Crovel Survival Tool: Difference between revisions

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The '''Crovel Survival Tool''' is the [[Berserker (Killing Floor 2)|Berserker's]] starting weapon.
The '''Crovel Survival Tool''' is the [[Berserker (Killing Floor 2)|Berserker's]] starting weapon. As its name implies, it is a combination crowbar and folding shovel. Unlike most other Berserker weapons, it has two differing attack types for its light and heavy attack: slashing damage and blunt damage, respectively.


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==Strategy==
==Strategy==


The Crovel is a quick and versatile melee weapon, capable of dealing both Slashing and Blunt damage.
A quick and versatile melee weapon, capable of dealing both Slashing and Blunt damage, decent enough that it can be used for earlier waves to skip straight to Tier 3 weapons.


A light swing will decapitate any basic enemy - [[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]] or [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clots]].
A light swing can reliably decapitate lesser ZEDs; [[Gorefast (Killing Floor 2)|Gorefasts]], [[Stalker (Killing Floor 2)|Stalkers]], [[Crawler (Killing Floor 2)|Crawlers]], and [[Cyst|all]] [[Slasher|types]] of [[Alpha Clot|Clots]], and a well-aimed heavy swing can decapitate your immediate surroundings.


Despite its favorable handling, the Crovel deals rather low damage and lacks a reliable crowd control capabilities, and should be replaced with the higher tier weapons by the time [[Scrake (Killing Floor 2)|Scrakes]] and [[Fleshpound (Killing Floor 2)|Fleshpounds]] might spawn.
Despite its favorable handling, it deals rather low damage and lacks decent crowd control capabilities, and should be replaced with higher tier weapons by the time [[Scrake (Killing Floor 2)|Scrakes]] and [[Fleshpound (Killing Floor 2)|Fleshpounds]] might spawn in.


Lightweight, takes 4 blocks of weight in inventory. This makes it worth bringing into the boss round for [[Mechanics (Killing Floor 2)#Gameplay - Parrying|parrying]] attacks as it has better damage mitigation than [[Lawn Mower Blade|knife]].
Fairly light, taking 4 blocks of weight in the inventory. If you aren't a Berserker and you have the space, it can be worth bringing one into the Boss round for [[Mechanics (Killing Floor 2)#Gameplay - Parrying|parrying]] attacks, as it has better damage mitigation than [[Lawn Mower Blade|knife]]. However, this shouldn't be relied on as a means of mitigating damage.


== Gallery ==
== Gallery ==

Revision as of 08:18, 29 November 2020

Killing Floor 2 item
Crovel Survival Tool
 4
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
86
FIRE RATE
60
ACCURACY
3
PENETRATION
0
"Primary - fast slash attack, Hold Primary for combo attack."
"Secondary - heavy blunt attack."
"Alt - block/parry."
"Part crowbar, part shovel, all quite deadly."
General Information
Pricing 200
Ammo Cost
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
Block (multiplier for incoming damage) ×0.6
Parry (multiplier for incoming damage) ×0.5
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies
status as of game version 1049

The Crovel Survival Tool is the Berserker's starting weapon. As its name implies, it is a combination crowbar and folding shovel. Unlike most other Berserker weapons, it has two differing attack types for its light and heavy attack: slashing damage and blunt damage, respectively.

Description

"Primary - fast slash attack, Hold Primary for combo attack. Secondary - heavy blunt attack. Alt - block/parry."

Flavor Text

"Part crowbar, part shovel, all quite deadly."

Technical Information

Damage (Primary) = up to 49.
Damage (Secondary) = up to 86.
Damage (Bash) = up to 15.

Damage Type = Slashing (primary), Bludgeon (secondary and bash).

Maximum Hit Range = 1.5m.

Rate Of Fire:
Primary (combo) = 128.
Secondary = 60.
Bash = 82.

Equip Time = 0.44s.
Putdown Time = 0.47s.

Parry:
Strength = 3.
Duration = 0.51s.
Damage Reduction = 50%.
Block Damage Reduction = 40%.

Weapon Powers:
Melee hit power (alt-fire) = 100.
Melee hit power (bash) = 100.
Melee hit power (primary) = 50.
Stumble power (alt-fire) = 100.
Stumble power (bash) = 100.
Stumble power (primary) = 50.

Upgrades

Upg1 (500): Base damage x1.2, Base weight + 1.
Upg2 (600): Base damage x1.45, Base weight + 2.
Upg3 (700): Base damage x1.65, Base weight + 3.
Upg4 (1500): Base damage x1.85, Base weight + 4.

Notes

  • Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
  • Blockable damage types: Bludgeon / Slashing.

Strategy

A quick and versatile melee weapon, capable of dealing both Slashing and Blunt damage, decent enough that it can be used for earlier waves to skip straight to Tier 3 weapons.

A light swing can reliably decapitate lesser ZEDs; Gorefasts, Stalkers, Crawlers, and all types of Clots, and a well-aimed heavy swing can decapitate your immediate surroundings.

Despite its favorable handling, it deals rather low damage and lacks decent crowd control capabilities, and should be replaced with higher tier weapons by the time Scrakes and Fleshpounds might spawn in.

Fairly light, taking 4 blocks of weight in the inventory. If you aren't a Berserker and you have the space, it can be worth bringing one into the Boss round for parrying attacks, as it has better damage mitigation than knife. However, this shouldn't be relied on as a means of mitigating damage.

Gallery