HMTech-301 Shotgun

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Killing Floor 2 item
HMTech-301 Shotgun
 6
MAGAZINE SIZE 10
SPARE AMMO CAPACITY 90
DAMAGE
150
FIRE RATE
300
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"Alt-fire shoots healing darts to heal team members."
"The combat shotgun version for the Field Medic."
General Information
Pricing 1100
Ammo Cost 40
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 10 + 30
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 40
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 20 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time 12s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HMTech-301 Shotgun is the Field Medic's tier 3 weapon. As a part of multi-perk weapon system HMTech-301 Shotgun also belong to the arsenal of Support.

Description

"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."

Flavor Text

"The combat shotgun version for the Field Medic."

Technical Information

Damage (per pellet) = 25.
Pellets (amount) = 6.
Damage (buttstock bash) = 23.

Spread factor = 0.07.

Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 50.

Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Shotgun.

Reload Time (tactical): Normal = 2.48s, Elite = 1.96s.
Reload Time (dry): Normal = 2.54s, Elite = 1.91s.

Equip Time = 0.55s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 45.
Penetration power = 2.
Poison power (by Acidic Rounds DOT, per tick) = 200.
Poison power (by healing dart impact, per hit) = 33.
Stumble power = 13.

Healing:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.

Upgrades

Upg1 (700): Base damage x1.15, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.

Notes

  • With Acidic Rounds skill this weapon applies 200 points of the poison power with every DOT tick caused by its projectiles but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from Acidic Rounds.
  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from Support thanks to multi-perk weapon system.

Gallery