Bloat (Killing Floor 2 VS): Difference between revisions

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==Base Statistics==
==Base Statistics==
 
{| class="wikitable"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!'''<small>Stat type</small>'''
!  
!<small>'''Normal difficulty'''</small>
! scope="col" | Normal
|-
|-
! scope="row" | Kill Reward
!<small>Kill Reward</small>
| 25
|<small>25</small>
|-
|-
! scope="row" | XP Reward
!<small>XP Reward</small>
| 40
|<small>40</small>
|-
|-
! scope="row" | Speed (walking)
!<small>Speed (walking)</small>
| 270
|<small>270</small>
|-
|-
! scope="row" | Speed (sprinting)
!<small>Speed (sprinting)</small>
| 410  
|<small>410</small>
|-
|-
! scope="row" | Health (body)
!<small>Health (body)</small>
| 700
|<small>700</small>
|-
! scope="row" | Health (head)
| 350
|-
|-
!<small>Health (head)</small>
|<small>350</small>
|}
|}
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]].
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]].


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Bloats are weak against microwave, neutral to fire and are significantly resistant to other damage types.
Bloats are weak against microwave, neutral to fire and are significantly resistant to other damage types.
 
{| class="wikitable"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Piercing</small>
! scope="col" | Piercing
!<small>Slashing</small>
! scope="col" | Slashing
!<small>Bludgeon</small>
! scope="col" | Bludgeon
!<small>Toxic</small>
! scope="col" | Toxic
!<small>Fire</small>
! scope="col" | Fire
!<small>Microwave</small>
! scope="col" | Microwave
!<small>Explosives</small>
! scope="col" | Explosives
!<small>Freeze</small>
! scope="col" | Freeze
![[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|<small>Shells</small>]]
! scope="col" | [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|Shells]]
|-
! scope="row" | Damage Multiplier
|x0.4||x0.9||x0.9||x0.2||x1||x1.5||x0.4||x1||x1
|-
|-
!<small>Damage Multiplier</small>
|<small>x0.4</small>
|<small>x0.9</small>
|<small>x0.9</small>
|<small>x0.2</small>
|<small>x1</small>
|<small>x1.5</small>
|<small>x0.4</small>
|<small>x1</small>
|<small>x1</small>
|}
|}
Bloats resist to every type of ballistic weaponry but most notably weak against [[SWAT|SMGs]] and [[Commando (Killing Floor 2)|assault rifles]] and are resistant against [[Support_(Killing_Floor_2)|shotgun]] damage.
Bloats resist to every type of ballistic weaponry but most notably weak against [[SWAT|SMGs]] and [[Commando (Killing Floor 2)|assault rifles]] and are resistant against [[Support_(Killing_Floor_2)|shotgun]] damage.
 
{| class="wikitable"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Sub-machine Gun</small>
! scope="col" | Sub-machine Gun
!<small>Assault Rifle</small>
! scope="col" | Assault Rifle
!<small>Shotgun</small>
! scope="col" | Shotgun
!<small>Handgun</small>
! scope="col" | Handgun
!<small>Rifle</small>
! scope="col" | Rifle
|-
! scope="row" | Damage Multiplier
|x0.8||x0.75||x0.3||x0.6||x0.65
|-
|-
!<small>Damage Multiplier</small>
|<small>x0.8</small>
|<small>x0.75</small>
|<small>x0.3</small>
|<small>x0.6</small>
|<small>x0.65</small>
|}
|}


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Bloats are extremely vulnerable against [[Firebug_(Killing_Floor_2)| Firebug]]'s [[Caulk_n%27_Burn|Caulk n' Burn]] and heavy (blunt) attacks of [[Berserker_(Killing_Floor_2)|Berserker]]'s [[Crovel Survival Tool]]. They also have different multipliers against [[Eviscerator]]'s projectile and melee attacks.
Bloats are extremely vulnerable against [[Firebug_(Killing_Floor_2)| Firebug]]'s [[Caulk_n%27_Burn|Caulk n' Burn]] and heavy (blunt) attacks of [[Berserker_(Killing_Floor_2)|Berserker]]'s [[Crovel Survival Tool]]. They also have different multipliers against [[Eviscerator]]'s projectile and melee attacks.
 
