Doomstick: Difference between revisions

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==Notes==
==Notes==


* Amount of pellets to spawn per alt-fire attack scales according to how many shells fired compare to 4, i.e. 6 pellets per each shell loaded.
*Amount of pellets to spawn per alt-fire attack scales according to how many shells fired compare to 4, i.e. 6 pellets per each shell loaded.
* Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.<br />
*Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.<br />
* Player's stance has no effect on the pellet spread.<br />  
*Player's stance has no effect on the pellet spread.<br />
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />


==Trivia==
==Trivia==


* Refered as an Elephant Gun in game files.
*Refered as an Elephant Gun in game files.
* While you might expect it to have way more kick when all the barrels fired at same time, it actually sends the players as high in the air as rather lightweight Double-Barrel Boomstick.
*While you might expect it to have way more kick when all the barrels fired at same time, it actually sends the players as high in the air as rather lightweight [[Double-barreled Boomstick]].


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{{KF2NavBox}}

Revision as of 13:34, 7 September 2018

Killing Floor 2 item
Doomstick
 10
MAGAZINE SIZE 4
SPARE AMMO CAPACITY 48
DAMAGE
960
FIRE RATE
240
ACCURACY
15
PENETRATION
4
"Primary fire uses a single barrel only."
"Alt-fire shoots all barrels at once."
"When having twice the fun is not enough...let's make it four!"
General Information
Pricing 1500
Ammo Cost 25
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 4 + 12
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Doomstick is the Support's tier 4 weapon.

Description

"Primary fire uses a single barrel only. Alt-fire shoots all barrels at once."

Flavor Text

"When having twice the fun is not enough...let's make it four!"

Technical Information

Damage (per pellet) = 40.
Pellets (amount) = 6 per barrel / up to 24 (if all 4 shells fired).
Damage (buttstock bash) = 27.

Spread Factor = 0.19.

Rate Of Fire = 240.
Rate Of Fire (bash) = 49.

Damage Type = Ballistic.
Damage Type Group = Shotgun.

Reload Time = 2.31s.
Reload Time (Elite) = 1.85s.

Equip Time = 0.54s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 75.
Penetration power = 4.
Stumble power = 55.

Upgrades

Upg1 (1500): Base damage x1.15, Base weight + 1.

Notes

  • Amount of pellets to spawn per alt-fire attack scales according to how many shells fired compare to 4, i.e. 6 pellets per each shell loaded.
  • Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.
  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Refered as an Elephant Gun in game files.
  • While you might expect it to have way more kick when all the barrels fired at same time, it actually sends the players as high in the air as rather lightweight Double-barreled Boomstick.