Blunderbuss: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 6: Line 6:
| WeaponImage=Kf2_blunderbuss_card.png
| WeaponImage=Kf2_blunderbuss_card.png
| Damage=550.000000
| Damage=550.000000
| FireRate=80.000000
| FireRate=87.000000
| Accuracy=95.000000
| Accuracy=95.000000
| Penetration=0.000000
| Penetration=0.000000
Line 23: Line 23:
| AlternativeWeaponType=Shotgun
| AlternativeWeaponType=Shotgun
| SecondaryAmmunition_AmmoType=Shrapnel
| SecondaryAmmunition_AmmoType=Shrapnel
| SecondaryAmmunition_Damage=450
| SecondaryAmmunition_Damage=500
| SecondaryAmmunition_FireRate=87
| SecondaryAmmunition_FireRate=87
| SecondaryAmmunition_Penetration=2
| SecondaryAmmunition_Penetration=2
Line 30: Line 30:
   {{KF2VariousInfo_CustomEntry|Alternative fire mode (pellets x damage)|10 x 45|Acts like a shotgun, has wide spread}}
   {{KF2VariousInfo_CustomEntry|Alternative fire mode (pellets x damage)|10 x 45|Acts like a shotgun, has wide spread}}
}}
}}
The '''Blunderbuss''' is one of the [[Demolitionist_(Killing_Floor_2)|Demolitionist's]] ''tier 4 weapons''. It is a handheld cannon that utilizes a flintlock mechanism to fire explosive Cannonballs with the primary fire or Shrapnel with the alt-fire. As a part of multi-perk weapon system Blunderbuss also belong to the arsenal of [[Support_(Killing_Floor_2)|Support]].
The '''Blunderbuss''' is one of the [[Demolitionist_(Killing_Floor_2)|Demolitionist's]] ''tier 4'' weapons. It is a handheld cannon that utilizes a flintlock mechanism to fire explosive Cannonballs with the primary fire or Shrapnel with the alt-fire. As a part of multi-perk weapon system Blunderbuss also belong to the arsenal of [[Support_(Killing_Floor_2)|Support]].


If player will hold fire button after firing, the Cannonball will not explode right after hitting surface or a ZED but instead will roll and eventually stop, staying on the ground until player release the button causing explosion. Otherwise it acts similar to other grenade launchers such as [[M79_Grenade_Launcher|M79]] having its projectiles explode on impact.
If player will hold fire button after firing, the Cannonball will not explode right after hitting surface or a ZED but instead will roll and eventually stop, staying on the ground until player release the button causing explosion. Otherwise it acts similar to other grenade launchers such as [[M79_Grenade_Launcher|M79]] having its projectiles explode on impact.


Its alternative mode will act like a shotgun, spawning multiple Shrapnel pellets capable of piercing through weak ZEDs. Each pellet will bounce off of the surface once.
Its alternative mode will act like a shotgun, spawning multiple Shrapnel pellets capable of piercing through weak ZEDs. Each pellet will bounce off of the surface two times.


Blunderbuss is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Blunderbuss is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>
Line 53: Line 53:
Cannonball (explosion damage) = 250.<br />
Cannonball (explosion damage) = 250.<br />
Cannonball (explosion radius) = 7 meters.<br />
Cannonball (explosion radius) = 7 meters.<br />
Cannonball (explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]]) = Exponential (power or 2).
Cannonball (explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]]) = Exponential (power or 2).


Shrapnel (amount of pellets) = 10.<br />
Shrapnel (amount of pellets) = 10.<br />
Shrapnel (bounces) = 1.<br />
Shrapnel (bounces) = 2.<br />
Shrapnel (damage) = 45.<br />
Shrapnel (damage) = 50.<br />


[[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Damage type]] (cannonball explosion) = Explosive.<br />
[[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Damage type]] (cannonball explosion) = Explosive.<br />
Line 63: Line 63:
Damage type (shrapnel) = Piercing.<br />
Damage type (shrapnel) = Piercing.<br />


Rate Of Fire (cannonball) = 80 RPM.<br />
Rate Of Fire (cannonball) = 87 RPM.<br />
Rate Of Fire (shrapnel) = 87 RPM.
Rate Of Fire (shrapnel) = 87 RPM.


Line 75: Line 75:
Shrapnel (speed) = 7000.<br />
Shrapnel (speed) = 7000.<br />
[[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor (cannonballs) = 0.015.<br />
[[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor (cannonballs) = 0.015.<br />
Spread factor (shrapnel) = 0.25
Spread factor (shrapnel) = 0.175.


Reload Time (tactical): Normal = 1.70s, Elite = 1.22s.<br />
Reload Time (tactical): Normal = 1.70s, Elite = 1.22s.<br />
Line 86: Line 86:
Gun hit power (cannonball impact) = 300.<br />
Gun hit power (cannonball impact) = 300.<br />
Gun hit power (shrapnel) = 40.<br />
Gun hit power (shrapnel) = 40.<br />
Knockdown power (cannonball explosion) = 150.<br />
Knockdown power (cannonball explosion) = up to 150.<br />
Knockdown power (cannonball impact) = 200.<br />
Knockdown power (cannonball impact) = 200.<br />
[[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|Penetration]] power (shrapnel) = 2.<br />
[[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|Penetration]] power (shrapnel) = 2.<br />
Stumble power (cannonball explosion) = 400.<br />
Stumble power (cannonball explosion) = up to 400.<br />
Stumble power (cannonball impact) = 400.<br />
Stumble power (cannonball impact) = 400.<br />
Stumble power (shrapnel) = 40.
Stumble power (shrapnel) = 40.
Line 103: Line 103:
**''GiveWeapon KFGameContent.KFWeap_Pistol_Blunderbuss''
**''GiveWeapon KFGameContent.KFWeap_Pistol_Blunderbuss''
*Holding fire button will cause Cannonball to roll after hitting surface or a ZED, eventually stop and stay on the ground until button released. Once so the Cannonball will explode. Switching weapons while holding fire button will also detonate its static projectiles.
*Holding fire button will cause Cannonball to roll after hitting surface or a ZED, eventually stop and stay on the ground until button released. Once so the Cannonball will explode. Switching weapons while holding fire button will also detonate its static projectiles.
*Cannonball explosion does 50% of its (unmodified by perk bonuses) damage to player, damage is further decreased by [[Survival_Mode#Common_Modifiers|difficulty]] modifier and proximity percentage.
*Shrapnel does not get damage bonus from Demolitionist's ''High Impact Rounds'' skill (Cannonball impact, does get it, however). Shrapnel (and Cannonballs too) gets damage bonus rom ''Armor Piercing Rounds'' skill when hitting ZED's critical spots. Both getting damage bonus from passive and ''Bombardier'' skill.
*Shrapnel does not get damage bonus from Demolitionist's ''High Impact Rounds'' skill (Cannonball impact, does get it, however). Shrapnel (and Cannonballs too) gets damage bonus rom ''Armor Piercing Rounds'' skill when hitting ZED's critical spots. Both getting damage bonus from passive and ''Bombardier'' skill.
*Cannonballs have formal radius of 0 and will only [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|collide]] with ZED's hitzones but not with their collision cylinders like most Ballistic-Explosive projectiles do.
*Cannonballs have formal radius of 0 and will only [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|collide]] with ZED's hitzones but not with their collision cylinders like most Ballistic-Explosive projectiles do.
Line 108: Line 109:


==Gallery==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Kf2_blunderbuss_render.jpg|Blunderbuss render
File:Kf2_blunderbuss_render.jpg|Blunderbuss render

Latest revision as of 19:29, 18 March 2021

Killing Floor 2 item
Blunderbuss
 7
MAGAZINE SIZE 3
SPARE AMMO CAPACITY 39
DAMAGE
550
FIRE RATE
87
ACCURACY
95
PENETRATION
0
"Primary fire launches a cannonball."
"Hold primary fire for 0.1 seconds to keep cannonball from exploding. Explodes on release."
"Alt-fire shoots cannonball shrapnel."
"Pegleg and parrot sold separately!"
General Information
Pricing 1500
Ammo Cost 39
Weapon Type Explosive
Alternative Weapon Type Shotgun
Weapon Information
Starting Ammo 3 + 27
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Shrapnel
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
500
Fire Rate
87
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
2
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Alternative fire mode (pellets x damage)
10 x 45
Acts like a shotgun, has wide spread
Technical Information
Related Achievements
PS4 Trophies

The Blunderbuss is one of the Demolitionist's tier 4 weapons. It is a handheld cannon that utilizes a flintlock mechanism to fire explosive Cannonballs with the primary fire or Shrapnel with the alt-fire. As a part of multi-perk weapon system Blunderbuss also belong to the arsenal of Support.

If player will hold fire button after firing, the Cannonball will not explode right after hitting surface or a ZED but instead will roll and eventually stop, staying on the ground until player release the button causing explosion. Otherwise it acts similar to other grenade launchers such as M79 having its projectiles explode on impact.

Its alternative mode will act like a shotgun, spawning multiple Shrapnel pellets capable of piercing through weak ZEDs. Each pellet will bounce off of the surface two times.

Blunderbuss is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content.

Description

"Primary fire launches a cannonball. Hold primary fire for 0.1 seconds to keep cannonball from exploding, explodes on release. Alt-fire shoots cannonball shrapnel."

Flavor Text

"Pegleg and parrot sold separately!"

Technical Information

Cannonball (impact damage) = 300.
Cannonball (explosion damage) = 250.
Cannonball (explosion radius) = 7 meters.
Cannonball (explosion falloff) = Exponential (power or 2).

Shrapnel (amount of pellets) = 10.
Shrapnel (bounces) = 2.
Shrapnel (damage) = 50.

Damage type (cannonball explosion) = Explosive.
Damage type (cannonball impact) = Ballistic.
Damage type (shrapnel) = Piercing.

Rate Of Fire (cannonball) = 87 RPM.
Rate Of Fire (shrapnel) = 87 RPM.

Bash (damage) = 26.
Bash (rate of fire) = 48.

Direct hit with the Cannonball does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body).

Cannonball (speed) = 3200.
Cannonballs affected by gravity, Gravity scale = 1.
Shrapnel (speed) = 7000.
Spread factor (cannonballs) = 0.015.
Spread factor (shrapnel) = 0.175.

Reload Time (tactical): Normal = 1.70s, Elite = 1.22s.
Reload Time (dry): Normal = 2.04s, Elite = 1.57s.

Equip Time = 0.48s.
Putdown Time = 0.73s.

Weapon Powers:
Gun hit power (cannonball impact) = 300.
Gun hit power (shrapnel) = 40.
Knockdown power (cannonball explosion) = up to 150.
Knockdown power (cannonball impact) = 200.
Penetration power (shrapnel) = 2.
Stumble power (cannonball explosion) = up to 400.
Stumble power (cannonball impact) = 400.
Stumble power (shrapnel) = 40.

Upgrades

Upg1 (1500): Base damage x1.15, Base weight + 1.

Notes

  • In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
    • EnableCheats
    • GiveWeapon KFGameContent.KFWeap_Pistol_Blunderbuss
  • Holding fire button will cause Cannonball to roll after hitting surface or a ZED, eventually stop and stay on the ground until button released. Once so the Cannonball will explode. Switching weapons while holding fire button will also detonate its static projectiles.
  • Cannonball explosion does 50% of its (unmodified by perk bonuses) damage to player, damage is further decreased by difficulty modifier and proximity percentage.
  • Shrapnel does not get damage bonus from Demolitionist's High Impact Rounds skill (Cannonball impact, does get it, however). Shrapnel (and Cannonballs too) gets damage bonus rom Armor Piercing Rounds skill when hitting ZED's critical spots. Both getting damage bonus from passive and Bombardier skill.
  • Cannonballs have formal radius of 0 and will only collide with ZED's hitzones but not with their collision cylinders like most Ballistic-Explosive projectiles do.
  • Damage type group: Ballistic_Shell, Explosive, Piercing.

Gallery