{| class="wikitable"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>CaulkBurn</small>
! scope="col" | CaulkBurn
!<small>HX25</small>
! scope="col" | HX25
!<small>Eviscerator (proj)</small>
! scope="col" | Eviscerator (proj)
!<small>Eviscerator (saw)</small>
! scope="col" | Eviscerator (saw)
!<small>Crovel (bludgeon)</small>
! scope="col" | Crovel (bludgeon)
|-
! scope="row" | Damage Multiplier
|x2||x0.6||x0.3||x0.7||x1.2
|-
|-
!<small>Damage Multiplier</small>
|<small>x2</small>
|<small>x0.6</small>
|<small>x0.3</small>
|<small>x0.7</small>
|<small>x1.2</small>
|}
|}
Bloats are significantly vulnerable against certain [[Gunslinger|handguns]].
Bloats are significantly vulnerable against certain [[Gunslinger|handguns]].
 
{| class="wikitable"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>AR15</small>
! scope="col" | AR15
!<small>MB500</small>
! scope="col" | MB500
!<small>Doublebarrel</small>
! scope="col" | Doublebarrel
!<small>Rem1858</small>
! scope="col" | Rem1858
!<small>Colt1911</small>
! scope="col" | Colt1911
!<small>Medic Pistol</small>
! scope="col" | Medic Pistol
!<small>Winchester</small>
! scope="col" | Winchester
!<small>9mm</small>
! scope="col" | 9mm
!<small>Trenchgun</small>
! scope="col" | Trenchgun
|-
! scope="row" | Damage Multiplier
|x1.1||x0.7||x0.5||x1.5||x0.7||x1.4||x0.85||x1.4||x1
|-
|-
!<small>Damage Multiplier</small>
|<small>x1.1</small>
|<small>x0.7</small>
|<small>x0.5</small>
|<small>x1.5</small>
|<small>x0.7</small>
|<small>x1.4</small>
|<small>x0.85</small>
|<small>x1.4</small>
|<small>x1</small>
|}
|}


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Bloats have only one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Although the damage multiplier is miserable. Their meat cleavers deflect attacks.
Bloats have only one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Although the damage multiplier is miserable. Their meat cleavers deflect attacks.
{| class="wikitable"
!
!<small>Damage Multiplier</small>
|-
!<small>Head</small>
|<small>x1.001</small>
|-
!<small>Cleavers</small>
|<small>x0.2</small>
|-
!<small>All other</small>
|<small>x1</small>
|}


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance==
!
{| class="wikitable"
! scope="col" | Damage Multiplier
! colspan="3" rowspan="1" |<small>Vulnerability mask = (Torso, Head, Legs, Arms, Special).</small>
|-
| colspan="3" rowspan="1" |<small>Stun = (Vulnerability = (0.2, 0.7, 0.2, 0.2, 0.2), Cooldown=10.0, Duration=1.5)</small>
|-
| colspan="3" rowspan="1" |<small>Knockdown = (Vulnerability = (0.2), Cooldown=10.0)</small>
|-
| colspan="3" rowspan="1" |<small>Stumble = (Vulnerability = (0.1), Cooldown=5.0)</small>
|-
| colspan="3" rowspan="1" |<small>GunHit = (Vulnerability = (0.2), Cooldown=1.7)</small>
|-
| colspan="3" rowspan="1" |<small>MeleeHit = (Vulnerability = (0.5), Cooldown=1.35)</small>
|-
| colspan="3" rowspan="1" |<small>Poison = (Vulnerability = (0.6), Cooldown=20.0, Duration=1.3)</small>
|-
| colspan="3" rowspan="1" |<small>Microwave = (Vulnerability = (0.5), Cooldown=10.0, Duration=2.5)</small>
|-
| colspan="3" rowspan="1" |<small>FirePanic = (Vulnerability = (0.9), Cooldown=5.0, Duration=3)</small>
|-
|-
! scope="row" | Head
| colspan="3" rowspan="1" |<small>EMP = (Vulnerability = (2.5), Cooldown=10.0, Duration=2.2)</small>
|x1.001
|-
|-
! scope="row" | Cleavers
| colspan="3" rowspan="1" |<small>Freeze = (Vulnerability = (0.5), Cooldown=1.5, Duration=0.5)</small>
|x0.2
|-
|-
! scope="row" | All other
| colspan="3" rowspan="1" |<small>Snare = (Vulnerability = (0.7, 0.7, 1, 0.7), Cooldown=8.5, Duration=1.5)</small>
|x1
|-
|-
| colspan="3" rowspan="1" |<small>Bleed = (Vulnerability = (0.25))</small>
|}
|}


