HMTech-501 Grenade Rifle: Difference between revisions

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The '''Field Medic''' is the [[Field Medic (Killing Floor 2) |Field Medic's]] ''tier 5'' weapon. As a part of the multi-perk weapon system, it also belongs to the [[Commando_(Killing_Floor_2)|Commando]].
The '''Field Medic''' is the [[Field Medic (Killing Floor 2) |Field Medic's]] ''tier 5'' weapon. As a part of the multi-perk weapon system, it also belongs to the [[Commando_(Killing_Floor_2)|Commando]]. It is the only weapon in medic's arsenal that does not fire healing darts but instead utilizes underbarrel grenade laucher to fire healing grenades. Healing grendes are limited.


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Time (put down) = 0.73s.
Time (put down) = 0.73s.
==Upgrades==
Upg1 (1500): Base damage x1.15, Base weight + 1, Full recharge time x0.9.


==Notes==
==Notes==


* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Highest tier Field Medic weapon, has no upgrades available.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*The only weapon in Medic's arsenal without unlimited ammo.
*Twice more healing power perk grenade tick than regular [[Medic Grenade (Killing Floor 2)|grenades]]. (10 HP / tick vs 5 HP / tick).


==Strategy==
==Strategy==
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==Trivia==
==Trivia==


* Can deal up to 15400 damage with full ammo (440) capacity as off-perk weapon.
*Can deal up to 14100 damage with full ammo (440) capacity as off-perk weapon.
*As for Halloween beta (2018), is the only assault rifle to use specific Ballistic_Shell damage type for its bullets. None of the ZEDs in game is resistant to this damage type it 501 is always doing full damage to its target.


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Revision as of 23:55, 6 September 2018

Killing Floor 2 item
HMTech-501 Grenade Rifle
 8
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 270
DAMAGE
47
FIRE RATE
500
ACCURACY
70
PENETRATION
0
"Firemode is full-auto only."
"Alt-fire to fire medic grenades."
"It's the only weapon where it's ok to lob grenades at your friends!"
General Information
Pricing 2000
Ammo Cost 47
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 30 + 60
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type Healing Grenade
Magazine Size 1
Spare Ammo Capacity 10
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo 1 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 1
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 10 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Field Medic is the Field Medic's tier 5 weapon. As a part of the multi-perk weapon system, it also belongs to the Commando. It is the only weapon in medic's arsenal that does not fire healing darts but instead utilizes underbarrel grenade laucher to fire healing grenades. Healing grendes are limited.

Description

"Firemode is full-auto only. Alt-fire to fire medic grenades."

Flavor Text

"It's the only weapon where it's ok to lob grenades at your friends!"

Technical Information

Magazine size = 30 (bullets) / 1 (grenades), Initial spare magazines = 2 (bullets) / 3 (grenades), Max spare ammo = 210 (bullets) / 10 (grenades), Ammo pickup scale = x1 (bullets) / x2 (grenades), Price per mag = 47 (bullets) / 27 (grenades).

Damage = 47, Damage type = Ballistic, Damage type group = Shell.

ROF = 500 RPM (bullets), 23 RPM (grenades) / 37 RPM (grenades with elite reload).

Grenade: Impact damage = 50, Healing cloud damage = 60, Radius = 5m, Duration = 8s, Interval = 1s, No falloff.

Healing = 10 / tick. 8 Ticks total.

Poison (DOT damage scale / duration / interval) = x0.1 / 10s / 1s.

Weapon powers: Gun hit power (bullet) = 45, Gun hit power (grenade impact) = 275, Knockdown Power (grenade impact) = 125, Stumble power (bullet) = 10, Stumble power (grenade impact) = 340.

Bullet speed = 225 m/s, Grenade speed = 40 m/s, Spread factor (for both) = 0.0085.

Bash: Damage = 26, ROF = 54.

Reload (half / dry) = 2.70s / 2.44s.

Elite reload (half / dry) = 2.18s / 1.74s.

Reload (delay before grenade auto-reload) = 0.25s.

Grenade reload (normal / elite) = 2.07s / 1.36s.

Time (equip) = 0.88s.

Time (put down) = 0.73s.

Notes

  • Highest tier Field Medic weapon, has no upgrades available.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • The only weapon in Medic's arsenal without unlimited ammo.
  • Twice more healing power perk grenade tick than regular grenades. (10 HP / tick vs 5 HP / tick).

Strategy

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Trivia

  • Can deal up to 14100 damage with full ammo (440) capacity as off-perk weapon.
  • As for Halloween beta (2018), is the only assault rifle to use specific Ballistic_Shell damage type for its bullets. None of the ZEDs in game is resistant to this damage type it 501 is always doing full damage to its target.