EMP Grenade: Difference between revisions

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Damage = 25.<br />
Damage = 25.<br />
Radius = 7m.<br />
Radius = 7 meters.<br />
Explosion Falloff = Linear.<br />
Explosion Falloff = Linear.<br />


Damage Type = EMP.<br />
Damage Type = EMP.<br />


Fuze Time (after hitting the ground) = 0.25s.<br />
Fuze Time (after hitting the ground) = 0.25s.


EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).<br />
EMP Power = up to 100 (linearly decreases over the distance from the explosion epicenter).


==Strategy==
==Strategy==


Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.
Will slow and cripple any affected ZEDs as well as [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|disable]] rage and some of the ZED's special attacks (e.g. a [[Siren (Killing Floor 2)|Siren]]'s scream) for a short period of time.


{{KF2NavBox}}
==Gallery==
<gallery mode="packed" heights="275">
File:Berserker-knifegrenade.png|EMP grenade along the [[Lawn Mower Blade]]
</gallery>{{KF2NavBox}}

Revision as of 17:19, 30 September 2018

Killing Floor 2 item
EMP Grenade
MAGAZINE SIZE
SPARE AMMO CAPACITY 5
DAMAGE
25
FIRE RATE
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ACCURACY
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PENETRATION
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"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
General Information
Pricing
Ammo Cost 40 (per grenade)
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
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Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The EMP Grenade is the Berserker's grenade.

Description

"Generates an electric pulse that damages and may also stun Zeds for a brief time."

Flavor Text

"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."

Technical Information

Damage = 25.
Radius = 7 meters.
Explosion Falloff = Linear.

Damage Type = EMP.

Fuze Time (after hitting the ground) = 0.25s.

EMP Power = up to 100 (linearly decreases over the distance from the explosion epicenter).

Strategy

Will slow and cripple any affected ZEDs as well as disable rage and some of the ZED's special attacks (e.g. a Siren's scream) for a short period of time.

Gallery