FN FAL ACOG: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=FN FAL ACOG
| Name=FN FAL ACOG
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| PerkLink=Commando (Killing Floor 2)
| PerkLink=Commando (Killing Floor 2)
| MultiPerkImage=KF2_Perk_Commando_White.png
| MultiPerkImage=KF2_Perk_Commando_White.png
| MultiPerkLink=Commando
| MultiPerkLink=Commando_(Killing_Floor_2)
| WeaponImage=UI_WeaponSelect_FNFAL.png
| WeaponImage=UI_WeaponSelect_FNFAL.png
| Damage=70.000000
| Damage=70.000000
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==Upgrades==
==Upgrades==


Upg1 (1500): Base damage x1.15, Base weight + 1.
Upg1 (1500): Base damage x1.15 (80), Base weight + 1.


==Notes==  
==Notes==  

Revision as of 22:40, 10 September 2019

Killing Floor 2 item
FN FAL ACOG
 8
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 160
DAMAGE
70
FIRE RATE
606
ACCURACY
67
PENETRATION
0
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"You could say, this gun is not an FN FAIL...yeah, that was bad."
General Information
Pricing 1500
Ammo Cost 47
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 60
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The FN FAL ACOG is the Sharpshooter's tier 4 weapon. As a part of the multi-perk weapon system, it also belongs to the Commando.

Description

"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"You could say, this gun is not an FN FAIL...yeah, that was bad."

Technical Information

Ammunition:
Magazine size = 20.
Initial spare magazines = 3.
Max spare ammo = 210.
Ammo pickup scale = x1.
Price per mag = 47.

Damage:
Damage = 70.
Damage type = Ballistic.
Damage type group = Assault Rifle.

Rate Of Fire:
Full-auto = 606 RPM.
Semi-auto = 272 RPM.

Weapon powers:
Gun hit power = 50.
Knockdown power = 20.
Stumble power = 18.
Stun power = 10.
Penetration power = 2.

Bullet speed = 225 m/s, Spread factor = 0.007.

Bash:
Damage = 26, ROF = 54.

Reloading:
Reload (half / dry) = 3.01s / 2.68s.
Elite Reload (half / dry) = 2.19s / 2.03s.

Time (equip) = 0.45s.
Time (put down) = 0.73s.

Upgrades

Upg1 (1500): Base damage x1.15 (80), Base weight + 1.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Hight amount of the recoil. Recomended to use in single-fire mode while staying stationary and crouching. In close range provides high Damage-Per-Second due to its rate of fire and per-bullet damage.

Has reduced rate of fire in semi-auto mode, this helps to conserve ammo. The ammo pool itself rather low so you might want to treat this weapon as Designated Marksman Rifle such as M14 rathen that Assault Rifle.

Trivia

  • Can deal up to 12600 damage with full ammo (180) capacity as off-perk weapon.

Gallery