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Killing Floor 2 item
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MAGAZINE SIZE
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{{{MagazineSize}}}
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SPARE AMMO CAPACITY
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5
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DAMAGE
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25
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FIRE RATE
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ACCURACY
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PENETRATION
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• "Generates an electric pulse that will both damage Zeds and may also stun them for a brief time." • "If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
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Pricing
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{{{Pricing}}}
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Ammo Cost
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40 (per grenade)
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Weapon Type
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{{{WeaponType}}} [[File:KF2_WeaponType_{{{WeaponType}}}_Gray.png|top|20px|link=]]
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Alternative Weapon Type
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{{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
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Starting Ammo
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{{{InitialSpareMags}}}
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Block (multiplier for incoming damage)
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Parry (multiplier for incoming damage)
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Secondary Attack
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Ammo Type
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{{{SecondaryAmmunition_AmmoType}}}
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Magazine Size
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{{{SecondaryAmmunition_MagazineSize}}}
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Spare Ammo Capacity
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{{{SecondaryAmmunition_AmmoCapacity}}}
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Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo
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{{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Consumption (per use)
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Ammo Cost
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{{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount
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Heal Amount (solo)
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Full Recharge Time
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Full Recharge Time (self injection)
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PS4 Trophies
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The EMP Grenade is the Berserker's grenade.
Description
"Generates an electric pulse that damages and may also stun Zeds for a brief time."
Flavor Text
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
Technical Information
Damage = 25.
Radius = 7 meters.
Explosion Falloff = Linear.
Damage Type = EMP.
Fuze Time (after hitting the ground) = 0.25s.
EMP Power = up to 100 (linearly decreases over the distance from the explosion epicenter).
Strategy
Will slow and cripple any affected ZEDs as well as disable rage and some of the ZED's special attacks (e.g. a Siren's scream) for a short period of time.
Gallery