==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance==
==Attacks and Moves==
 
[[File:Kf2_bloat_versus_incaps.png]]


==Attacks and Moves==
* '''Primary:''' Puke attack that damages Survivors and distracts their vision.
* '''Secondary:''' Puke mine that explodes when Survivor's within its proximity.
* '''Bash:''' A single slash with the meat cleaver.
* '''Bash + Jump:''' Belly slam.


- '''Primary:''' Puke attack that damages Survivors and distracts their vision.<br />
'''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level of the human team.
- '''Secondary:''' Puke mine that explodes when Survivor's within its proximity.<br />
- '''Bash:''' A single slash with the meat cleaver.<br />
- '''Bash + Jump:''' Belly slam.<br />


Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.<br />
* Block. Damage multiplier (firearms) - x0.3, Damage multiplier (melee) - x0.3. Cooldown - 0.5s.
Block. Damage multiplier (firearms) - x0.3, Damage multiplier (melee) - x0.3. Cooldown - 0.5s.<br />
* Melee. Damage - 20. Maximum hit range - 2.5m. Cooldown - 0.5s.
Melee. Damage - 20. Maximum hit range - 2.5m. Cooldown - 0.5s.<br />
* Mine. Damage - 15. Radius - 4.5m. No falloff. Health - 100. Explodes after 300s. Cooldown - 1.55s.
Mine. Damage - 15. Radius - 4.5m. No falloff. Health - 100. Explodes after 300s. Cooldown - 1.55s.<br />
* Vomit. Damage - 20. Maximum hit range - 3.5m. Cooldown - 1.25s.
Vomit. Damage - 20. Maximum hit range - 3.5m. Cooldown - 1.25s.<br />
* Note: Maximum mines allowed - 30.
Note: Maximum mines allowed - 30.<br />


===Damage Scale===
===Damage Scale===


Melee attack (jumping) - x1.<br />
* Melee attack (jumping) - x1.
Melee attack (running) - x0.6.<br />
* Melee attack (running) - x0.6.
Melee attack (walking / stationary) - x1.<br />
* Melee attack (walking / stationary) - x1.
Vomit attack perform multiple hits: normal puke and lunge puke - 2 hits per attack, 360 puke (while moving backward) - 4 hits per attack.<br />
* Vomit attack perform multiple hits: normal puke and lunge puke - 2 hits per attack, 360 puke (while moving backward) - 4 hits per attack.


==Miscellaneous Information==
==Miscellaneous Information==


Jump cooldown - 1.5s. Mine explosion triggers: radius - 60 units, height - 22 units.<br />
* ump cooldown - 1.5s. Mine explosion triggers: radius - 60 units, height - 22 units.
Puke mine travel speed = 1000 units per second.<br />
* Puke mine travel speed = 1000 units per second.
 
* Player-controlled Bloats start spawning at the second wave of the normal versus game.
Player-controlled Bloats start spawning at the second wave of the normal versus game.
* On top of their high health and damage resistance Bloats are capable of mitigating damage by blocking which makes them even more tougher.
 
Bloats are capable of blocking damage which, on top of their high health and damage resistance, makes them even more tougher.
 
{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 12:48, 24 September 2018

For the AI counterpart, see Bloat (Killing Floor 2).


The player-controlled Bloat is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Bloat is a high health, extremely resistant and slowly moving tank of the ZED team, it's main role is to charge through the Survivor's positions in order to damage them and obscure their vision with the bloat bile. Additionally, Bloat works well as an area denial unit thanks to its ability to lay down puke mines.

Base Statistics

Stat type Normal difficulty
Kill Reward 25
XP Reward 40
Speed (walking) 270
Speed (sprinting) 410
Health (body) 700
Health (head) 350

For kill reward calculations read Dosh Mechanics.

