https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&feed=atom&action=history
Field Medic (Killing Floor 2) - Revision history
2024-03-28T08:55:33Z
Revision history for this page on the wiki
MediaWiki 1.40.0
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=7102&oldid=prev
Simplecat: /* Actual Stats */
2024-01-26T11:38:59Z
<p><span dir="auto"><span class="autocomment">Actual Stats</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:38, 26 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|<small>Symbiotic Health (self-healing amount, of max health)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|<small>Symbiotic Health (self-healing amount, of max health)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|<small><del style="font-weight: bold; text-decoration: none;">3</del>%</small></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|<small><ins style="font-weight: bold; text-decoration: none;">6</ins>%</small></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|<small>Zedative (damage to ZEDs)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|<small>Zedative (damage to ZEDs)</small></div></td></tr>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=7101&oldid=prev
Simplecat: /* Perk Skills */
2024-01-26T11:29:30Z
<p><span dir="auto"><span class="autocomment">Perk Skills</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:29, 26 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Level_5_Skill_Left_Name=Symbiotic Health</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Level_5_Skill_Left_Name=Symbiotic Health</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Level_5_Skill_Left_Description=Increase total Health 25%. Healing teammates will heal you <del style="font-weight: bold; text-decoration: none;">3</del>% of your total Health.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Level_5_Skill_Left_Description=Increase total Health 25%. Healing teammates will heal you <ins style="font-weight: bold; text-decoration: none;">6</ins>% of your total Health.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Level_5_Skill_Left_Image=UI_Talents_Medic_SymbioticHealth.png</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Level_5_Skill_Left_Image=UI_Talents_Medic_SymbioticHealth.png</div></td></tr>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=7058&oldid=prev
Simplecat at 16:29, 10 October 2023
2023-10-10T16:29:11Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:29, 10 October 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart, [[HRG Incision]] - 75 damage per dart. Acidic Rounds doubles impact values and turns them into DOT with an additional scale (total - x8 of ''base'' damage, duration - 5s, interval - 1s), e.g. HRG Incision's dart does 75 impact damage and no DOT without this skill but with Acidic Rounds it does 150 per impact and 75x8 = 600 per DOT tick. Neither ''Battle Surgeon'' nor ''Zedative'' skills increase DOT damage, but they do increase impact damage of a dart. Darts do not apply [[Mechanics (Killing Floor 2)|Poison Power]] without Acidic Rounds, but with this skill they do (200 per tick). This skill also reduces cost of healing darts by 20%.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart, [[HRG Incision]] - 75 damage per dart. Acidic Rounds doubles impact values and turns them into DOT with an additional scale (total - x8 of ''base'' damage, duration - 5s, interval - 1s), e.g. HRG Incision's dart does 75 impact damage and no DOT without this skill but with Acidic Rounds it does 150 per impact and 75x8 = 600 per DOT tick. Neither ''Battle Surgeon'' nor ''Zedative'' skills increase DOT damage, but they do increase impact damage of a dart. Darts do not apply [[Mechanics (Killing Floor 2)|Poison Power]] without Acidic Rounds, but with this skill they do (200 per tick). This skill also reduces cost of healing darts by 20% <ins style="font-weight: bold; text-decoration: none;">(but not of HRG Healthrower and HRG Incision)</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td></tr>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=7057&oldid=prev
Simplecat at 16:10, 10 October 2023
2023-10-10T16:10:20Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:10, 10 October 2023</td>
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Simplecat
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=7056&oldid=prev
Simplecat at 16:10, 10 October 2023
2023-10-10T16:10:06Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:10, 10 October 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PerkName=Field Medic</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PerkName=Field Medic</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|<small>x0.8</small></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|<small>Acidic Rounds (DOT damage type)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|<small>Acidic Rounds (DOT damage type)</small></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|<small>toxic</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|<small>toxic</small></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l415">Line 415:</td>
