Dual AF2011-A1s: Difference between revisions

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==Technical Information==
==Technical Information==


Damage = 53 (per bullet), 2 bullets fired at time.<br/>
Damage = 53 (per bullet), 2 bullets fired at time.<br />
Damage (buttstock bash) = 24.<br/>
Damage (buttstock bash) = 24.<br />


Rate Of Fire = 461 RPM.<br/>
Rate Of Fire = 461 RPM.<br />
Rate Of Fire (bash) = 102.<br/>
Rate Of Fire (bash) = 102.<br />


Damage Type = Ballistic.<br/>
Damage Type = Ballistic.<br />
Damage Type Group = Handgun.<br/>
Damage Type Group = Handgun.<br />


Reload Time (tactical): Normal = 3.04s, Elite = 2.80s.<br/>
Reload Time (tactical): Normal = 3.04s, Elite = 2.80s.<br />
Reload Time (dry): Normal = 2.99s, Elite = 1.96s.<br/>
Reload Time (dry): Normal = 2.99s, Elite = 1.96s.<br />


Equip Time = 0.31s.<br/>
Equip Time = 0.31s.<br />
Putdown Time = 0.46s.<br/>
Putdown Time = 0.46s.<br />


Weapon Powers (per bullet), 2 bullets fired at time:<br/>
Weapon Powers (per bullet), 2 bullets fired at time:<br />
Gun hit power = 100.<br/>
Gun hit power = 100.<br />
Knockdown power = 15.<br/>
Knockdown power = 15.<br />
Penetration power = 1.5.<br/>
Penetration power = 1.5.<br />
Stumble power = 20.<br/>
Stumble power = 20.


==Upgrades==
==Upgrades==
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==Notes==
==Notes==


* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


{{KF2NavBox}}
== Gallery ==
<gallery mode="packed" heights="275">
File:Gunslinger af2011 a1.png|AF2011-A1
</gallery>{{KF2NavBox}}

Revision as of 12:56, 16 October 2018

Killing Floor 2 item
Dual AF2011-A1s
 6
MAGAZINE SIZE 32
SPARE AMMO CAPACITY 272
DAMAGE
53
FIRE RATE
461
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"Alt-fire switches aiming styles when in Ironsights."
"Two guns with two barrels each. Four times the firepower. That's math. You can't argue with math."'
General Information
Pricing 1500
Ammo Cost 54
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 32 + 64
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Dual AF2011-A1s are the one Gunslinger's tier 4 weapons. Each of the handguns can be wielded or sold/dropped separately.

Description

"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

Flavor Text

"Two guns with two barrels each. Four times the firepower. That's math. You can't argue with math."

Technical Information

Damage = 53 (per bullet), 2 bullets fired at time.
Damage (buttstock bash) = 24.

Rate Of Fire = 461 RPM.
Rate Of Fire (bash) = 102.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 3.04s, Elite = 2.80s.
Reload Time (dry): Normal = 2.99s, Elite = 1.96s.

Equip Time = 0.31s.
Putdown Time = 0.46s.

Weapon Powers (per bullet), 2 bullets fired at time:
Gun hit power = 100.
Knockdown power = 15.
Penetration power = 1.5.
Stumble power = 20.

Upgrades

Upg1 (1500): Base damage x1.125, Base weight + 2.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery