Dual Spitfires: Difference between revisions

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The '''Dual Spitfires''' are one of the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapons. Each of the revolvers can be wielded or sold/dropped [[Spitfire|separately]]. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of [[Gunslinger|Gunslinger]].
The '''Dual Spitfires''' are one of the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapons. Each of the revolvers can be wielded or sold/dropped [[Spitfire|separately]]. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of [[Gunslinger|Gunslinger]].


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Rate Of Fire = 545 RPM.<br />
Rate Of Fire = 545 RPM.<br />
Rate Of Fire (bash) = 66.
Rate Of Fire (bash) = 101.


Damage Type = Ballistic.<br />
Damage Type = Ballistic.<br />

Latest revision as of 13:13, 12 May 2023

Killing Floor 2 item
Dual Spitfires
 4
MAGAZINE SIZE 12
SPARE AMMO CAPACITY 192
DAMAGE
40
FIRE RATE
545
ACCURACY
50
PENETRATION
0
"Fire mode shoots exploding, flammable projectiles."
"Alt-fire switches aiming styles when using iron sights."
"This is a pair of Spitfires. Each can be individually sold or dropped."
General Information
Pricing 650
Ammo Cost 26
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 84
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Dual Spitfires are one of the Firebug's tier 2 weapons. Each of the revolvers can be wielded or sold/dropped separately. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of Gunslinger.

Description

"Fire mode shoots exploding, flammable projectiles. Alt-fire switches aiming styles when using iron sights. Fire delivery system in a more convenient, travel-sized package."

Flavor Text

"This is a pair of Spitfires. Each can be individually sold or dropped."

Technical Information

Damage (projectile) = 40.
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.
Damage (buttstock bash) = 24.

Direct hits set ZEDs on fire.
Upon impact with the ZED or a surface the projectile has 33% chance to spawn a Residual Flame.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, Linear falloff, Damage interval = 0.5s, Duration = 10 seconds.

Rate Of Fire = 545 RPM.
Rate Of Fire (bash) = 101.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.75s, Elite = 2.01s.
Reload Time (dry): Normal = 2.91s, Elite = 2.01s.

Equip Time = 0.18s.
Putdown Time = 0.48s.

Weapon Powers: Burn power (projectile direct hit) = 30.
Burn power, per DOT tick = 12.
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 100.

Upgrades

Upg1 (600): Base damage x1.25.
Upg2 (700): Base damage x1.5, Base weight + 2.
Upg3 (1500): Base damage x1.75, Base weight + 4.

Notes

  • Unlike other weapons, the bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.
  • Projectiles affected by gravity, however amount the other weapons whose projectiles are gravity-dependant, these ones has the lowest gravity scale and travel almost straight forward.
  • Residual Flame spawned on impact has the same stats and one spawned from the explosion of Molotov, however there is only 1 flame per impact and it is RNG-based while the Molotovs always spawn 5 of them.
  • Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Prior to Neon Nightmares update Spitfire Revolvers used to have different duration for their residual flames: 10 seconds for Firebug and 5 seconds for other perks. Later it got unified.
  • Spitfire Revolver resembles heavily modified Colt 1851 Navy that shoots fireballs.

Gallery