Dual Rhinos: Difference between revisions

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Revision as of 16:23, 6 September 2019

Killing Floor 2 item
Rhino
 4
MAGAZINE SIZE 12
SPARE AMMO CAPACITY 108
DAMAGE
70
FIRE RATE
600
ACCURACY
50
PENETRATION
2
"Fire mode shoots fragmentation rounds."
"Fragmentation rounds explode on impact and fire 3 shrapnel pieces."
"Alt-fire switches aiming styles when using iron sights."
"Shreds through Zeds like butter twice as much!"
General Information
Pricing 1100
Ammo Cost 34
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 36
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Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Dual Rhinos revolvers are the Gunslinger's tier 3 DLC weapons. Each of the revolvers can be wielded or sold/dropped separately. It fires special fragmentation munition which creates 3 shrapnel pieces on impact with the ZEDs or a surface.

Description

"Fire mode shoots fragmentation rounds. Fragmentation rounds explode on impact and fire 3 shrapnel pieces. Alt-fire switches aiming styles when using iron sights."

Flavor Text

"Shreds through Zeds like butter twice as much!"

Technical Information

Damage (bullet impact) = 70.
Damage (shrapnel) = 80. 3 units of shrapnel spawn on impact.
Damage (buttstock bash) = 24.

Shrapnel is spawned on impact with the target or a surface. Target that hit with the initial bullet impact does not take shrapnel damage.

Rate Of Fire = 600 RPM.
Rate Of Fire (bash) = 89.

Damage Type = Ballistic (bullet), Piercing (shrapnel).
Damage Type Group = Handgun.

Even outside of ZED Time these are NOT a hitscan weapons, they always fire projectiles. Projectile speed = 180 m/s.

Reload Time (tactical): Normal = 3.65s, Elite = 2.06s.
Reload Time (dry): Normal = 3.65s, Elite = 2.11s.

Equip Time = 0.34s.
Putdown Time = 0.48s.

Weapon Powers:
Gun hit power (bullet) = 100.
Gun hit power (shrapnel) = 300.
Knockdown power (bullet) = 15.
Penetration power = 2 (shrapnel has the same penetraion power as a bullet).
Stumble power (bullet) = 20.

Upgrades

Upg1 (700): Base damage x1.25, Base weight + 2.
Upg2 (1500): Base damage x1.4, Base weight + 4.

Notes

  • While the penetration power of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery