2 (grenades).
Price per mag = 47 (bullets) / 27 (grenades).

Damage:
Damage = 47.
Damage type = Ballistic.
Damage type group = Ballistic_AssaultRifle (bullet damage), Ballistic_Shell (grenade impact), Healing / Toxic (grenade explosion)..

Rate Of Fire:
Bullets = 500 RPM.
Grenades = 23 RPM.
Grenades, with elite reloading = 37 RPM.

Grenade:
Impact damage = 50.
Healing cloud damage = 60.
Radius = 5m.
Duration = 8s.
Interval = 1s.
No falloff.

Healing = 10 / tick. 8 Ticks total.

Poison (DOT damage scale / duration / interval) = x0.1 / 10s / 1s.

Weapon powers:
Gun hit power (bullet) = 45.
Gun hit power (grenade impact) = 275.
Knockdown Power (grenade impact) = 125.
Poison power (with Acidic Rounds skill, per DOT tick) = 200.
Stumble power (bullet) = 10.
Stumble power (grenade impact) = 340.

Bullet speed = 225 m/s, Grenade speed = 40 m/s, Spread factor (for both) = 0.0085.

Bash:
Damage = 26, ROF = 54.

Reloading:
Reload (half / dry) = 2.70s / 2.44s.
Elite reload (half / dry) = 2.18s / 1.74s.
Reload (delay before grenade auto-reload) = 0.25s.
Grenade reload (normal / elite) = 2.07s / 1.36s.

Time (equip) = 0.88s.
Time (put down) = 0.73s.

Notes

  • Highest tier Field Medic weapon, has no upgrades available.
  • Grenade impact damage gains bonuses from Demolitionist's and Commando's skills. Grenade explosion / cloud damage gains bonuses from Commando's passive and Machine Gunner skills.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • The only weapon in Medic's arsenal without unlimited ammo.
  • Twice more healing power perk grenade tick than regular grenades. (10 HP / tick vs 5 HP / tick).

Strategy

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Oddly enought 501's grenade impact damage gains all the bonuses from Demolitionist's skill tree.

Trivia

  • Can deal up to 14100 damage with full ammo (300) capacity as off-perk weapon.
  • As for Halloween beta 1 (2018), 501 was the only assault rifle in game to use specific Ballistic_Shell damage type for its bullets. None of the ZEDs in game is resistant to this damage type so 501 used to deal full damage to the target. It was later fixed and now HMTech-501 Grenade Rifle inflicts Ballistic_AssaultRifle type of damage.

Gallery