FN FAL ACOG: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
No edit summary
m (corrected damage type due to request)
Line 21: Line 21:
| InitialSpareMags=3
| InitialSpareMags=3
| AmmoCost=47
| AmmoCost=47
| Block=
| Parry=
| WeaponType=Assault Rifle
| WeaponType=Assault Rifle
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealRecharge=
| HealRechargeSolo=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
|
| Achievement_0_Image=
| Achievement_0_Name=
}}
}}
The '''FN FAL ACOG''' is the [[Sharpshooter (Killing Floor 2)|Sharpshooter's]] ''tier 4'' weapon. As a part of the multi-perk weapon system, it also belongs to the [[Commando_(Killing_Floor_2)|Commando]].
The '''FN FAL ACOG''' is one the [[Sharpshooter (Killing Floor 2)|Sharpshooter's]] ''tier 4'' weapons. It is a fully- /semi-automatic assault rifle equipped with fixed ACOG scope, just like [[SCAR-H_Assault_Rifle|SCAR-H]]. However, unlike SCAR-H and other assault rifles, FN FAL ACOG does ''Rifle'' type of ballitic damage, hence has differet effectiveness against [[Specimens_(Killing_Floor_2)|ZEDs]]. As a part of the multi-perk weapon system, it also belongs to the arsenal of [[Commando_(Killing_Floor_2)|Commando]].


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>
Line 63: Line 47:
Damage = 70.<br />
Damage = 70.<br />
Damage type = Ballistic.<br />
Damage type = Ballistic.<br />
Damage type group = Assault Rifle.
Damage type group = Rifle.


Rate Of Fire:<br />
Rate Of Fire:<br />
Line 69: Line 53:
Semi-auto = 272 RPM.
Semi-auto = 272 RPM.


Weapon powers:<br />
[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon powers]]:<br />
Gun hit power = 50.<br />
Gun hit power = 50.<br />
Knockdown power = 20.<br />
Knockdown power = 20.<br />
Line 76: Line 60:
[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.
[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.


Bullet speed = 225 m/s, Spread factor = 0.007.
Bullet speed = 225 m/s, [[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.007.<br />
Like most of the other firearms in game, this weapon is a hitsacan outside of the ZED Time.


Bash:<br />
Bash:<br />
Line 94: Line 79:
==Notes==  
==Notes==  


*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Does ''Rifle'' [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|type]] of ballistic damage, unlike other fully-automatic assault rifles that, rather, bearing ''Assault Rifle'' as their damage type.
*Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Strategy==
==Strategy==
Line 103: Line 89:


Has reduced rate of fire in semi-auto mode, this helps to conserve ammo. The ammo pool itself rather low so you might want to treat this weapon as Designated Marksman Rifle such as [[M14 EBR|M14]] rathen that Assault Rifle.
Has reduced rate of fire in semi-auto mode, this helps to conserve ammo. The ammo pool itself rather low so you might want to treat this weapon as Designated Marksman Rifle such as [[M14 EBR|M14]] rathen that Assault Rifle.
Compare to other assault rifles, FN FAL is more effective against [[Fleshpound_(Killing_Floor_2)|Fleshpounds]] due to its ''Rifle'' type of ballistic damage.


==Trivia==
==Trivia==
Line 109: Line 97:


==Gallery==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:WeaponFNFAL.png|FN FAL ACOG as seen on [[Updates (Killing Floor 2)#Halloween Horrors .282018.29|Monster Masquerade]] promo page
File:WeaponFNFAL.png|FN FAL ACOG as seen on [[Updates (Killing Floor 2)#Halloween Horrors .282018.29|Monster Masquerade]] promo page
</gallery>{{KF2NavBox}}
</gallery>
 
{{KF2NavBox}}

Revision as of 19:04, 7 June 2020

Killing Floor 2 item
FN FAL ACOG
 8
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 160
DAMAGE
70
FIRE RATE
606
ACCURACY
67
PENETRATION
0
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"You could say, this gun is not an FN FAIL...yeah, that was bad."
General Information
Pricing 1500
Ammo Cost 47
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 60
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The FN FAL ACOG is one the Sharpshooter's tier 4 weapons. It is a fully- /semi-automatic assault rifle equipped with fixed ACOG scope, just like SCAR-H. However, unlike SCAR-H and other assault rifles, FN FAL ACOG does Rifle type of ballitic damage, hence has differet effectiveness against ZEDs. As a part of the multi-perk weapon system, it also belongs to the arsenal of Commando.

Description

"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"You could say, this gun is not an FN FAIL...yeah, that was bad."

Technical Information

Ammunition:
Magazine size = 20.
Initial spare magazines = 3.
Max spare ammo = 210.
Ammo pickup scale = x1.
Price per mag = 47.

Damage:
Damage = 70.
Damage type = Ballistic.
Damage type group = Rifle.

Rate Of Fire:
Full-auto = 606 RPM.
Semi-auto = 272 RPM.

Weapon powers:
Gun hit power = 50.
Knockdown power = 20.
Stumble power = 18.
Stun power = 10.
Penetration power = 2.

Bullet speed = 225 m/s, Spread factor = 0.007.
Like most of the other firearms in game, this weapon is a hitsacan outside of the ZED Time.

Bash:
Damage = 26, ROF = 54.

Reloading:
Reload (half / dry) = 3.01s / 2.68s.
Elite Reload (half / dry) = 2.19s / 2.03s.

Time (equip) = 0.45s.
Time (put down) = 0.73s.

Upgrades

Upg1 (1500): Base damage x1.15 (80), Base weight + 1.

Notes

  • Does Rifle type of ballistic damage, unlike other fully-automatic assault rifles that, rather, bearing Assault Rifle as their damage type.
  • Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Hight amount of the recoil. Recomended to use in single-fire mode while staying stationary and crouching. In close range provides high Damage-Per-Second due to its rate of fire and per-bullet damage.

Has reduced rate of fire in semi-auto mode, this helps to conserve ammo. The ammo pool itself rather low so you might want to treat this weapon as Designated Marksman Rifle such as M14 rathen that Assault Rifle.

Compare to other assault rifles, FN FAL is more effective against Fleshpounds due to its Rifle type of ballistic damage.

Trivia

  • Can deal up to 12600 damage with full ammo (180) capacity as off-perk weapon.

Gallery