Fire Axe

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Killing Floor 2 item
Fire Axe
 5
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
120
FIRE RATE
49
ACCURACY
2
PENETRATION
0
"Primary - slash attack, Hold Primary for combo attack."
"Secondary - heavy slash attack."
"Alt - block/parry."
"Why is it called a fire axe if it's not on fire?"
General Information
Pricing 850
Ammo Cost
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
Block (multiplier for incoming damage) ×0.6
Parry (multiplier for incoming damage) ×0.5
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Fire Axe is the Berserker's tier 2 weapon. Compare to the other tier 2 weapons such as Katana or Road Redeemer, Fire Axe attacks slower but does more damage per swing.

Description

"Primary - fast slash attack, Hold Primary for combo attack. Secondary - heavy slash attack. Alt - block/parry."

Flavor Text

"Why is it called a fire axe if it's not on fire?"

Technical Information

Damage (Primary) = up to 80.
Damage (Secondary) = up to 120.
Damage (Bash) = up to 20.

Damage Type = Slashing (primary, secondary), Bludgeon (bash).

Maximum Hit Range = 1.9m.

Rate Of Fire:
Primary (combo) = 90.
Secondary (forward) = 45.
Secondary (backward or right-to-left) = 50.
Secondary (backward or left-to-right) = 48.
Bash = 80.

Equip Time = 0.85s.
Putdown Time = 0.93s.

Parry:
Strength = 4.
Duration = 0.47s.
Damage Reduction = 50%.
Block Damage Reduction = 40%.

Weapon Powers:
Melee hit power (alt-fire) = 100.
Melee hit power (bash) = 100.
Melee hit power (primary) = 150.
Stumble power (alt-fire) = 75.
Stumble power (bash) = 150.
Stumble power (primary) = 50.
Stun power (alt-fire) = 75.

Upgrades

Upg1 (600): Base damage x1.2, Base weight + 1.
Upg2 (700): Base damage x1.4, Base weight + 2.
Upg3 (1500): Base damage x1.6, Base weight + 3.

Notes

  • Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
  • Blockable damage types: Bludgeon / Slashing.

Gallery