Due to Game Conductor mechanics, player-controlled Bloats have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.

Damage Resistance

Player-controlled Bloats have a wide variety of damage type resistances as well as some notable weaknesses. They are also less resistant to damage from certain tier 1 weapons.

Common Modifiers

Bloats are weak against microwave, neutral to fire and are significantly resistant to other damage types.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Freeze Shells
Damage Multiplier x0.4 x0.9 x0.9 x0.2 x1 x1.5 x0.4 x1 x1

Bloats resist to every type of ballistic weaponry but most notably weak against SMGs and assault rifles and are resistant against shotgun damage.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multiplier x0.8 x0.75 x0.3 x0.6 x0.65

Weapon-specific Modifiers

Bloats are extremely vulnerable against Firebug's Caulk n' Burn and heavy (blunt) attacks of Berserker's Crovel Survival Tool. They also have different multipliers against Eviscerator's projectile and melee attacks.

CaulkBurn HX25 Eviscerator (proj) Eviscerator (saw) Crovel (bludgeon)
Damage Multiplier x2 x0.6 x0.3 x0.7 x1.2

Bloats are significantly vulnerable against certain handguns.

AR15 MB500 Doublebarrel Rem1858 Colt1911 Medic Pistol Winchester 9mm Trenchgun
Damage Multiplier x1.1 x0.7 x0.5 x1.5 x0.7 x1.4 x0.85 x1.4 x1

Hitzones

Bloats have only one weak spot, which is the head. Although the damage multiplier is miserable. Their meat cleavers deflect attacks.

Damage Multiplier
Head x1.001
Cleavers x0.2
All other x1

Incapacitation Resistance

Vulnerability mask = (Torso, Head, Legs, Arms, Special).
Stun = (Vulnerability = (0.2, 0.7, 0.2, 0.2, 0.2), Cooldown=10.0, Duration=1.5)
Knockdown = (Vulnerability = (0.2), Cooldown=10.0)
Stumble = (Vulnerability = (0.1), Cooldown=5.0)
GunHit = (Vulnerability = (0.2), Cooldown=1.7)
MeleeHit = (Vulnerability = (0.5), Cooldown=1.35)
Poison = (Vulnerability = (0.6), Cooldown=20.0, Duration=1.3)
Microwave = (Vulnerability = (0.5), Cooldown=10.0, Duration=2.5)
FirePanic = (Vulnerability = (0.9), Cooldown=5.0, Duration=3)
EMP = (Vulnerability = (2.5), Cooldown=10.0, Duration=2.2)
Freeze = (Vulnerability = (0.5), Cooldown=1.5, Duration=0.5)
Snare = (Vulnerability = (0.7, 0.7, 1, 0.7), Cooldown=8.5, Duration=1.5)
Bleed = (Vulnerability = (0.25))

Attacks and Moves

  • Primary: Puke attack that damages Survivors and distracts their vision.
  • Secondary: Puke mine that explodes when Survivor's within its proximity.
  • Bash: A single slash with the meat cleaver.
  • Bash + Jump: Belly slam.

Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.

  • Block. Damage multiplier (firearms) - x0.3, Damage multiplier (melee) - x0.3. Cooldown - 0.5s.
  • Melee. Damage - 20. Maximum hit range - 2.5m. Cooldown - 0.5s.
  • Mine. Damage - 15. Radius - 4.5m. No falloff. Health - 100. Explodes after 300s. Cooldown - 1.55s.
  • Vomit. Damage - 20. Maximum hit range - 3.5m. Cooldown - 1.25s.
  • Note: Maximum mines allowed - 30.

Damage Scale

  • Melee attack (jumping) - x1.
  • Melee attack (running) - x0.6.
  • Melee attack (walking / stationary) - x1.
  • Vomit attack perform multiple hits: normal puke and lunge puke - 2 hits per attack, 360 puke (while moving backward) - 4 hits per attack.

Miscellaneous Information

  • ump cooldown - 1.5s. Mine explosion triggers: radius - 60 units, height - 22 units.
  • Puke mine travel speed = 1000 units per second.
  • Player-controlled Bloats start spawning at the second wave of the normal versus game.
  • On top of their high health and damage resistance Bloats are capable of mitigating damage by blocking which makes them even more tougher.