<td colspan="2" class="diff-lineno">Line 418:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart, [[HRG Incision]] - 75 damage per dart. Acidic Rounds doubles impact values and turns them into DOT with an additional scale (total - x8 of ''base'' damage, duration - 5s, interval - 1s), e.g. HRG Incision's dart does 75 impact damage and no DOT without this skill but with Acidic Rounds it does 150 per impact and 75x8 = 600 per DOT tick. Neither ''Battle Surgeon'' nor ''Zedative'' skills increase DOT damage, but they do increase impact damage of a dart. Darts do not apply [[Mechanics (Killing Floor 2)|Poison Power]] without Acidic Rounds, but with this skill they do (200 per tick).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart, [[HRG Incision]] - 75 damage per dart. Acidic Rounds doubles impact values and turns them into DOT with an additional scale (total - x8 of ''base'' damage, duration - 5s, interval - 1s), e.g. HRG Incision's dart does 75 impact damage and no DOT without this skill but with Acidic Rounds it does 150 per impact and 75x8 = 600 per DOT tick. Neither ''Battle Surgeon'' nor ''Zedative'' skills increase DOT damage, but they do increase impact damage of a dart. Darts do not apply [[Mechanics (Killing Floor 2)|Poison Power]] without Acidic Rounds, but with this skill they do (200 per tick)<ins style="font-weight: bold; text-decoration: none;">. This skill also reduces cost of healing darts by 20%</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td></tr>
</table>
Simplecat
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=7027&oldid=prev
Simplecat at 10:28, 25 September 2023
2023-09-25T10:28:19Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:28, 25 September 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del style="font-weight: bold; text-decoration: none;">index.php?title=</del>Category:KF2]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:KF2]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{KF2PerkInfo</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{KF2PerkInfo</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PerkName=Field Medic</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PerkName=Field Medic</div></td></tr>
</table>
Simplecat
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=7026&oldid=prev
Simplecat at 10:28, 25 September 2023
2023-09-25T10:28:05Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:28, 25 September 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:KF2]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins style="font-weight: bold; text-decoration: none;">index.php?title=</ins>Category:KF2]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{KF2PerkInfo</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{KF2PerkInfo</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PerkName=Field Medic</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PerkName=Field Medic</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l415">Line 415:</td>
<td colspan="2" class="diff-lineno">Line 415:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): <del style="font-weight: bold; text-decoration: none;">DOT damage is x8 of dart damage. </del>Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart<del style="font-weight: bold; text-decoration: none;">. </del>[[HRG Incision]] - 75 damage per dart. Acidic Rounds <del style="font-weight: bold; text-decoration: none;">multiplies these </del>values <del style="font-weight: bold; text-decoration: none;">by 8 </del>and turns them into DOT (duration - 5s, interval - 1s). Neither ''Battle Surgeon'' nor ''Zedative'' skills increase DOT damage, but they do increase impact damage of a dart.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart<ins style="font-weight: bold; text-decoration: none;">, </ins>[[HRG Incision]] - 75 damage per dart. Acidic Rounds <ins style="font-weight: bold; text-decoration: none;">doubles impact </ins>values and turns them into DOT <ins style="font-weight: bold; text-decoration: none;">with an additional scale </ins>(<ins style="font-weight: bold; text-decoration: none;">total - x8 of ''base'' damage, </ins>duration - 5s, interval - 1s)<ins style="font-weight: bold; text-decoration: none;">, e.g. HRG Incision's dart does 75 impact damage and no DOT without this skill but with Acidic Rounds it does 150 per impact and 75x8 = 600 per DOT tick</ins>. Neither ''Battle Surgeon'' nor ''Zedative'' skills increase DOT damage, but they do increase impact damage of a dart<ins style="font-weight: bold; text-decoration: none;">. Darts do not apply [[Mechanics (Killing Floor 2)|Poison Power]] without Acidic Rounds, but with this skill they do (200 per tick)</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td></tr>
</table>
Simplecat
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=6999&oldid=prev
Simplecat: /* Perk Notes */
2023-09-22T21:51:05Z
<p><span dir="auto"><span class="autocomment">Perk Notes</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:51, 22 September 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l415">Line 415:</td>
<td colspan="2" class="diff-lineno">Line 415:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): DOT damage is x8 of dart damage. Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart. [[HRG Incision]] - 75 damage per dart. Acidic Rounds multiplies these values by 8 and turns them into DOT (duration - 5s, interval - 1s). Neither ''Battle Surgeon'' nor ''Zedative'' skills increase DOT damage.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): DOT damage is x8 of dart damage. Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart. [[HRG Incision]] - 75 damage per dart. Acidic Rounds multiplies these values by 8 and turns them into DOT (duration - 5s, interval - 1s). Neither ''Battle Surgeon'' nor ''Zedative'' skills increase DOT damage<ins style="font-weight: bold; text-decoration: none;">, but they do increase impact damage of a dart</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td></tr>
</table>
Simplecat
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=6998&oldid=prev
Simplecat: /* Perk Notes */
2023-09-22T21:45:56Z
<p><span dir="auto"><span class="autocomment">Perk Notes</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:45, 22 September 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l415">Line 415:</td>
<td colspan="2" class="diff-lineno">Line 415:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Bloat bile resistance): Unlike [[Berserker (Killing Floor 2)|Berserker]] (with ''Resistance'' skill) which resists to all forms of toxic damage, Field Medic's resistance applied exclusively on [[Bloat (Killing Floor 2)|Bloat]]'s puke attacks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Passive (Syringe recharge rate): With each next level amount of the time it takes to fully recharge [[Medical Syringe]] or Healing Darts decreased by 8% (base recharge time / 1.08, base recharge time / 1.16 etc.), up to 200% at level 25 (on top of the base 100% recharge rate). This allows to recharge syringe up to 3 times faster.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): DOT damage is x8 of dart damage. Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart. [[HRG Incision]] - 75 damage per dart. Acidic Rounds multiplies these values by 8 and turns them into DOT (duration - 5s, interval - 1s).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Acidic Rounds): DOT damage is x8 of dart damage. Following weapons apply dart damage of Toxic damage type (even without this perk, a single instance damage, not a DOT): HMTech series ([[HMTech-101 Pistol|pistol]], [[HMTech-201 SMG|smg]], [[HMTech-301 Shotgun|shotgun]], [[HMTech-401 Assault Rifle|assault rifle]]), [[HRG Healthrower]], [[Hemogoblin]] - 5 damage per dart. [[HRG Incision]] - 75 damage per dart. Acidic Rounds multiplies these values by 8 and turns them into DOT (duration - 5s, interval - 1s)<ins style="font-weight: bold; text-decoration: none;">. Neither ''Battle Surgeon'' nor ''Zedative'' skills increase DOT damage</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Adrenaline Shot, Coagulant Booster, Focus Injection): Buffs apply at player's patient even at full health, buffs also apply at the player themself when self-healing. Furthermore, player with the ''Symbiotic Health'' skill buffs themself each time when healing teammate that lacks some of the health (healing teammate that has full HP will buff that teammate but not the player). Buff timer is being reset when player is healed again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Skill (Airborne Agent): Essentially explosion emitted from the player location resembles the explosion of [[Medic Grenade (Killing Floor 2)|Medic Grenade]].</div></td></tr>
</table>
Simplecat
https://wiki.killingfloor2.com/index.php?title=Field_Medic_(Killing_Floor_2)&diff=6987&oldid=prev
Simplecat at 15:07, 22 September 2023
2023-09-22T15:07:40Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:07, 22 September 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del style="font-weight: bold; text-decoration: none;">index.php?title=</del>Category:KF2]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:KF2]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{KF2PerkInfo</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{KF2PerkInfo</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PerkName=Field Medic</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PerkName=Field Medic</div></td></tr>
</table>
Simplecat