Dual Rhinos

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Killing Floor 2 item
Rhino
 4
MAGAZINE SIZE 12
SPARE AMMO CAPACITY 108
DAMAGE
70
FIRE RATE
600
ACCURACY
50
PENETRATION
2
"Fire mode shoots fragmentation rounds."
"Fragmentation rounds explode on impact and fire 3 shrapnel pieces."
"Alt-fire switches aiming styles when using iron sights."
"Shreds through Zeds like butter twice as much!"
General Information
Pricing 1100
Ammo Cost 34
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 36
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Dual Rhinos revolvers are the Gunslinger's tier 3 DLC weapons. Each of the revolvers can be wielded or sold/dropped separately. It fires special fragmentation munition which creates 3 shrapnel pieces on impact with the ZEDs or a surface.

In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.

Description

"Fire mode shoots fragmentation rounds. Fragmentation rounds explode on impact and fire 3 shrapnel pieces. Alt-fire switches aiming styles when using iron sights."

Flavor Text

"Shreds through Zeds like butter twice as much!"

Technical Information

Damage (bullet impact) = 70.
Damage (shrapnel) = 80.
Damage (amount) = 3.
Damage (buttstock bash) = 24.

Shrapnel is spawned on impact with the target or a surface. Shrapnel:

  • Does no damage to the initial target which is only getting hit by the bullet.
  • Gets all the damage bonuses of Gunslinger perk.
  • Is capable of hitting certain body parts of the ZEDs such as head but does not trigger Rack 'Em Up stacks on its own.
  • Has the same penetration power as a bullet. There is no penetration power loss when it spawns upon impact with the ZED, regardless of its penetration resistance. All further impacts reduce this power normally.
  • With minor deviation follows the specular reflection pattern - angle at which its hits is equal to the angle at which it is reflected.

Rate Of Fire = 600 RPM.
Rate Of Fire (bash) = 89.

Damage Type = Ballistic (bullet), Piercing (shrapnel).
Damage Type Group = Handgun.

Even outside of ZED Time these are NOT a hitscan weapons, they always fire projectiles. Projectile speed = 180 m/s.

Reload Time (tactical): Normal = 3.65s, Elite = 2.06s.
Reload Time (dry): Normal = 3.65s, Elite = 2.11s.

Equip Time = 0.34s.
Putdown Time = 0.48s.

Weapon Powers:
Gun hit power (bullet) = 100.
Gun hit power (shrapnel) = 300.
Knockdown power (bullet) = 15.
Penetration power = 2 (shrapnel has the same penetraion power as a bullet).
Stumble power (bullet) = 20.

Upgrades

Upg1 (700): Base damage x1.25, Base weight + 2.
Upg2 (1500): Base damage x1.4, Base weight + 4.

Notes

  • In PC version of the game, for testing purposes players may acquire these weapons by typing following cheat commands in console while in solo play:
    • EnableCheats
    • GiveWeapon KFGameContent.KFWeap_Pistol_ChiappaRhinoDual
  • While the penetration power of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally.
  • Despite the description, technically there is no explosion when bullet hits surface.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery