Dual .500 Magnums: Difference between revisions

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Revision as of 22:45, 21 July 2018

Killing Floor 2 item
Dual .500 Magnums
 6
MAGAZINE SIZE 10
SPARE AMMO CAPACITY 95
DAMAGE
160
FIRE RATE
315
ACCURACY
50
PENETRATION
3
"Fire mode is semi-auto only."
"Alt-fire switches aiming styles when in Ironsights."
"A pair of .500 Magnum 'Bone Collector' revolvers. Each can be individually sold or dropped. With a big 'thud'."
General Information
Pricing 1500
Ammo Cost 50
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 10 + 20
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The Dual .500 Magnums are the Gunslinger's tier 4 weapons. Each of the revolvers can be wielded or sold/dropped separately.

Compare to the single revolver, Dual .500 Magnums has increased rate of fire and magazine size but also slower reload speed.

Description

"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

Flavor Text

"A pair of .500 Magnum 'Bone Collector' revolvers. Each can be individually sold or dropped. With a big 'thud'."

Technical Information

Damage = 160.
Damage (buttstock bash) = 26.

Rate Of Fire = 315 RPM.
Rate Of Fire (bash) = 89.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 3.65s, Elite = 2.06s.
Reload Time (dry): Normal = 3.65s, Elite = 2.11s.

Equip Time = 0.34s.
Putdown Time = 0.48s.

Weapon Powers:
Gun hit power = 200.
Knockdown power = 25.
Penetration power = 3.
Stumble power = 60.

Upgrades

Upg1 (1500): Base damage x1.15, Base weight + 2.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.