FN FAL ACOG

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Killing Floor 2 item
FN FAL ACOG
 8
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 160
DAMAGE
70
FIRE RATE
606
ACCURACY
67
PENETRATION
2
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"You could say, this gun is not an FN FAIL...yeah, that was bad."
General Information
Pricing 1500
Ammo Cost 47
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 60
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Secondary Attack
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Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Technical Information
Related Achievements
PS4 Trophies

The FN FAL ACOG is one the Sharpshooter's tier 4 weapons. It is a fully- / semi-automatic assault rifle equipped with a fixed picture-in-picture 3D ACOG scope. Unlike other assault rifles, FN FAL ACOG applies Rifle type of ballitic damage, hence has different effectiveness against ZEDs, especially being more effective against Fleshpounds.

Weapon's main downside is a limited ammo pool: frivolous usage in fully-automatic mode or using this gun to dispose lesser ZEDs may result in running out ammo in the middle of the wave; as such FN FAL ACOG rather has to be considered as a "Big ZED" killer and usage of semi-automatic mode is adviced unless in an imminent threat.

As a part of the multi-perk weapon system, FN FAL ACOG also belongs to the arsenal of Commando.

Description & Flavor Text

-"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

-"You could say, this gun is not an FN FAIL...yeah, that was bad."

Technical Information

Ammunition:

  • Magazine size = 20.
  • Initial spare magazines = 3.
  • Max spare ammo = 210.
  • Ammo pickup scale = x1.
  • Price per mag = 47.

Damage:

  • Rifle = 70.
  • Bash = 26.

Damage Type = Ballistic.

Damage Type Group = Assault Rifle.

Bullet speed = 225 m/s, Spread factor = 0.007.
Like most of the other firearms in the game, this weapon is a hitscan outside of the ZED Time.

Rate Of Fire:

  • Full-auto = 606 RPM.
  • Semi-auto = 272 RPM.
  • Bash = 54.

Reload Time:

  • Tactical Reload:
    • Normal = 3.01s.
    • Elite = 2.19s.
  • Dry Reload:
    • Normal = 2.68s.
    • Elite = 2.03s.

Equip Time = 0.45s, Putdown Time = 0.73s.

Weapon Powers:

  • Gun hit power = 50.
  • Knockdown power = 20.
  • Stumble power = 18.
  • Stun power = 10.
  • Penetration power = 2.

Upgrades

  • Upgrade 1 (1500): Base damage x1.15 (80), Base weight + 1 (9 total).

Notes

  • Applies Rifle type of ballistic damage, unlike other fully-automatic assault rifles that, instead, do Assault Rifle type of the damage.
  • Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Hight amount of the recoil. Recomended to use in single-fire mode while staying stationary and crouching. In close range provides high Damage-Per-Second due to its rate of fire and per-bullet damage.

Has reduced rate of fire in semi-auto mode, this helps to conserve ammo. The ammo pool itself rather low so you might want to treat this weapon as a Designated Marksman Rifle such as M14 rather than Assault Rifle.

Compare to other assault rifles, FN FAL is more effective against Fleshpounds due to its Rifle type of ballistic damage.

Trivia

  • Can deal up to 12600 damage with full ammo (180) capacity as off-perk weapon.

Gallery